protected override void OnUpdate() { base.OnUpdate(); DetectScene(); currentSceneInterpreter.OnUpdate(); }
protected override void OnUpdate() { base.OnUpdate(); DetectScene(); currentSceneInterpreter.OnUpdate(); FixCamLight(); if (!loaded) { StartCoroutine(FindCamlight()); loaded = true; } }
protected override void OnUpdate() { base.OnUpdate(); DetectScene(); currentSceneInterpreter.OnUpdate(); FixCamLight(); if (!loaded) { StartCoroutine(FindCamlight()); loaded = true; } if (QualitySettings.realtimeReflectionProbes) { StartCoroutine(UpdateVRGraphics()); } }