private void PickPosition()
        {
            ExampleCleanGameSettings settings = ExampleCleanGameSettings.settings();

            m_position.x = m_rand.Next(settings.areaWidth);
            m_position.z = m_rand.Next(settings.areaHeight);
            gameObject.transform.localPosition = m_position;
        }
示例#2
0
 void Awake()
 {
     if (s_settings != null)
     {
         throw new System.InvalidProgramException("there is more than one game settings object!");
     }
     s_settings = this;
 }
示例#3
0
        private void OnMove(MessageMove data)
        {
            ExampleCleanGameSettings settings = ExampleCleanGameSettings.settings();

            m_position.x = data.x * settings.areaWidth;
            m_position.z = settings.areaHeight - (data.y * settings.areaHeight) - 1; // because in 2D down is positive.

            gameObject.transform.localPosition = m_position;
        }
示例#4
0
        void InitializeNetPlayer(SpawnInfo spawnInfo)
        {
            // Save the netplayer object so we can use it send messages to the phone
            m_netPlayer = spawnInfo.netPlayer;

            // Register handler to call if the player disconnects from the game.
            m_netPlayer.OnDisconnect += Remove;

            // Setup events for the different messages.
            m_netPlayer.RegisterCmdHandler <MessageMove>("move", OnMove);

            ExampleCleanGameSettings settings = ExampleCleanGameSettings.settings();

            m_position = new Vector3(UnityEngine.Random.Range(0, settings.areaWidth), 0, UnityEngine.Random.Range(0, settings.areaHeight));
            transform.localPosition = m_position;

            SetName("Player" + (++s_playerId));
        }
示例#5
0
 void Cleanup()
 {
     s_settings = null;
 }