// Token: 0x0600005D RID: 93 RVA: 0x000033C0 File Offset: 0x000015C0 public TriangleMesh CreateSurfaceLines() { Dictionary <uint, ushort> dictionary = new Dictionary <uint, ushort>(); List <TriangleMesh.EdgeLine> edgeLines = new List <TriangleMesh.EdgeLine>(); List <TriangleMesh.SurfaceLine> surfaceLines = new List <TriangleMesh.SurfaceLine>(); List <TriangleMesh.Line> list = new List <TriangleMesh.Line>(); foreach (TriangleMesh.Triangle triangle in this.Triangles) { ushort v = triangle.V0; ushort v2 = triangle.V1; ushort v3 = triangle.V2; TriangleMesh.Corner corner = this.Corners[(int)v]; TriangleMesh.Corner corner2 = this.Corners[(int)v2]; TriangleMesh.Corner corner3 = this.Corners[(int)v3]; TriangleMesh.AddHalfEdge(corner.VertexIndex, corner2.VertexIndex, corner.NormalIndex, this.Normals, dictionary, edgeLines, surfaceLines); TriangleMesh.AddHalfEdge(corner2.VertexIndex, corner3.VertexIndex, corner2.NormalIndex, this.Normals, dictionary, edgeLines, surfaceLines); TriangleMesh.AddHalfEdge(corner3.VertexIndex, corner.VertexIndex, corner3.NormalIndex, this.Normals, dictionary, edgeLines, surfaceLines); } foreach (uint num in dictionary.Keys) { ushort v4 = (ushort)(num & 65535u); ushort v5 = (ushort)(num >> 16); list.Add(new TriangleMesh.Line(v4, v5)); } return(new TriangleMesh(this.Origin, this.Normals, this.Vertices, edgeLines, surfaceLines, list, this.Corners, this.Triangles, this.ReferenceLines, this.ReferenceLineRadius)); }