private void gameResult() { int lowest = score.LowestScore; int left = pgbLife.Value; int totalScore = 0; if (left > 0) { totalScore = 10 * left / (hangmanWord.WrongCount + 1); switch (level) { case "Easy": totalScore *= 1; break; case "Normal": totalScore *= 2; break; case "Hard": totalScore *= 3; break; } } if (totalScore > lowest) { currentScore = totalScore.ToString(); PlayerName pl = new PlayerName(); if ((pl.ShowDialog()) == DialogResult.Yes) { score.update(pl.playerName, totalScore); rtb.Text = score.ListofPlayers(); tabControl.SelectedTab = tabScore; btnPlay.Enabled = true; } } else { startNewGame("Your score is too lower!!"); } }
private void gameResult() { int lowest = score.LowestScore; int left = pgbLife.Value; int totalScore = 0; if (left > 0) { totalScore = 10 * left/(hangmanWord.WrongCount+1); switch (level) { case "Easy": totalScore *= 1; break; case "Normal": totalScore *= 2; break; case "Hard": totalScore *= 3; break; } } if (totalScore > lowest) { currentScore = totalScore.ToString(); PlayerName pl = new PlayerName(); if ((pl.ShowDialog()) == DialogResult.Yes) { score.update(pl.playerName, totalScore); rtb.Text = score.ListofPlayers(); tabControl.SelectedTab = tabScore; btnPlay.Enabled = true; } } else { startNewGame("Your score is too lower!!"); } }