private void HaEditor_Load(object sender, EventArgs e) { // This has to be here and not in .ctor for some reason, otherwise subwindows are not locating properly tilePanel = new TilePanel(hcsm) { Enabled = false }; objPanel = new ObjPanel(hcsm) { Enabled = false }; lifePanel = new LifePanel(hcsm) { Enabled = false }; portalPanel = new PortalPanel(hcsm) { Enabled = false }; bgPanel = new BackgroundPanel(hcsm) { Enabled = false }; commonPanel = new CommonPanel(hcsm) { Enabled = false }; List<DockContent> dockContents = new List<DockContent> { tilePanel, objPanel, lifePanel, portalPanel, bgPanel, commonPanel }; dockContents.ForEach(x => x.Show(dockPanel)); dockContents.ForEach(x => x.DockState = DockState.DockRight); dockContents.ForEach(x => x.DockAreas = DockAreas.DockRight); commonPanel.Pane = bgPanel.Pane = portalPanel.Pane = lifePanel.Pane = objPanel.Pane = tilePanel.Pane; if (!hcsm.backupMan.AttemptRestore()) hcsm.LoadMap(new Load(multiBoard, tabs, hcsm.MakeRightClickHandler())); }
public void SetTilePanel(TilePanel tp) { this.tilePanel = tp; }