public Block_0503(EndianReader reader) : base(reader, 0x0503) { reader.ReadInt16(); //0D03 reader.ReadInt32(); //EOB DataCount = reader.ReadInt32(); unk0 = reader.ReadInt16(); //always 3 unk1 = reader.ReadByte(); //0, 2 or 3 if (unk1 != 3) { for (int i = 0; i < DataCount; i++) { var m11 = reader.ReadSingle(); var m12 = reader.ReadSingle(); var m13 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m21 = reader.ReadSingle(); var m22 = reader.ReadSingle(); var m23 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m31 = reader.ReadSingle(); var m32 = reader.ReadSingle(); var m33 = reader.ReadSingle(); reader.ReadSingle(); //0.0f var m41 = reader.ReadSingle(); var m42 = reader.ReadSingle(); var m43 = reader.ReadSingle(); reader.ReadSingle(); //1.0f Data.Add( new Matrix4x3( m11, m12, m13, m21, m22, m23, m31, m32, m33, m41, m42, m43)); } } //technically not part of the block reader.ReadInt16(); //0100 reader.ReadInt32(); //address }
public SoundInfo(EndianReader reader) { OverrideParentEffectSettings = (reader.ReadByte() != 0); ReadEffects(reader); BusID = reader.ReadUInt32(); ParentID = reader.ReadUInt32(); OverrideParentPrioritySettings = (reader.ReadByte() != 0); OffsetPriorityAtMaxDistance = (reader.ReadByte() != 0); byte numParameters = reader.ReadByte(); // TODO: actually store the parameter values instead of skipping over them reader.Skip(numParameters); reader.Skip(numParameters * 4); sbyte unknownCount = reader.ReadSByte(); if (unknownCount > 0) { reader.Skip(unknownCount); reader.Skip(unknownCount * 8); } ReadPositioningInfo(reader); // Read auxiliary send settings OverrideParentGameDefinedAuxiliarySendSettings = (reader.ReadByte() != 0); UseGameDefinedAuxiliarySends = (reader.ReadByte() != 0); OverrideParentUserDefinedAuxiliarySendSettings = (reader.ReadByte() != 0); ReadUserDefinedAuxiliarySends(reader); bool unknown = (reader.ReadByte() != 0); /*if (unknown) reader.Skip(4);*/ // Read voice settings LimitMethod = (SoundLimitMethod)reader.ReadSByte(); VirtualVoiceBehavior = (SoundVirtualVoiceBehavior)reader.ReadSByte(); OverrideParentPlaybackLimitSettings = (reader.ReadByte() != 0); OverrideParentVirtualVoiceSettings = (reader.ReadByte() != 0); ReadStateGroups(reader); ReadRTPCs(reader); reader.Skip(4); // I think this is part of the sound info data... }
public UVDataBlock_3001(EndianReader reader, bool loadMesh, Vertex[] Vertices) : base(reader, 0x3001) { DataCount = reader.ReadInt32(); //vCount x2E00 = reader.ReadInt16(); //2E00 reader.EndianType = EndianFormat.BigEndian; unkUV0 = reader.ReadInt16(); //flags? 0x1C00 when world unkUV1 = reader.ReadByte(); unkUV2 = reader.ReadByte(); unkUV3 = reader.ReadByte(); unkUV4 = reader.ReadByte(); //0x00 when world, else 0x20 DataSize = reader.ReadByte(); if (!loadMesh) reader.SeekTo(EOBOffset); else for (int i = 0; i < DataCount; i++) { Vector tex0 = new Vector(); #region switch switch (DataSize) { case 8: tex0 = Vector.FromUByteN4(reader.ReadUInt32()); reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(12); break; case 20: reader.Skip(16); break; case 24: reader.Skip(16); break; case 28: reader.Skip(20); break; case 32: reader.Skip(16); break; case 36: reader.Skip(24); break; case 44: reader.Skip(28); break; } #endregion int u = reader.ReadInt16(); int v = reader.ReadInt16(); //var tex0 = new RealQuat(((float)a + (float)0) / (float)0xFFFF, ((float)b + (float)0) / (float)0xFFFF); var tex1 = new Vector((float)u / (float)(0x7FFF), (float)v / (float)(0x7FFF)); #region switch switch (DataSize) { case 8: reader.Skip(0); break; case 12: reader.Skip(4); break; case 16: reader.Skip(0); break; case 20: reader.Skip(0); break; case 24: reader.Skip(4); break; case 28: reader.Skip(4); break; case 32: reader.Skip(12); break; case 36: reader.Skip(8); break; case 44: reader.Skip(12); break; } #endregion //Vertices[i].Values.Add(new VertexValue(tex0, 0, "normal", 0)); Vertices[i].Values.Add(new VertexValue(tex1, VertexValue.ValueType.Int16_N2, "texcoords", 0)); } reader.EndianType = EndianFormat.LittleEndian; }
public Block_B903(EndianReader reader) : base(reader, 0xB903) { Name = reader.ReadNullTerminatedString(); ID = reader.ReadInt16(); x2400 = reader.ReadInt16(); unk0 = reader.ReadByte(); unk1 = reader.ReadInt16(); //possibly flags unk2 = reader.ReadInt16(); //possibly flags VertCount = reader.ReadInt32(); FaceCount = reader.ReadInt32(); }
public Block_3201(EndianReader reader) : base(reader, 0x3201) { unkID0 = reader.ReadInt16(); //points to first inheritor if skincompound, otherwise parent bone unkCount0 = reader.ReadByte(); //number of inheritors/bones (starts at unkID0 and increments through object IDs) unkID1 = reader.ReadInt16(); //secondary parent bone unkCount1 = reader.ReadByte(); //secondary number of bones }
public Block_2F01(EndianReader reader) : base(reader, 0x2F01) { unkCC = reader.ReadByte(); //count reader.ReadByte(); //index unkC0 = reader.ReadInt32(); //material scale //first block is above, skip the rest for (int i = 1; i < unkCC; i++) { reader.ReadByte(); //index reader.ReadInt32(); //count } }
public int x4001; //not always 4001 #endregion Fields #region Constructors public Block_2E01(EndianReader reader) : base(reader, 0x2E01) { //BaseAddress = (int)reader.Position; //x2E01 = reader.ReadInt16(); //EOBAddress = reader.ReadInt32(); x1200 = reader.ReadInt16(); geomUnk01 = reader.ReadByte(); x4001 = reader.ReadInt16(); }
public Block_2801(EndianReader reader) : base(reader, 0x2801) { x81 = reader.ReadByte(); unk4 = reader.ReadInt32(); xFF = reader.ReadByte(); x1300 = reader.ReadInt16(); //mesh type enum? 16 = standard, 18 = skin, 19 = skincompound VertexCount = reader.ReadInt16(); //vertex count IndexCount = reader.ReadInt16(); //face count * 3 [usually] unkID2 = reader.ReadInt32(); //object ID, unknown purpose, same as parent ID, only used on vertless meshes (inheritors) unk7 = reader.ReadInt32(); //increases with vert count unk8 = reader.ReadInt32(); //seems to increase with mesh size unk9a = reader.ReadInt16(); //not used on standard meshes unk9b = reader.ReadInt16(); //not used on standard meshes }
public VertexValue(XmlNode Node, EndianReader reader) { if (Convert.ToInt32(Node.Attributes["stream"].Value) > 0) throw new NotSupportedException("Multi-streamed vertices not supported"); Type = (ValueType)Enum.Parse(typeof(ValueType), Node.Attributes["type"].Value); Usage = Node.Attributes["usage"].Value; UsageIndex = Convert.ToInt32(Node.Attributes["usageIndex"].Value); switch (Type) { case ValueType.Float32_2: Data = new Vector(reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Float32_3: Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Float32_4: Data = new Vector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); break; case ValueType.Int8_N4: Data = new Vector((float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F, (float)reader.ReadByte() / (float)0x7F); break; case ValueType.UInt8_2: Data = new Vector(reader.ReadByte(), reader.ReadByte(), 0, 0); break; case ValueType.UInt8_3: Data = new Vector(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), 0); break; case ValueType.UInt8_4: Data = Vector.FromUByte4(reader.ReadUInt32()); break; case ValueType.UInt8_N2: Data = new Vector((float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, 0, 0); break; case ValueType.UInt8_N3: Data = new Vector((float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, (float)reader.ReadByte() / (float)0xFF, 0); break; case ValueType.UInt8_N4: Data = Vector.FromUByteN4(reader.ReadUInt32()); break; case ValueType.Int16_N3: Data = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, 0); break; case ValueType.Int16_N4: Data = new Vector(((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF, ((float)reader.ReadInt16() + (float)0x7FFF) / (float)0xFFFF); break; case ValueType.UInt16_2: Data = new Vector(reader.ReadUInt16(), reader.ReadUInt16()); break; case ValueType.UInt16_4: Data = new Vector(reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadUInt16(), reader.ReadUInt16()); break; case ValueType.UInt16_N2: Data = new Vector((float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF); break; case ValueType.UInt16_N4: Data = new Vector((float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF, (float)reader.ReadUInt16() / (float)0xFFFF); break; case ValueType.DecN4: Data = Vector.FromDecN4(reader.ReadUInt32()); break; case ValueType.UDecN4: Data = Vector.FromUDecN4(reader.ReadUInt32()); break; case ValueType.DHenN3: Data = Vector.FromDHenN3(reader.ReadUInt32()); break; case ValueType.UDHenN3: Data = Vector.FromUDHenN3(reader.ReadUInt32()); break; case ValueType.HenDN3: Data = Vector.FromHenDN3(reader.ReadUInt32()); break; case ValueType.UHenDN3: Data = Vector.FromUHenDN3(reader.ReadUInt32()); break; case ValueType.Float16_2: Data = new Vector(Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16())); break; case ValueType.Float16_4: Data = new Vector(Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16()), Half.ToHalf(reader.ReadUInt16())); break; case ValueType.D3DColour: reader.ReadUInt32(); break; } }
private void ReadUserDefinedAuxiliarySends(EndianReader reader) { HasUserDefinedAuxiliarySends = (reader.ReadByte() != 0); if (HasUserDefinedAuxiliarySends) { AuxiliaryBusIDs = new uint[4]; for (int i = 0; i < 4; i++) AuxiliaryBusIDs[i] = reader.ReadUInt32(); } else { AuxiliaryBusIDs = new uint[0]; } }
private void ReadPositioningInfo(EndianReader reader) { HasPositioning = (reader.ReadByte() != 0); if (!HasPositioning) return; PositionType = (SoundPositionType)reader.ReadByte(); if (PositionType == SoundPositionType.Position2D) { EnablePanner = (reader.ReadByte() != 0); } else { PositionSourceType = (SoundPositionSourceType)reader.ReadInt32(); AttenuationID = reader.ReadUInt32(); EnableSpatialization = (reader.ReadByte() != 0); if (PositionSourceType == SoundPositionSourceType.UserDefined) { PlayType = (SoundPlayType)reader.ReadInt32(); Loop = (reader.ReadByte() != 0); TransitionTime = reader.ReadUInt32(); FollowListenerOrientation = (reader.ReadByte() != 0); ReadPaths(reader); } else if (PositionSourceType == SoundPositionSourceType.GameDefined) { UpdateEachFrame = (reader.ReadByte() != 0); } } }
private void ReadEffects(EndianReader reader) { byte numEffects = reader.ReadByte(); if (numEffects > 0) { EffectBypassMask = reader.ReadByte(); EffectIDs = new uint[numEffects]; for (byte i = 0; i < numEffects; i++) { reader.Skip(1); // Effect index, useless EffectIDs[i] = reader.ReadUInt32(); reader.Skip(2); } } else { EffectIDs = new uint[0]; } }