void MapPair(RagdollBoneTargetBonePair pair) { Vector3 simulatedPosition = pair.RagdollBone.Transform.position; Quaternion simulatedRotation = pair.RagdollBone.Transform.rotation; pair.TargetBone.position = simulatedPosition; pair.TargetBone.rotation = simulatedRotation; }
internal AnimatedPair(RagdollBoneTargetBonePair bonePair) { this.bonePair = bonePair; }