示例#1
0
        private void CheckAndHandleWork()
        {
            if (!this.processIsolationEnabled)
            {
                this.allowedInstances = 1;
            }

            if (this.activeJobs.Count >= this.allowedInstances)
            {
                return;
            }

            if (this.userSettingService.GetUserSetting <bool>(UserSettingConstants.ClearCompletedFromQueue))
            {
                this.ClearCompleted();
            }

            QueueTask job = this.GetNextJobForProcessing();

            if (job != null)
            {
                // Hardware encoders can typically only have 1 or two instances running at any given time. As such, we must have a  HardwareResourceToken to continue.
                if (job.TaskToken == Guid.Empty)
                {
                    return; // Hardware is busy, we'll try again later when another job completes.
                }

                if (CheckDiskSpace(job))
                {
                    return; // Don't start the next job.
                }

                this.jobIdCounter = this.jobIdCounter + 1;
                IEncode   libEncode = new LibEncode(this.userSettingService, this.logInstanceManager, this.jobIdCounter, this.portService);
                ActiveJob activeJob = new ActiveJob(job, libEncode);
                activeJob.JobFinished      += this.ActiveJob_JobFinished;
                activeJob.JobStatusUpdated += this.ActiveJob_JobStatusUpdated;
                this.activeJobs.Add(activeJob);

                activeJob.Start();

                this.IsProcessing = true;
                this.InvokeQueueChanged(EventArgs.Empty);
                this.InvokeJobProcessingStarted(new QueueProgressEventArgs(job));
                this.BackupQueue(string.Empty);
            }
            else
            {
                this.BackupQueue(string.Empty);

                if (!this.activeJobs.Any(a => a.IsEncoding))
                {
                    this.StopJobPolling();

                    // Fire the event to tell connected services.
                    this.InvokeQueueCompleted(new QueueCompletedEventArgs(false));
                }
            }
        }
示例#2
0
        private void ProcessNextJob()
        {
            if (!this.processIsolationEnabled)
            {
                this.allowedInstances = 1;
            }

            if (this.activeJobs.Count >= this.allowedInstances)
            {
                return;
            }

            if (this.userSettingService.GetUserSetting <bool>(UserSettingConstants.ClearCompletedFromQueue))
            {
                this.ClearCompleted();
            }

            QueueTask job = this.GetNextJobForProcessing();

            if (job != null)
            {
                if (CheckDiskSpace(job))
                {
                    return; // Don't start the next job.
                }

                this.jobIdCounter = this.jobIdCounter + 1;
                ActiveJob activeJob = new ActiveJob(job, this.hbFunctionsProvider, this.userSettingService, this.logInstanceManager, this.jobIdCounter, this.portService);
                activeJob.JobFinished      += this.ActiveJob_JobFinished;
                activeJob.JobStatusUpdated += this.ActiveJob_JobStatusUpdated;
                this.activeJobs.Add(activeJob);

                activeJob.Start();

                this.IsProcessing = true;
                this.InvokeQueueChanged(EventArgs.Empty);
                this.InvokeJobProcessingStarted(new QueueProgressEventArgs(job));
                this.BackupQueue(string.Empty);

                this.ProcessNextJob();
            }
            else
            {
                this.BackupQueue(string.Empty);

                if (!this.activeJobs.Any(a => a.IsEncoding))
                {
                    // Fire the event to tell connected services.
                    this.InvokeQueueCompleted(new QueueCompletedEventArgs(false));
                }
            }
        }