public static bool FindNearbyRandomAirTile(int tile_x, int tile_y, int radius, out int to_x, out int to_y) { Tile tile = null; int wtf = 0; bool is_blocked = false; to_x = 0; to_y = 0; if (tile_x + radius <= 0 || tile_x - radius >= Main.mapMaxX) { return(false); } if (tile_y + radius <= 0 || tile_y - radius >= Main.mapMaxY) { return(false); } do { do { to_x = Main.rand.Next(-radius, radius) + tile_x; }while(to_x <= 0 || to_x >= Main.mapMaxX); do { to_y = Main.rand.Next(-radius, radius) + tile_y; }while(to_y <= 0 || to_y >= Main.mapMaxY); //tile = Main.tile[to_x, to_y]; tile = Framing.GetTileSafely(to_x, to_y); if (wtf++ > 100) { return(false); } is_blocked = TileHelpers.IsSolid(tile, true, true) || TileWallHelpers.IsDungeon(tile) || TileHelpers.IsWire(tile) || tile.lava(); } while(is_blocked && ((tile != null && tile.type != 0) || Lighting.Brightness(to_x, to_x) == 0)); return(true); }
public static bool IsDungeon(Tile tile) { return(TileWallHelpers.IsDungeon(tile)); }