protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.Player); Button btnStart = FindViewById <Button>(Resource.Id.btnStart); Button btnBack = FindViewById <Button>(Resource.Id.btnBack); EditText txtName = FindViewById <EditText>(Resource.Id.txtName); btnStart.Click += delegate { if (txtName.Text != "") { Android.Widget.Toast.MakeText(this, "Welcome: " + txtName.Text, ToastLength.Long).Show(); var db = new SQLiteConnection(dbPath); PlayerDatabase Player = new PlayerDatabase(1, txtName.Text, 0); db.Insert(Player); StartActivity(typeof(MainGame)); } else { Toast.MakeText(this, "Please Enter Player Name", ToastLength.Long).Show(); } }; btnBack.Click += delegate { Finish(); }; }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.Scores); Button btnBack = FindViewById <Button>(Resource.Id.btnBack); TextView tvScores = FindViewById <TextView>(Resource.Id.tvScores); var db = new SQLiteConnection(dbPath); //connect to the table that has the data we want var table = db.Table <PlayerDatabase>(); if (table.Count() != 0) //do nothing if table already has words init { foreach (var item in table) { PlayerDatabase Scores = new PlayerDatabase(item.ID, item.PlayerName, item.Scores); tvScores.Text += "\n" + Scores; } } else if (table.Count() == 0) //add the records if the table is empty { tvScores.Text = "No Player Scores Currently"; } btnBack.Click += delegate { Finish(); }; }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); SetContentView(Resource.Layout.Game); var db = new SQLiteConnection(dbPath); //adds connection to the database var table = db.Table <PlayerDatabase>(); //gets the table from the database var db2 = new SQLiteConnection(dbPath2); var table2 = db2.Table <WordsListDatabase>(); TextView txtWord = FindViewById <TextView>(Resource.Id.txtWord); TextView txtWelcome = FindViewById <TextView>(Resource.Id.txtWelcome); TextView txtScore = FindViewById <TextView>(Resource.Id.txtScore); Button btnMainMenu = FindViewById <Button>(Resource.Id.btnMainMenu); Button btnReset = FindViewById <Button>(Resource.Id.btnReset); ImageView images = FindViewById <ImageView>(Resource.Id.ivHang); Button A = FindViewById <Button>(Resource.Id.bA); Button B = FindViewById <Button>(Resource.Id.bB); Button C = FindViewById <Button>(Resource.Id.bC); Button D = FindViewById <Button>(Resource.Id.bD); Button E = FindViewById <Button>(Resource.Id.bE); Button F = FindViewById <Button>(Resource.Id.bF); Button G = FindViewById <Button>(Resource.Id.bG); Button H = FindViewById <Button>(Resource.Id.bH); Button I = FindViewById <Button>(Resource.Id.bI); Button J = FindViewById <Button>(Resource.Id.bJ); Button K = FindViewById <Button>(Resource.Id.bK); Button L = FindViewById <Button>(Resource.Id.bL); Button M = FindViewById <Button>(Resource.Id.bM); Button N = FindViewById <Button>(Resource.Id.bN); Button O = FindViewById <Button>(Resource.Id.bO); Button P = FindViewById <Button>(Resource.Id.bP); Button Q = FindViewById <Button>(Resource.Id.bQ); Button R = FindViewById <Button>(Resource.Id.bR); Button S = FindViewById <Button>(Resource.Id.bS); Button T = FindViewById <Button>(Resource.Id.bT); Button U = FindViewById <Button>(Resource.Id.bU); Button V = FindViewById <Button>(Resource.Id.bV); Button W = FindViewById <Button>(Resource.Id.bW); Button X = FindViewById <Button>(Resource.Id.bX); Button Y = FindViewById <Button>(Resource.Id.bY); Button Z = FindViewById <Button>(Resource.Id.bZ); Random ran = new Random(); AlertDialog.Builder dialog = new AlertDialog.Builder(this, AlertDialog.ThemeHoloDark); AlertDialog alert = dialog.Create(); alert.SetCancelable(false); alert.SetTitle("GAME OVER"); alert.SetMessage("Would You Like to Play Again?"); PlayerDatabase Player = table.Last(); txtWelcome.Text = "PLAYER:" + Player.PlayerName; txtScore.Text = "SCORE:" + Player.Scores; WordsListDatabase Word = table2.ElementAt(ran.Next(1, 25)); //randomly picks a word from the table string wordHolder = Word.Words; //stores the word var array1 = new char[1]; //creates an array Array.Resize <char>(ref array1, wordHolder.Length); //resizes the array to the size of the word array1 = array1.Select(i => '-').ToArray(); //replaces the letters with '-' txtWord.Text = new string(array1); //shows the array in textview string temp = new string(array1); var buttonList = new List <Button> { A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z }; void Winner() { if (temp.IndexOf('-') == -1) //checks if the string has any blank letters { alert.SetTitle("CONGRATULATIONS"); alert.SetMessage("Play Again?"); alert.SetButton("YES", (c, ev) => { Player.Scores += 100; db.Update(Player); StartActivity(typeof(MainGame)); Finish(); }); alert.SetButton2("NO", (c, ev) => { StartActivity(typeof(MainActivity)); Finish(); }); alert.Show(); } } for (var i = 0; i < buttonList.Count; i++) //cycles through all the buttons to find out which one is pressed { var button = buttonList[i]; button.Tag = i; //stores buttons value from its tag button.Click += (sender, e) => { button.Enabled = false; //disables that button buttonPressed = Convert.ToChar(button.Text); for (int l = 0; l < wordHolder.Length; l++) //checks for the length of the random word { if (wordHolder[l] == buttonPressed) { //Update the correctly guessed letters, (using value of i to determine which letter to make visible.) int indexNum = wordHolder.IndexOf(buttonPressed, l); StringBuilder sb = new StringBuilder(temp); //builds the string when the buttonPressed is correct sb[indexNum] = buttonPressed; temp = sb.ToString(); } } txtWord.Text = temp; if (wordHolder.Contains(buttonPressed)) { } //checks for false buttons pressed else //if wrong button is pressed than chances of loosing goes up { chances++; switch (chances) { case 0: // number of tries and consequences before player looses images.SetImageResource(Resource.Drawable.Hang0); break; case 1: images.SetImageResource(Resource.Drawable.Hang1); break; case 2: images.SetImageResource(Resource.Drawable.Hang2); break; case 3: images.SetImageResource(Resource.Drawable.Hang3); break; case 4: images.SetImageResource(Resource.Drawable.Hang4); break; case 5: images.SetImageResource(Resource.Drawable.Hang5); break; case 6: images.SetImageResource(Resource.Drawable.Hang6); Toast.MakeText(this, "LAST CHANCE!", ToastLength.Short).Show(); break; case 7: //player looses if they cant guess on the last try images.SetImageResource(Resource.Drawable.Hang7); alert.SetButton("YES", (c, ev) => { StartActivity(typeof(MainGame)); Finish(); }); alert.SetButton2("MAIN MENU", (c, ev) => { StartActivity(typeof(MainActivity)); Finish(); }); alert.Show(); break; } } Winner(); }; } btnReset.Click += delegate { alert.SetTitle("RESET GAME"); alert.SetMessage("Are You Sure?"); alert.SetButton("YES", (c, ev) => { StartActivity(typeof(MainGame)); Finish(); }); alert.SetButton2("NO", (c, ev) => { alert.Cancel(); }); alert.Show(); }; btnMainMenu.Click += delegate { alert.SetTitle("MAIN MENU"); alert.SetMessage("Are You Sure?"); alert.SetButton("YES", (c, ev) => { StartActivity(typeof(MainActivity)); Finish(); }); alert.SetButton2("NO", (c, ev) => { alert.Cancel(); }); alert.Show(); }; }