private void Form1_Load(object sender, EventArgs e) { DebugHelper.DebugMode = false; const string libraryFolder = @"D:\Music\Library"; _bassPlayer = new BassPlayer(Handle); ExtenedAttributesHelper.ExtendedAttributeFolder = @"D:\Music\ShufflerAudioDatabase"; _library = new Library(_bassPlayer) { LibraryFolder = libraryFolder }; _library.LoadFromDatabase(); _sampleLibrary = new SampleLibrary(_bassPlayer, _library); _player = new ModulePlayer(libraryFolder); _bassPlayer.SpeakerOutput.AddInputChannel(_player.Output); //const string module = @"C:\Users\jason\Brooklyn2Birkenhead My Files\Music\Modules\Viva.json"; const string module = @"D:\Brooklyn2Birkenhead My Files\Music\Modules\Viva.json"; _player.LoadModule(module); _player.PlayModule(); //_player.PlayPattern("StartMainLoop"); //_player.PlayPatternChannel("StartMainLoop", "Drums"); //_player.PlayPattern("DrumsOnly"); //PluginHelper.VstPluginsFolder = @"D:\Music\VstPlugins"; }
public void Initialize(BassPlayer bassPlayer, SampleLibrary sampleLibrary, Library library) { BassPlayer = bassPlayer; SampleLibrary = sampleLibrary; Library = library; ModulePlayer = new ModulePlayer(); ModulePlayer.CreateModule(); samplesControl.BassPlayer = BassPlayer; samplesControl.SampleLibrary = SampleLibrary; samplesControl.Library = Library; samplesControl.ModulePlayer = ModulePlayer; songControl.BassPlayer = BassPlayer; songControl.SampleLibrary = SampleLibrary; songControl.Library = Library; songControl.ModulePlayer = ModulePlayer; patternsControl.BassPlayer = BassPlayer; patternsControl.SampleLibrary = SampleLibrary; patternsControl.Library = Library; patternsControl.ModulePlayer = ModulePlayer; samplesControl.Initialize(); songControl.Initialize(); patternsControl.Initialize(); bassPlayer.SpeakerOutput.AddInputChannel(ModulePlayer.Output); SetVisibleControls(); }
public FrmPlugin(AE.BassPlayer bassPlayer) { InitializeComponent(); BassPlayer = bassPlayer; BindData(); }
/// <summary> /// Initializes a new instance of the Library class. /// </summary> public Library(BassPlayer bassPlayer) { Tracks = new List<Track>(); TrackHelper.BassPlayer = bassPlayer; }
/// <summary> /// Initializes a new instance of the frmMain class. /// </summary> public FrmMain() { InitializeComponent(); mnuPlugins.Click += mnuPlugins_Click; mnuAbout.Click += mnuAbout_Click; mnuSettings.Click += mnuSettings_Click; mnuExit.Click += mnuExit_Click; mnuExportPlaylistTracks.Click += mnuExportPlaylistTracks_Click; mnuConservativeFadeOut.Click += mnuConservativeFadeOut_Click; mnuWinampDSPConfig.Click += mnuWinampDSPConfig_Click; mnuVSTPluginConfig.Click += mnuVSTPluginConfig_Click; mnuSamplerVSTPluginConfig.Click += mnuSamplerVSTPluginConfig_Click; mnuTrackVSTPluginConfig.Click += mnuTrackVSTPluginConfig_Click; mnuSamplerVSTPluginConfig2.Click += mnuSamplerVSTPluginConfig2_Click; mnuTrackFXVSTPluginConfig.Click += mnuTrackFXVSTPluginConfig_Click; mnuTrackFXVSTPluginConfig2.Click += mnuTrackFXVSTPluginConfig2_Click; mnuViewLibrary.Click += mnuViewLibrary_Click; mnuViewMixer.Click += mnuViewMixer_Click; mnuViewPlaylist.Click += mnuViewPlaylist_Click; notificationContextMenu.Opening += notificationContextMenu_Opening; mnuPlayPause.Click += mnuPlayPause_Click; mnuPause.Click += mnuPause_Click; mnuNext.Click += mnuNext_Click; mnuPrevious.Click += mnuPrevious_Click; mnuSkipToEnd.Click += mnuSkipToEnd_Click; NotifyIcon.ContextMenuStrip = notificationContextMenu; BassPlayer = new AE.BassPlayer(Handle); Library = new Library(BassPlayer); BassPlayer.OnTrackChange += BassPlayer_OnTrackChange; BassPlayer.OnTrackQueued += BassPlayer_OnTrackQueued; LoadSettings(); MixLibrary = new MixLibrary(Library.ShufflerFolder); SampleLibrary = new SampleLibrary(BassPlayer, Library); playlistControl.Library = Library; playlistControl.MixLibrary = MixLibrary; playlistControl.BassPlayer = BassPlayer; playlistControl.ToolStripLabel = lblPlaylistStatus; playerDetails.Library = Library; playerDetails.BassPlayer = BassPlayer; playerDetails.PlaylistControl = playlistControl; playerDetails.SetSelectedView(PlayerDetails.SelectedView.Playlist); playerDetails.SelectedViewChanged += playerDetails_SelectedViewChanged; playerDetails.MixLibrary = MixLibrary; playlistControl.MixLibrary = MixLibrary; trackLibraryControl.Library = Library; trackLibraryControl.BassPlayer = BassPlayer; trackLibraryControl.PlaylistControl = playlistControl; trackLibraryControl.MixLibrary = MixLibrary; trackLibraryControl.ToolStripLabel = lblLibraryStatus; trackLibraryControl.SamplerControl = mixerControl.SamplerControl; trackLibraryControl.SampleLibrary = SampleLibrary; mixerControl.Library = Library; mixerControl.BassPlayer = BassPlayer; mixerControl.PlaylistControl = playlistControl; Library.LoadFromDatabase(); if (Library.GetTracks().Count > 0) Library.LoadPlaylists(); trackLibraryControl.Initalize(); SampleLibrary.LoadFromCache(); mixerControl.Initialize(); playerDetails.Initialize(); playlistControl.Initalize(trackLibraryControl); shufflerController.PlaylistControl = playlistControl; shufflerController.LibraryControl = trackLibraryControl; shufflerController.BassPlayer = BassPlayer; shufflerController.Initalize(); MixLibrary.AvailableTracks = Library.GetTracks(); MixLibrary.LoadAllMixDetails(); //var devices = AE.BassHelper.GetWaveOutDevices(); SetView(PlayerDetails.SelectedView.Library); }