/// <summary> /// 打开非常驻UI /// </summary> /// <param name="type">非常驻UI逻辑类</param> /// <param name="entity">UI实体</param> /// <param name="args">可选参数</param> /// <returns>加载协程</returns> public Coroutine OpenTemporaryUI(Type type, GameObject entity, params object[] args) { if (_worldUIs.ContainsKey(type)) { UILogicTemporary ui = _worldUIs[type] as UILogicTemporary; if (ui.IsOpened) { return(null); } if (_currentWorldTemporaryUI != null && _currentWorldTemporaryUI.IsOpened) { _currentWorldTemporaryUI.UIEntity.SetActive(false); _currentWorldTemporaryUI.OnClose(); _currentWorldTemporaryUI = null; } if (!ui.IsCreated) { if (entity != null) { ui.UIEntity = Instantiate(entity, _worldTemporaryPanel); ui.UIEntity.SetLayerIncludeChildren(_worldUIRoot.gameObject.layer); ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnInit(); ui.OnOpen(args); _currentWorldTemporaryUI = ui; return(null); } else { return(Main.m_Resource.LoadPrefab(new PrefabInfo(type.GetCustomAttribute <UIResourceAttribute>()), _worldTemporaryPanel, null, (obj) => { ui.UIEntity = obj; ui.UIEntity.SetLayerIncludeChildren(_worldUIRoot.gameObject.layer); ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnInit(); ui.OnOpen(args); _currentWorldTemporaryUI = ui; }, true)); } } else { ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnOpen(args); _currentWorldTemporaryUI = ui; } } else { throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 并未存在!"); } return(null); }
/// <summary> /// 打开非常驻UI /// </summary> public void OpenTemporaryUI <T>(params object[] args) where T : UILogicTemporary { if (_UIs.ContainsKey(typeof(T))) { UILogicTemporary ui = _UIs[typeof(T)] as UILogicTemporary; if (ui.IsOpened) { return; } //关闭当前打开的非常驻UI if (_currentTemporaryUI != null && _currentTemporaryUI.IsOpened) { _currentTemporaryUI.UIEntity.SetActive(false); _currentTemporaryUI.OnClose(); _currentTemporaryUI = null; } if (!ui.IsCreated) { object[] atts = typeof(T).GetCustomAttributes(typeof(UIResourceAttribute), false); if (atts.Length != 1) { GlobalTools.LogError("打开UI失败:UI对象 " + typeof(T).Name + " 并未标记UIResourceAttribute特性!"); return; } Main.m_Resource.LoadPrefab(new PrefabInfo(atts[0] as UIResourceAttribute), _temporaryPanel, null, (obj) => { ui.UIEntity = obj; ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnInit(); ui.OnOpen(args); _currentTemporaryUI = ui; }, true); } else { ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnOpen(args); _currentTemporaryUI = ui; } } else { GlobalTools.LogError("打开UI失败:UI对象 " + typeof(T).Name + " 并未存在!"); } }
/// <summary> /// 打开非常驻UI /// </summary> /// <param name="type">非常驻UI逻辑类</param> /// <param name="args">可选参数</param> /// <returns>加载协程</returns> public Coroutine OpenTemporaryUI(Type type, params object[] args) { if (_worldUIs.ContainsKey(type)) { UILogicTemporary ui = _worldUIs[type] as UILogicTemporary; if (ui.IsOpened) { return(null); } if (_currentWorldTemporaryUI != null && _currentWorldTemporaryUI.IsOpened) { _currentWorldTemporaryUI.UIEntity.SetActive(false); _currentWorldTemporaryUI.OnClose(); _currentWorldTemporaryUI = null; } if (!ui.IsCreated) { return(Main.m_Resource.LoadPrefab(new PrefabInfo(type.GetCustomAttribute <UIResourceAttribute>()), _worldTemporaryPanel, null, (obj) => { ui.UIEntity = obj; ui.UIEntity.SetLayerIncludeChildren(_worldUIRoot.gameObject.layer); ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnInit(); ui.OnOpen(args); _currentWorldTemporaryUI = ui; }, true)); } else { ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnOpen(args); _currentWorldTemporaryUI = ui; } } else { GlobalTools.LogError(string.Format("打开UI失败:UI对象 {0} 并未存在!", type.Name)); } return(null); }
/// <summary> /// 打开非常驻UI /// </summary> /// <param name="type">非常驻UI逻辑类</param> /// <param name="args">可选参数</param> /// <returns>加载协程</returns> public Coroutine OpenTemporaryUI(Type type, params object[] args) { UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>(); if (attribute != null) { switch (attribute.EntityType) { case UIType.Overlay: if (OverlayUIs.ContainsKey(type)) { UILogicTemporary ui = OverlayUIs[type] as UILogicTemporary; if (ui.IsOpened) { return(null); } if (_currentOverlayTemporaryUI != null && _currentOverlayTemporaryUI.IsOpened) { if (IsLockTemporaryUI) { return(null); } _currentOverlayTemporaryUI.UIEntity.SetActive(false); _currentOverlayTemporaryUI.OnClose(); _currentOverlayTemporaryUI = null; } _currentOverlayTemporaryUI = ui; if (!ui.IsCreated) { return(CreateOpenUIEntity(attribute, type.FullName, ui, _overlayTemporaryPanel, args)); } else { ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnOpen(args); } } else { throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 并未存在!"); } break; case UIType.Camera: if (CameraUIs.ContainsKey(type)) { UILogicTemporary ui = CameraUIs[type] as UILogicTemporary; if (ui.IsOpened) { return(null); } if (_currentCameraTemporaryUI != null && _currentCameraTemporaryUI.IsOpened) { if (IsLockTemporaryUI) { return(null); } _currentCameraTemporaryUI.UIEntity.SetActive(false); _currentCameraTemporaryUI.OnClose(); _currentCameraTemporaryUI = null; } _currentCameraTemporaryUI = ui; if (!ui.IsCreated) { return(CreateOpenUIEntity(attribute, type.FullName, ui, _cameraTemporaryPanel, args)); } else { ui.UIEntity.transform.SetAsLastSibling(); ui.UIEntity.SetActive(true); ui.OnOpen(args); } } else { throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 并未存在!"); } break; case UIType.World: if (WorldUIs.ContainsKey(attribute.WorldUIDomainName)) { return(WorldUIs[attribute.WorldUIDomainName].OpenTemporaryUI(type, _defineUIAndEntitys.ContainsKey(type.FullName) ? _defineUIAndEntitys[type.FullName] : null, args)); } else { throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 的域 " + attribute.WorldUIDomainName + " 并未存在!"); } } } return(null); }