protected override void Start() { base.Start(); if (m_raycastMode != RaycastMode.DefaultRaycast) { SetLagacyRaycastMode(m_raycastMode); m_raycastMode = RaycastMode.DefaultRaycast; } Pointer3DInputModule.AddRaycaster(this); }
protected override void Awake() { base.Awake(); Pointer3DInputModule.AddRaycaster(this); }
// override OnEnable & OnDisable on purpose so that this BaseRaycaster won't be registered into RaycasterManager protected override void OnEnable() { //base.OnEnable(); Pointer3DInputModule.AddRaycaster(this); }
protected override void Start() { base.Start(); Pointer3DInputModule.AddRaycaster(this); }