internal Statist NewState(string name, float x, float y) { var state = _machine.AddState(name, AnimatorGenerator.GridPosition(x, y)); state.motion = _emptyClip; state.writeDefaultValues = false; return(new Statist(state)); }
internal Machinist WithAnyStatePosition(int x, int y) { _machine.anyStatePosition = AnimatorGenerator.GridPosition(x, y); return(this); }
internal Machinist WithExitPosition(int x, int y) { _machine.exitPosition = AnimatorGenerator.GridPosition(x, y); return(this); }