public static void GenerateDefaultZms(Board mapBoard) { // generate default zM's HashSet<int> allExistingZMs = new HashSet<int>(); foreach (Layer l in mapBoard.Layers) { l.RecheckTileSet(); l.RecheckZM(); l.zMList.ToList().ForEach(y => allExistingZMs.Add(y)); } for (int i = 0; i < mapBoard.Layers.Count; i++) { for (int zm_cand = 0; mapBoard.Layers[i].zMList.Count == 0; zm_cand++) { // Choose a zM that is free if (!allExistingZMs.Contains(zm_cand)) { mapBoard.Layers[i].zMList.Add(zm_cand); allExistingZMs.Add(zm_cand); break; } } } }
public BoardItemsManager(Board board) { AllItemLists = new IMapleList[] { BackBackgrounds, TileObjs, Mobs, NPCs, Reactors, Portals, FrontBackgrounds, FootholdLines, RopeLines, FHAnchors, RopeAnchors, Chairs, CharacterToolTips, ToolTips, ToolTipDots, MiscItems, SpecialDots }; this.board = board; Items = new BoardItemsCollection(this, true); Lines = new MapleLinesCollection(this, false); }
public static void ClearBoundItems(Board board) { object[] keys = new object[board.Mouse.BoundItems.Count]; //int i = 0; board.Mouse.BoundItems.Keys.CopyTo(keys, 0); /*foreach (DictionaryEntry entry in board.Mouse.BoundItems) { keys[i] = entry.Key; i++; }*/ List<UndoRedoAction> undoActions = new List<UndoRedoAction>(); bool addUndo; foreach (object key in keys) { BoardItem item = (BoardItem)key; addUndo = item.tempParent == null || !(item.tempParent.Parent is Mouse); board.Mouse.ReleaseItem(item); if (addUndo) { if ((item is BackgroundInstance) && (((BackgroundInstance)item).BaseX != item.moveStartPos.X || ((BackgroundInstance)item).BaseY != item.moveStartPos.Y)) undoActions.Add(UndoRedoManager.BackgroundMoved((BackgroundInstance)item, new Point(item.moveStartPos.X, item.moveStartPos.Y), new Point(((BackgroundInstance)item).BaseX, ((BackgroundInstance)item).BaseY))); else if (!(item is BackgroundInstance) && (item.X != item.moveStartPos.X || item.Y != item.moveStartPos.Y)) undoActions.Add(UndoRedoManager.ItemMoved(item, new Point(item.moveStartPos.X, item.moveStartPos.Y), new Point(item.X, item.Y))); } } if (undoActions.Count > 0) board.UndoRedoMan.AddUndoBatch(undoActions); }
public static void ClearSelectedItems(Board board) { while (board.SelectedItems.Count > 0) { board.SelectedItems[0].Selected = false; } }
public BoardItemContextMenu(MultiBoard multiboard, Board board, BoardItem target) { this.multiboard = multiboard; this.board = board; this.target = target; this.cms = null; }
public MassZmEditor(IContainsLayerInfo[] items, Board board, int zm) { InitializeComponent(); this.items = items; this.board = board; zmInput.Value = zm; }
public Layer(Board board) { this.board = board; if (board.Layers.Count == 10) throw new NotSupportedException("Cannot add more than 10 layers (why would you need that much anyway?)"); num = board.Layers.Count; board.Layers.Add(this); }
public TnSelector(Board board) { InitializeComponent(); foreach (PortalInstance pi in board.BoardItems.Portals) { if (pi.pn != null && pi.pn != "" && pi.pn != "sp" && pi.pn != "pt") pnList.Items.Add(pi.pn); } }
public TnSelector(Board board) { InitializeComponent(); styleManager.ManagerStyle = UserSettings.applicationStyle; foreach (PortalInstance pi in board.BoardItems.Portals) { if (pi.pn != null && pi.pn != "" && pi.pn != "sp" && pi.pn != "pt") pnList.Items.Add(pi.pn); } }
public static void checkConnected(Board mapBoard) { /*\ * This is not used yet, I was making it for putting the FHs in separate groups * but lost my train of thought -DeathRight \*/ foreach (FootholdLine fhline in mapBoard.BoardItems.FootholdLines) { foreach (FootholdLine connectedLine in fhline.FirstDot.connectedLines) { } } }
public VREditor(Board mapBoardd) { InitializeComponent(); styleManager.ManagerStyle = UserSettings.applicationStyle; mapBoard = mapBoardd; VROld = (Rectangle)mapBoard.MapInfo.VR; miniMap.Image = mapBoardd.MiniMap; miniMap.Update(); miniMap.Refresh(); //Rectangle VR = new Rectangle(miniMap.Location.X - (mapBoard.MapInfo.VR.Value.X / 4), miniMap.Location.Y - (mapBoard.MapInfo.VR.Value.Y / 4), miniMap.Width - (mapBoard.MapInfo.VR.Value.Width / 4), miniMap.Height - (mapBoard.MapInfo.VR.Value.Height / 4)); //VR.Location = miniMap.Location; }
public Save(Board board) { this.board = board; InitializeComponent(); switch (board.MapInfo.mapType) { case MapType.CashShopPreview: case MapType.MapLogin: idBox.Text = board.MapInfo.strMapName; break; case MapType.RegularMap: idBox.Text = board.MapInfo.id == -1 ? "" : board.MapInfo.id.ToString(); break; default: throw new NotSupportedException("Unknown map type at Save::.ctor()"); } idBox_TextChanged(null, null); }
//private int zM; public ObjectInstance(ObjectInfo baseInfo, Layer layer, Board board, int x, int y, int z, MapleBool r, MapleBool hide, MapleBool reactor, MapleBool flow, int? rx, int? ry, int? cx, int? cy, string name, string tags, List<ObjectInstanceQuest> questInfo, bool flip, bool beforeAdding) : base(board, layer, x, y, z, beforeAdding) { this.baseInfo = baseInfo; this.flip = flip; this._r = r; this.name = name; this._hide = hide; this._reactor = reactor; this._flow = flow; this._rx = rx; this._ry = ry; this._cx = cx; this._cy = cy; this._tags = tags; this.questInfo = questInfo; //this.zM = zM; if (flip) X -= Width - 2 * Origin.X; }
public MiscRectangle(Board board, Rectangle rect) : base(board, rect) { PointA = new MiscDot(this, board, rect.Left, rect.Top, false); PointB = new MiscDot(this, board, rect.Right, rect.Top, false); PointC = new MiscDot(this, board, rect.Right, rect.Bottom, false); PointD = new MiscDot(this, board, rect.Left, rect.Bottom, false); board.BoardItems.ToolTipDots.Add((ToolTipDot)PointA); board.BoardItems.ToolTipDots.Add((ToolTipDot)PointB); board.BoardItems.ToolTipDots.Add((ToolTipDot)PointC); board.BoardItems.ToolTipDots.Add((ToolTipDot)PointD); LineAB = new MiscLine(board, PointA, PointB); LineBC = new MiscLine(board, PointB, PointC); LineCD = new MiscLine(board, PointC, PointD); LineDA = new MiscLine(board, PointD, PointA); LineAB.yBind = true; LineBC.xBind = true; LineCD.yBind = true; LineDA.xBind = true; }
public LayerChange(List<BoardItem> items, Board board) { this.items = items; this.board = board; InitializeComponent(); board.Layers.ForEach(x => layerBox.Items.Add(x.ToString())); if (board.SelectedLayerIndex == -1) { layerBox.SelectedIndex = 0; zmBox.SelectedIndex = 0; } else { layerBox.SelectedIndex = board.SelectedLayerIndex; if (board.SelectedPlatform != -1) { zmBox.SelectedItem = board.SelectedPlatform; } } }
public MapSimulator(Board mapBoard) { if (Program.InfoManager.BGMs.ContainsKey(mapBoard.MapInfo.bgm)) audio = new WzMp3Streamer(Program.InfoManager.BGMs[mapBoard.MapInfo.bgm], true); mapCenter = mapBoard.CenterPoint; minimapPos = new Point((int)Math.Round((mapBoard.MinimapPosition.X + mapCenter.X) / (double)mapBoard.mag), (int)Math.Round((mapBoard.MinimapPosition.Y + mapCenter.Y) / (double)mapBoard.mag)); if (mapBoard.VRRectangle == null) vr = new Rectangle(0, 0, mapBoard.MapSize.X, mapBoard.MapSize.Y); else vr = new Rectangle(mapBoard.VRRectangle.X + mapCenter.X, mapBoard.VRRectangle.Y + mapCenter.Y, mapBoard.VRRectangle.Width, mapBoard.VRRectangle.Height); SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); InitializeComponent(); width = UserSettings.XGAResolution ? 1024 : 800; height = UserSettings.XGAResolution ? 768 : 600; this.Width = width; this.Height = height; #if FULLSCREEN pParams.BackBufferWidth = Math.Max(Width, 1); pParams.BackBufferHeight = Math.Max(Height, 1); pParams.BackBufferFormat = SurfaceFormat.Color; pParams.IsFullScreen = false; pParams.DepthStencilFormat = DepthFormat.Depth24; #else pParams.BackBufferWidth = Math.Max(width, 1); pParams.BackBufferHeight = Math.Max(height, 1); pParams.BackBufferFormat = SurfaceFormat.Color; pParams.DepthStencilFormat = DepthFormat.Depth24; pParams.DeviceWindowHandle = Handle; pParams.IsFullScreen = false; #endif DxDevice = MultiBoard.CreateGraphicsDevice(pParams); this.minimap = BoardItem.TextureFromBitmap(DxDevice, mapBoard.MiniMap); System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(1, 1); bmp.SetPixel(0, 0, System.Drawing.Color.White); pixel = BoardItem.TextureFromBitmap(DxDevice, bmp); sprite = new SpriteBatch(DxDevice); }
public override BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding) { if (Image == null) ParseImage(); return new ReactorInstance(this, board, x, y, UserSettings.defaultReactorTime, "", flip, beforeAdding); }
public PortalInstance CreateInstance(Board board, int x, int y, bool beforeAdding, string pn, string tn, int tm, string script, int? delay, MapleBool hideTooltip, MapleBool onlyOnce, int? horizontalImpact, int? verticalImpact, string image, int? hRange, int? vRange) { return new PortalInstance(this, board, x, y, beforeAdding, pn, type, tn, tm, script, delay, hideTooltip, onlyOnce, horizontalImpact, verticalImpact, image, hRange, vRange); }
public override BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding) { switch (type) { case PortalType.PORTALTYPE_STARTPOINT: return new PortalInstance(this, board, x, y, beforeAdding, "sp", type, "", 999999999, null, null, null, null, null, null, null, null, null); case PortalType.PORTALTYPE_INVISIBLE: case PortalType.PORTALTYPE_VISIBLE: case PortalType.PORTALTYPE_COLLISION: case PortalType.PORTALTYPE_CHANGABLE: case PortalType.PORTALTYPE_CHANGABLE_INVISIBLE: return new PortalInstance(this, board, x, y, beforeAdding, "portal", type, "", 999999999, null, null, null, null, null, null, null, null, null); case PortalType.PORTALTYPE_TOWNPORTAL_POINT: return new PortalInstance(this, board, x, y, beforeAdding, "tp", type, "", 999999999, null, null, null, null, null, null, null, null, null); case PortalType.PORTALTYPE_SCRIPT: case PortalType.PORTALTYPE_SCRIPT_INVISIBLE: case PortalType.PORTALTYPE_COLLISION_SCRIPT: return new PortalInstance(this, board, x, y, beforeAdding, "portal", type, "", 999999999, "script", null, null, null, null, null, null, null, null); case PortalType.PORTALTYPE_HIDDEN: return new PortalInstance(this, board, x, y, beforeAdding, "portal", type, "", 999999999, null, null, null, null, null, null, "", null, null); case PortalType.PORTALTYPE_SCRIPT_HIDDEN: return new PortalInstance(this, board, x, y, beforeAdding, "portal", type, "", 999999999, "script", null, null, null, null, null, "", null, null); case PortalType.PORTALTYPE_COLLISION_VERTICAL_JUMP: case PortalType.PORTALTYPE_COLLISION_CUSTOM_IMPACT: case PortalType.PORTALTYPE_COLLISION_UNKNOWN_PCIG: return new PortalInstance(this, board, x, y, beforeAdding, "portal", type, "", 999999999, "script", null, null, null, null, null, "", null, null); default: throw new Exception("unknown pt @ CreateInstance"); } }
public BoardItem CreateInstance(Board board, int x, int y, int rx0, int rx1, string limitedname, int? mobTime, MapleBool flip, MapleBool hide, int? info, int? team, bool beforeAdding) { if (Image == null) ParseImage(); return new LifeInstance(this, "n", board, x, y, x - UserSettings.Mobrx0Offset, x + UserSettings.Mobrx1Offset, limitedname, mobTime, flip, hide, info, team, beforeAdding); }
public override BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding) { if (Image == null) ParseImage(); return new LifeInstance(this, "n", board, x, y, x - UserSettings.Npcrx0Offset, x + UserSettings.Npcrx1Offset, null, 0, flip, false, null, null, beforeAdding); }
public abstract BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding);
public void ParseOffsets(TileInstance instance, Board board, Layer layer, int x, int y) { List<FootholdAnchor> anchors = new List<FootholdAnchor>(); foreach (XNA.Point foothold in footholdOffsets) { FootholdAnchor anchor = new FootholdAnchor(board, x + foothold.X, y + foothold.Y, layer.LayerNumber, false); anchors.Add(anchor); board.BoardItems.FHAnchors.Add(anchor); instance.BindItem(anchor, foothold); } for (int i = 0; i < anchors.Count - 1; i++) { FootholdLine fh = new FootholdLine(board, anchors[i], anchors[i + 1]); board.BoardItems.FootholdLines.Add(fh); } }
public BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, MapleBool r, MapleBool hide, MapleBool reactor, MapleBool flow, int? rx, int? ry, int? cx, int? cy, string name, string tags, List<ObjectInstanceQuest> questInfo, bool flip, bool beforeAdding, bool parseOffsets) { ObjectInstance instance = new ObjectInstance(this, layer, board, x, y, z, r, hide, reactor, flow, rx, ry, cx, cy, name, tags, questInfo, flip, beforeAdding); if (parseOffsets) ParseOffsets(instance, layer, board, x, y); return instance; }
public override BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding) { ObjectInstance instance = new ObjectInstance(this, layer, board, x, y, z, false, false, false, false, null, null, null, null, null, null, null, flip, beforeAdding); ParseOffsets(instance, layer, board, x, y); return instance; }
public BoardItem(Board board, SerializationForm json) { this.board = board; position = new XNA.Vector3(json.x, json.y, json.z); }
public BoardItem CreateInstance(Board board, int x, int y, int z, int rx, int ry, int cx, int cy, BackgroundType type, int a, bool front, bool flip, bool beforeAdding) { return new BackgroundInstance(this, board, x, y, z, rx, ry, cx, cy, type, a, front, flip, beforeAdding); }
public BoardItem CreateInstance(Board board, int x, int y, int reactorTime, string name, bool flip, bool beforeAdding) { if (Image == null) ParseImage(); return new ReactorInstance(this, board, x, y, reactorTime, name, flip, beforeAdding); }
public override BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding) { return new BackgroundInstance(this, board, x, y, z, -100, -100, 0, 0, 0, 255, false, flip, beforeAdding); }
public BoardItem CreateInstance(Layer layer, Board board, int x, int y, int z, bool flip, bool beforeAdding, bool parseOffsets) { TileInstance instance = new TileInstance(this, layer, board, x, y, z, beforeAdding); if (parseOffsets) ParseOffsets(instance, board, layer, x, y); return instance; }
public Mouse(Board board) : base(board, 0, 0, false) { IsDown = false; }
public XNA.Point moveStartPos = new XNA.Point(); //for undo of drag-drop public BoardItem(Board board, int x, int y, int z) { position = new XNA.Vector3(x, y, z); this.board = board; }