public FloorSelectDialog(int tower, int screenWidth, int screenHeight, Happiness game) { m_Game = game; m_iTower = tower; int iCenterX = screenWidth >> 1; int iCenterY = screenHeight >> 1; m_FloorScrollPosition = 0; m_iSelectedFloor = -1; // Frame rect int width = (int)(Constants.FloorSelectDialog_Width * screenWidth); int height = (int)(Constants.FloorSelectDialog_Height * screenHeight); m_Rect = new Rectangle(iCenterX - (width >> 1), iCenterY - (height >> 1), width, height); // Title int iTopMargin = (int)(Constants.FloorSelectDialog_MarginTopBottom * screenHeight); string title = string.Format("{0} x {0}", tower + 3); m_Title = new UILabel(title, iCenterX, m_Rect.Top + iTopMargin, Color.Goldenrod, Assets.MenuFont, UILabel.XMode.Center); // Buttons m_iLeftRightMargin = (int)(Constants.FloorSelectDialog_MarginLeftRight * screenWidth); int navButtonTop = m_Rect.Top + iTopMargin; int navButtonWidth = (int)(Constants.FloorSelectDialog_NavButtonWidth * screenWidth); int navButtonHeight = (int)(Constants.FloorSelectDialog_NavButtonHeight * screenHeight); int lbButtonWidth = (int)(Constants.FloorSelectDialog_LBButtonWidth * screenWidth); int lbButtonHeight = (int)(Constants.FloorSelectDialog_LBButtonHeight * screenHeight); m_Buttons = new UIButton[3]; m_Buttons[0] = new UIButton(0, "<", Assets.MenuFont, new Rectangle(m_Rect.Left + m_iLeftRightMargin, navButtonTop, navButtonWidth, navButtonHeight), Assets.ScrollBar); m_Buttons[1] = new UIButton(1, ">", Assets.MenuFont, new Rectangle(m_Rect.Right - (m_iLeftRightMargin + navButtonWidth), navButtonTop, navButtonWidth, navButtonHeight), Assets.ScrollBar); m_Buttons[2] = new UIButton(2, "Leaderboard", Assets.DialogFont, new Rectangle(m_Rect.Right - (m_iLeftRightMargin + lbButtonWidth), m_Rect.Bottom - (iTopMargin + lbButtonHeight), lbButtonWidth, lbButtonHeight), Assets.ScrollBar); m_Buttons[1].Enabled = false; m_Buttons[2].Enabled = false; // Floors int floorScrollWidth = (int)(Constants.FloorSelectDialog_FloorScrollWidth * screenWidth); int floorScrollTop = m_Title.PositionY + m_Title.Height + (iTopMargin >> 1); int floorScrollBottom = m_Rect.Bottom - iTopMargin; int floorScrollHeight = floorScrollBottom - floorScrollTop; int waitIconSize = (int)(Constants.FloorSelectDialog_WaitIconSize * screenHeight); int halfWaitIconSize = waitIconSize >> 1; m_FloorScrollRect = new Rectangle(iCenterX - (floorScrollWidth >> 1), floorScrollTop, floorScrollWidth, floorScrollHeight); m_FloorWaitRectangle = new Rectangle(iCenterX - halfWaitIconSize, iCenterY - halfWaitIconSize, waitIconSize, waitIconSize); m_FloorDataFetchText = new UILabel("Fetching Data...", iCenterX, m_FloorWaitRectangle.Bottom, Color.White, Assets.DialogFont, UILabel.XMode.Center); m_ScrollFrame = new UIFrame(5, m_FloorScrollRect); // Request the data from the server NetworkManager.Net.RequestTowerData(tower, true); m_iFloorSelectTutorialWidth = (int)(Constants.FloorSelectDialog_FloorSelectTutorialWidth * screenWidth); int floorPlayTutorialWidth = (int)(Constants.FloorSelectDialog_PlayTutorialWidth * screenWidth); m_Game.Tutorial.SetPieceData(TutorialSystem.TutorialPiece.FloorPlay, new Vector2(m_Buttons[1].Rect.Left, m_Buttons[1].Rect.Bottom), (float)-Math.PI / 4, new Rectangle(m_FloorScrollRect.Right + m_iLeftRightMargin, m_Buttons[1].Rect.Bottom + m_Game.Tutorial.ArrowWidth, floorPlayTutorialWidth, 0), "Press this button to play the selected floor.", TutorialSystem.TutorialPiece.None, m_Buttons[1].Rect); }
public HubScene(Happiness game) : base(game) { InputController.IC.OnClick += IC_OnClick; InputController.IC.OnDragBegin += IC_OnDragBegin; InputController.IC.OnDrag += IC_OnDrag; NetworkManager nm = NetworkManager.Net; // Setup Towers int centerX = Game.ScreenWidth >> 1; int centerY = Game.ScreenHeight >> 1; int towerSize = (int)(Constants.HubScene_TowerSize * Game.ScreenHeight); int towerTop = (int)(Constants.HubScene_TowerAreaTop * Game.ScreenHeight); int leftX = centerX - towerSize - towerSize; int midX = centerX - (towerSize >> 1); int rightX = centerX + towerSize; m_Towers = new Tower[6]; m_Towers[0] = new Tower(3, nm.GameData.TowerFloors[0], new Rectangle(leftX, towerTop, towerSize, towerSize), Assets.Towers[0]); m_Towers[1] = new Tower(4, nm.GameData.TowerFloors[1], new Rectangle(midX, towerTop, towerSize, towerSize), Assets.Towers[1]); m_Towers[2] = new Tower(5, nm.GameData.TowerFloors[2], new Rectangle(rightX, towerTop, towerSize, towerSize), Assets.Towers[2]); m_Towers[3] = new Tower(6, nm.GameData.TowerFloors[3], new Rectangle(leftX, centerY, towerSize, towerSize), Assets.Towers[3]); m_Towers[4] = new Tower(7, nm.GameData.TowerFloors[4], new Rectangle(midX, centerY, towerSize, towerSize), Assets.Towers[0]); m_Towers[5] = new Tower(8, nm.GameData.TowerFloors[5], new Rectangle(rightX, centerY, towerSize, towerSize), Assets.Towers[0]); // Level/Exp display int expBarWidth = (int)(Constants.HubScene_ExpBarWidth * Game.ScreenWidth); int expBarHeight = (int)(Constants.HubScene_ExpBarHeight * Game.ScreenHeight); int expBarLeft = (int)(Constants.HubScene_MarginLeftRight * Game.ScreenWidth); int levelY = (int)(Constants.HubScene_MarginTopBottom * Game.ScreenHeight); GameDataArgs gd = NetworkManager.Net.GameData; game.Tutorial.Load(gd.Tutorial); m_LevelLabel = new UILabel("Level: ", expBarLeft, levelY, Color.Goldenrod, Assets.HelpFont, UILabel.XMode.Left); m_Level = new UILabel(gd.Level.ToString(), expBarLeft + m_LevelLabel.Width, levelY, Color.White, Assets.HelpFont, UILabel.XMode.Left); m_ExpBar = new UIProgressBar(new Rectangle(expBarLeft, levelY + m_Level.Height, expBarWidth, expBarHeight)); m_ExpBar.ProgressColor = Color.Yellow; m_ExpBar.Progress = (float)gd.Exp / Balance.ExpForNextLevel(gd.Level); int tutorialWidth = (int)(Constants.HubScene_TutorialWidth * Game.ScreenWidth); Game.Tutorial.SetPieceData(TutorialSystem.TutorialPiece.ClickTower, new Vector2(leftX, towerTop + (towerSize >> 1)), 0, new Rectangle(leftX - (tutorialWidth + 5), towerTop + (towerSize >> 1) + (Game.Tutorial.ArrowHeight >> 1), tutorialWidth, 0), "Tap the 3x3 tower to get started.", TutorialSystem.TutorialPiece.None, m_Towers[0].Rect); Game.Tutorial.TriggerPiece(TutorialSystem.TutorialPiece.ClickTower); }