public override void TutorialComplete() { base.TutorialComplete(); this.UserAccountProxy.SetAccountProperty <bool>(UserAccountProperties.HasCompletedOpenMapTutorial, true); GreenScreenRoomTutorialGui.HidePopup(); }
public TutorialState(GreenScreenRoomTutorialGui tutorialGui, Action <TutorialState> tutorialStateFinishedCallback) { if (tutorialGui == null) { throw new ArgumentNullException("tutorialGui"); } mTutorialGui = tutorialGui; mTutorialStateFinishedCallback = tutorialStateFinishedCallback; mUserAccountProxy = GameFacade.Instance.RetrieveProxy <UserAccountProxy>(); }
public override void EnterState() { GreenScreenRoomTutorialGui.OpenMovementPopup(); mTutorialCompleteTask = null; mInputManager = GameFacade.Instance.RetrieveMediator <InputManagerMediator>(); mInputReceipts.Add(mInputManager.RegisterForButtonDown(KeyCode.Mouse0, CheckIfMouseComplete)); mInputReceipts.Add(mInputManager.RegisterForButtonDown(KeyCode.UpArrow, TutorialCompleteWait)); mInputReceipts.Add(mInputManager.RegisterForButtonDown(KeyCode.DownArrow, TutorialCompleteWait)); mInputReceipts.Add(mInputManager.RegisterForButtonDown(KeyCode.LeftArrow, TutorialCompleteWait)); mInputReceipts.Add(mInputManager.RegisterForButtonDown(KeyCode.RightArrow, TutorialCompleteWait)); }
public GreenScreenRoomTutorialStateMachine() { IGuiManager guiManager = GameFacade.Instance.RetrieveMediator <RuntimeGuiManager>(); mUserAccountProxy = GameFacade.Instance.RetrieveProxy <UserAccountProxy>(); mTutorialGui = new GreenScreenRoomTutorialGui(guiManager, mTutorialGuiPath); mInactiveState = new InactiveState(); mMovementTutorialState = new MovementTutorialState(mTutorialGui, NextTutorial); mGoShoppingTutorialState = new GoShoppingTutorialState(mTutorialGui, RemoveTutorialFromList); mMapTutorialState = new MapTutorialState(mTutorialGui, EmptyCallback); mGetCashTutorialState = new GetCashTutorialState(mTutorialGui, RemoveTutorialFromList); mDecorateTutorialState = new DecorateTutorialState(mTutorialGui, RemoveTutorialFromList); mInactiveState.AddTransition(mGoShoppingTutorialState); mGoShoppingTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mMovementTutorialState); mMovementTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mMapTutorialState); mMapTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mGetCashTutorialState); mGetCashTutorialState.AddTransition(mInactiveState); mInactiveState.AddTransition(mDecorateTutorialState); mDecorateTutorialState.AddTransition(mInactiveState); this.EnterInitialState(mInactiveState); SetUpGreenScreenRoomTutorials(); mScheduler = GameFacade.Instance.RetrieveMediator <SchedulerMediator>().Scheduler; }
public override void EnterState() { GreenScreenRoomTutorialGui.OpenDecoratePopup(); }
public DecorateTutorialState(GreenScreenRoomTutorialGui tutorialGui, Action <TutorialState> tutorialCompletedCallback) : base(tutorialGui, tutorialCompletedCallback) { }
public override void EnterState() { GreenScreenRoomTutorialGui.OpenGetCashPopup(); }
public override void EnterState() { GreenScreenRoomTutorialGui.OpenShoppingPopup(); }
public GoShoppingTutorialState(GreenScreenRoomTutorialGui tutorialGui, Action <TutorialState> tutorialCompletedCallback) : base(tutorialGui, tutorialCompletedCallback) { }
public override void EnterState() { GreenScreenRoomTutorialGui.OpenFashionGamePopup(); }