public EntourageGui(IGuiManager guiManager) : base(guiManager, mResourcePath) { foreach (IGuiElement element in this.AllElements) { if (element.Name == "EntourageGui" && element is Window) { mMainWindow = (Window)element; Button closeButton = mMainWindow.SelectSingleElement <Button>("MainFrame/EntourageListingsFrame/CancelButton"); closeButton.AddOnPressedAction( delegate() { GameFacade.Instance.SendNotification(GameFacade.PLAY_SOUND_CLOSE); mMainWindow.Showing = false; } ); mMemberCountLabel = mMainWindow.SelectSingleElement <Label>("MainFrame/EntourageListingsFrame/MemberCountLabel"); mMemberCountLabel.Text = String.Format(Translation.ENTOURAGE_MEMBER_COUNT, 0); mInviteFriendsButton = mMainWindow.SelectSingleElement <Button>("MainFrame/EntourageListingsFrame/InviteFriendsButton"); mInviteFriendsButton.Text = Translation.ENTOURAGE_INVITE_FRIENDS_BUTTON_TEXT; mInviteFriendsButton.AddOnPressedAction(delegate() { InviteFriendsToEntourage(); }); mEntourageListScrollFrame = mMainWindow.SelectSingleElement <ScrollFrame>("MainFrame/EntourageListingsFrame/EntourageListScrollFrame"); mEntourageListingPrototypeFrame = mMainWindow.SelectSingleElement <IGuiFrame>("MainFrame/EntourageListingsFrame/EntourageListScrollFrame/EntourageListingPrototypeFrame"); mEntourageListScrollFrame.RemoveChildWidget(mEntourageListingPrototypeFrame); } } }
public Scrollbar(Scrollbar copy) : base(copy) { mThumb = new ScrollbarThumb(copy.mThumb); mTrough = new PushButton(copy.mTrough); mFrame = copy.mFrame; mPathToFrame = copy.mPathToFrame; }
public RoomAPIGui(IGuiManager guiManager) : base(guiManager, mResourcePath) { foreach (IGuiElement element in this.AllElements) { if (element.Name == "RoomAPIGui" && element is Window) { mMainWindow = (Window)element; Button closeButton = mMainWindow.SelectSingleElement <Button>("HeaderFrame/CloseButton"); closeButton.AddOnPressedAction( delegate() { mMainWindow.Showing = false; } ); mMyRoomListScrollFrame = mMainWindow.SelectSingleElement <ScrollFrame>("MainFrame/RoomListFrame"); mCreateRoomTextbox = mMainWindow.SelectSingleElement <Textbox>("MainFrame/NewRoomName"); mCreateGreenScreenRoomButton = mMainWindow.SelectSingleElement <Button>("MainFrame/CreateGreenScreenRoom"); mCreateGreenScreenRoomButton.AddOnPressedAction( delegate() { CreateRoom(mCreateRoomTextbox.Text, RoomType.GreenScreenRoom); } ); mCreateMiniGameRoomButton = mMainWindow.SelectSingleElement <Button>("MainFrame/CreateMiniGameRoom"); mCreateMiniGameRoomButton.AddOnPressedAction( delegate() { CreateRoom(mCreateRoomTextbox.Text, RoomType.MiniGameRoom); } ); mMyRoomListingFramePrototype = mMainWindow.SelectSingleElement <IGuiFrame>("MainFrame/RoomListFrame/RoomListingPrototype"); mMyRoomListScrollFrame.RemoveChildWidget(mMyRoomListingFramePrototype); Button nextRoomButton = mMainWindow.SelectSingleElement <Button>("MainFrame/NextRoomButton"); nextRoomButton.AddOnPressedAction(GetNextRoom); Button previousRoomButton = mMainWindow.SelectSingleElement <Button>("MainFrame/PreviousRoomButton"); previousRoomButton.AddOnPressedAction(GetPreviousRoom); } } }
public FriendsGui(IGuiManager guiManager) : base(guiManager, mResourcePath) { foreach (IGuiElement element in this.AllElements) { if (element.Name == "FriendsGui" && element is Window) { mMainWindow = (Window)element; Button closeButton = mMainWindow.SelectSingleElement <Button>("HeaderFrame/CloseButton"); closeButton.AddOnPressedAction( delegate() { GameFacade.Instance.SendNotification(GameFacade.PLAY_SOUND_CLOSE); mMainWindow.Showing = false; } ); mFriendListScrollFrame = mMainWindow.SelectSingleElement <ScrollFrame>("MainFrame/FriendListScrollFrame"); mFriendListingPrototypeFrame = mMainWindow.SelectSingleElement <IGuiFrame>("MainFrame/FriendListScrollFrame/FriendListingPrototype"); mFriendListScrollFrame.RemoveChildWidget(mFriendListingPrototypeFrame); } } }