public static Vector2 DropToGround(Vector2 world_pos) { int x = (int)world_pos.X / 16; int y = (int)world_pos.Y / 16; do { y++; } while(y <= (Main.maxTilesY - 42) && !TileHelpers.IsSolid(Framing.GetTileSafely(x, y))); y--; return(new Vector2(world_pos.X, y * 16)); }
public static bool FindNearbyRandomAirTile(int tile_x, int tile_y, int radius, out int to_x, out int to_y) { Tile tile = null; int wtf = 0; bool is_blocked = false; to_x = 0; to_y = 0; if (tile_x + radius <= 0 || tile_x - radius >= Main.mapMaxX) { return(false); } if (tile_y + radius <= 0 || tile_y - radius >= Main.mapMaxY) { return(false); } do { do { to_x = Main.rand.Next(-radius, radius) + tile_x; }while(to_x <= 0 || to_x >= Main.mapMaxX); do { to_y = Main.rand.Next(-radius, radius) + tile_y; }while(to_y <= 0 || to_y >= Main.mapMaxY); //tile = Main.tile[to_x, to_y]; tile = Framing.GetTileSafely(to_x, to_y); if (wtf++ > 100) { return(false); } is_blocked = TileHelpers.IsSolid(tile, true, true) || TileWallHelpers.IsDungeon(tile) || TileHelpers.IsWire(tile) || tile.lava(); } while(is_blocked && ((tile != null && tile.type != 0) || Lighting.Brightness(to_x, to_x) == 0)); return(true); }
public static bool HasNearbySolid(int tile_x, int tile_y, int proximity_in_tiles) { int min_x = Math.Max(tile_x - proximity_in_tiles, 0); int max_x = Math.Min(tile_x + proximity_in_tiles, Main.maxTilesX - 1); int min_y = Math.Max(tile_y - proximity_in_tiles, 0); int max_y = Math.Min(tile_y + proximity_in_tiles, Main.maxTilesY - 1); for (int i = min_x; i <= max_x; i++) { for (int j = min_y; j <= max_y; j++) { if (TileHelpers.IsSolid(Main.tile[i, j])) { return(true); } } } return(false); }
public static bool IsNotVanillaBombable(int tile_x, int tile_y) { Tile tile = Framing.GetTileSafely(tile_x, tile_y); return(!TileLoader.CanExplode(tile_x, tile_y) || TileHelpers.IsNotVanillaBombableType(tile)); }
public static bool IsNotBombableType(Tile tile) { return(TileHelpers.IsNotVanillaBombableType(tile)); }
public static bool IsNotBombable(int tile_x, int tile_y) { return(TileHelpers.IsNotVanillaBombable(tile_x, tile_y)); }