public void SendGameData(GameDataArgs gameData) { BeginPacket(HPacketType.GameData_Response); for (int i = 0; i < gameData.TowerFloors.Length; i++) { _outgoingBW.Write(gameData.TowerFloors[i]); } _outgoingBW.Write(gameData.Level); _outgoingBW.Write(gameData.Exp); _outgoingBW.Write(gameData.Tutorial); SendPacket(); }
void GameData_Response_Handler(BinaryReader br) { GameDataArgs args = new GameDataArgs(); args.TowerFloors = new int[6]; for (int i = 0; i < args.TowerFloors.Length; i++) { args.TowerFloors[i] = br.ReadInt32(); } args.Level = br.ReadInt32(); args.Exp = br.ReadInt32(); args.Tutorial = br.ReadUInt64(); OnGameDataResponse(this, args); }
void LoadGameData(BinaryReader br, int version) { _gameData = new GameDataArgs(); int floorCount = br.ReadInt32(); if (floorCount > 0) { _gameData.TowerFloors = new int[floorCount]; for (int i = 0; i < floorCount; i++) { _gameData.TowerFloors[i] = br.ReadInt32(); } } _gameData.Level = br.ReadInt32(); _gameData.Exp = br.ReadInt32(); _gameData.Tutorial = br.ReadUInt64(); }
private void M_Client_OnGameDataResponse(object sender, GameDataArgs e) { m_GameData = e; }
public void LoadStaticData() { GameDataArgs gd = new GameDataArgs(); gd.TowerFloors = new int[6]; // Load game data if it exists if (File.Exists(s_GameDataFile)) { FileStream fs = File.OpenRead(s_GameDataFile); BinaryReader br = new BinaryReader(fs); int version = br.ReadInt32(); int towers = version == 1 ? 4 : gd.TowerFloors.Length; for (int i = 0; i < towers; i++) gd.TowerFloors[i] = br.ReadInt32(); gd.Level = br.ReadInt32(); gd.Exp = br.ReadInt32(); gd.Tutorial = br.ReadUInt32(); m_Client.HardCurrency = br.ReadInt32(); br.Close(); } else { gd.TowerFloors[0] = 1; gd.TowerFloors[1] = 0; gd.TowerFloors[2] = 0; gd.TowerFloors[3] = 0; gd.TowerFloors[4] = 0; gd.TowerFloors[5] = 0; gd.Level = 1; gd.Exp = 0; gd.Tutorial = 0; m_Client.HardCurrency = 1000; } m_GameData = gd; if (m_VipData == null) { m_VipData = new VipDataArgs(); m_VipData.Level = 1; m_VipData.Progress = 0; m_VipData.Hints = 5; m_VipData.MegaHints = 2; m_VipData.UndoSize = 5; } }
void GameData_Response_Handler(BinaryReader br) { GameDataArgs args = new GameDataArgs(); args.TowerFloors = new int[6]; for (int i = 0; i < args.TowerFloors.Length; i++) args.TowerFloors[i] = br.ReadInt32(); args.Level = br.ReadInt32(); args.Exp = br.ReadInt32(); args.Tutorial = br.ReadUInt64(); OnGameDataResponse(this, args); }
public void SendGameData(GameDataArgs gameData) { BeginPacket(HPacketType.GameData_Response); for (int i = 0; i < gameData.TowerFloors.Length; i++) _outgoingBW.Write(gameData.TowerFloors[i]); _outgoingBW.Write(gameData.Level); _outgoingBW.Write(gameData.Exp); _outgoingBW.Write(gameData.Tutorial); SendPacket(); }
GameDataArgs ReadGameData(DBQuery query) { GameDataArgs gameData = new GameDataArgs(); object[] row = query.Rows[0]; gameData.TowerFloors = new int[6]; for (int i = 0; i < gameData.TowerFloors.Length; i++) gameData.TowerFloors[i] = (int)row[i + 1]; gameData.Level = (int)row[7]; gameData.Exp = (int)row[8]; gameData.Tutorial = (ulong)row[9]; return gameData; }