示例#1
0
        private void WriteRefPoints(CustomWriter writer, ModelRoot model)
        {
            var Nodes = model.LogicalNodes.Where(node =>
                                                 node.Name.StartsWith("START") ||
                                                 node.Name.StartsWith("SAFESPOT") ||
                                                 node.Mesh == null
                                                 ).ToList();

            writer.Write(Nodes.Count);

            foreach (var node in Nodes)
            {
                int length = node.Name.LastIndexOf(".");
                length = length == -1 ? node.Name.Length : length;

                writer.Write(node.Name.Substring(0, length));
                writer.Write(node.WorldMatrix.Translation.X * 50.0f);
                writer.Write(node.WorldMatrix.Translation.Y * 50.0f);
                writer.Write(-node.WorldMatrix.Translation.Z * 50.0f);

                writer.Write(0.0f);
                writer.Write(0.0f);
                writer.Write(0.0f);

                writer.Write(0);
            }
        }
示例#2
0
        private void WriteVertices(CustomWriter writer, ModelRoot model)
        {
            List <Vertex> verts = BuildVertList(model, out List <mesh> meshes);

            writer.Write(verts.Count);
            foreach (Vertex v in verts)
            {
                writer.Write(v);
            }



            //Cube
            writer.Write(-1000000.0f);
            writer.Write(-1000000.0f);
            writer.Write(-1000000.0f);

            writer.Write(1000000.0f);
            writer.Write(1000000.0f);
            writer.Write(1000000.0f);

            writer.Write(meshes.Count); // "submesh" count

            foreach (mesh m in meshes)
            {
                writer.Write(-1000000.0f);
                writer.Write(-1000000.0f);
                writer.Write(-1000000.0f);

                writer.Write(1000000.0f);
                writer.Write(1000000.0f);
                writer.Write(1000000.0f);


                writer.Write(0);             // 0 submeshes
                writer.Write(m.geoms.Count); // geom count

                foreach (geom g in m.geoms)
                {
                    writer.Write(m.name ?? "");
                    writer.Write(Vector4.Zero);       //ambient
                    writer.Write(g.diffuse);          //diffuse
                    writer.Write(Vector4.One / 4.0f); //spec
                    writer.Write(Vector4.Zero);       //emissive
                    writer.Write(1.0f);               // power?
                    writer.Write(1);                  //has reflection

                    writer.Write(0);                  // TODO: texture

                    writer.Write(g.strips.Count);     // strip count

                    foreach (strip s in g.strips)
                    {
                        writer.Write(s.triangleCount);
                        writer.Write(s.vertexOffset);
                    }
                }
            }
        }
示例#3
0
 private void WriteBackgroundAndAmbient(CustomWriter writer)
 {
     writer.Write(Background.BackColor.R / 255.0f);
     writer.Write(Background.BackColor.G / 255.0f);
     writer.Write(Background.BackColor.B / 255.0f);
     writer.Write(Ambient.BackColor.R / 255.0f);
     writer.Write(Ambient.BackColor.G / 255.0f);
     writer.Write(Ambient.BackColor.B / 255.0f);
 }
示例#4
0
 private void WriteLights(CustomWriter writer, ModelRoot model)
 {
     writer.Write(1);
     writer.Write(0);
     writer.Write(350.671691894531f);
     writer.Write(525.585083007812f);
     writer.Write(76.9814834594727f);
     writer.Write(195.976226806641f);
     writer.Write(419.277282714844f);
     writer.Write(24.076717376709f);
     writer.Write(1.0f);
     writer.Write(1.0f);
     writer.Write(1.0f);
 }
示例#5
0
        private void saveButton_Click(object sender, EventArgs e)
        {
            if (openFileDialog1.FileName != null && saveFileDialog1.ShowDialog() == DialogResult.OK)
            {
                using (FileStream saveFile = File.OpenWrite(saveFileDialog1.FileName))
                {
                    using (CustomWriter writer = new CustomWriter(saveFile))
                    {
                        var model = SharpGLTF.Schema2.ModelRoot.Load(openFileDialog1.FileName);

                        WriteRefPoints(writer, model);
                        WriteSplines(writer, model);
                        WriteLights(writer, model);
                        WriteBackgroundAndAmbient(writer);
                        WriteVertices(writer, model);
                    }
                }
            }
        }
示例#6
0
        private void WriteSplines(CustomWriter writer, ModelRoot model)
        {
            //List<Node> CameraSpline = model.LogicalNodes.Where(Node => Node.VisualParent?.Name == "CameraLocus").OrderBy(Node => Node.Name).ToList();

            //writer.Write(1);
            //writer.Write("CameraLocus");
            //writer.Write(CameraSpline.Count);

            //foreach(Node node in CameraSpline)
            //{
            //    Vector3 Pos = node.WorldMatrix.Translation;
            //    Vertex v = new Vertex { X = Pos.X, Y = Pos.Y, Z = Pos.Z }.Converted();
            //    writer.Write(v.X);
            //    writer.Write(v.Y);
            //    writer.Write(v.Z);
            //}

            //No need to write a spline apparently the camera just follows if i don't populate this at all
            writer.Write(0);
        }
示例#7
0
        private void saveButton_Click(object sender, EventArgs e)
        {
            if (openFileDialog1.FileName != null && saveFileDialog1.ShowDialog() == DialogResult.OK)
            {
                using (FileStream saveFile = File.OpenWrite(saveFileDialog1.FileName))
                {
                    using (CustomWriter writer = new CustomWriter(saveFile))
                    {
                        var model = SharpGLTF.Schema2.ModelRoot.Load(openFileDialog1.FileName);

                        WriteRefPoints(writer, model);
                        WriteSplines(writer, model);
                        WriteLights(writer, model);
                        WriteBackgroundAndAmbient(writer);
                        WriteVertices(writer, model);

                        var saveFileInfo         = new FileInfo(saveFileDialog1.FileName);
                        var textureDirectoryPath = Path.Combine(saveFileInfo.DirectoryName, "textures");
                        EnsureClearDirectory(textureDirectoryPath);
                        WriteTextures(model, textureDirectoryPath);
                    }
                }
            }
        }