示例#1
0
 public Handcard(Handcard hc)
 {
     this.position = hc.position;
     this.entity = hc.entity;
     this.manacost = hc.manacost;
     this.card = hc.card;
 }
示例#2
0
 public Handcard(CardDB.Card c)
 {
     this.position = 0;
     this.entity = -1;
     this.card = c;
     this.addattack = 0;
     this.addHp = 0;
 }
示例#3
0
 public Handcard(Handcard hc)
 {
     this.position = hc.position;
     this.entity = hc.entity;
     this.manacost = hc.manacost;
     this.card = hc.card;
     this.addattack = hc.addattack;
     this.addHp = hc.addHp;
 }
示例#4
0
 public Handcard(HRSim.Handmanager.Handcard hc)
 {
     this.position = hc.position;
     this.entity = hc.entity;
     this.manacost = hc.manacost;
     this.card = new CardDB.Card(hc.card);
     this.addattack = hc.addattack;
     this.addHp = hc.addHp;
 }
示例#5
0
        public void loadPreparedHeros(int bfield)
        {
            if (bfield == 0)
            {

                currentMana = 5;
                ownMaxMana = 7;
                heroHp = 22;
                enemyHp = 25;
                heroAtk = 0;
                enemyAtk = 0;
                heroDefence = 0;
                enemyDefence = 0;
                ownheroisread = false;
                ownAbilityisReady = true;
                heroname = "mage";
                enemyHeroname = "druid";
                this.heroAbility = this.cdb.getCardDataFromID("CS2_034");
                anzEnemys = 0;
                anzOwn = 0;
                herofrozen = false;
                enemyfrozen = false;
                numMinionsPlayedThisTurn = 0;
                cardsPlayedThisTurn = 0;
                ueberladung = 0;
                ownMaxMana = 10;
                enemyMaxMana = 10;
                enemyWeaponDurability = 0;
                enemyWeaponAttack = 0;
                enemyHeroWeapon = "";

                heroWeaponDurability = 0;
                heroWeaponAttack = 0;
                ownHeroWeapon = "";
                heroImmuneToDamageWhileAttacking = false;

                ownPlayerController = 1;
            }
        }
示例#6
0
 public void clearAll()
 {
     ownHeroEntity = -1;
     enemyHeroEntitiy = -1;
     tempwounded = false;
     currentMana = 0;
     heroHp = 30;
     enemyHp = 30;
     heroAtk = 0;
     enemyAtk = 0;
     heroDefence = 0; enemyDefence = 0;
     ownheroisread = false;
     ownAbilityisReady = false;
     ownHeroNumAttacksThisTurn = 0;
     ownHeroWindfury = false;
     ownSecretList.Clear();
     enemySecretCount = 0;
     heroname = "druid";
     enemyHeroname = "druid";
     heroAbility = new CardDB.Card();
     anzEnemys = 0;
     anzOwn = 0;
     herofrozen = false;
     enemyfrozen = false;
     numMinionsPlayedThisTurn = 0;
     cardsPlayedThisTurn = 0;
     ueberladung = 0;
     ownMaxMana = 0;
     enemyMaxMana = 0;
     enemyWeaponDurability = 0;
     enemyWeaponAttack = 0;
     enemyHeroWeapon = "";
     heroWeaponDurability = 0;
     heroWeaponAttack = 0;
     ownHeroWeapon = "";
     heroImmuneToDamageWhileAttacking = false;
     ownMinions.Clear();
     enemyMinions.Clear();
 }
示例#7
0
        private void playCardWithoutTarget(CardDB.Card c, int choice)
        {

            //todo faehrtenlesen!

            //play card without target
            if (c.name == "diemuenze")
            {
                this.mana++;

            }
            //hunter#########################################################################
            if (c.name == "mehrfachschuss" && this.enemyMinions.Count >= 2)
            {
                List<Minion> temp = new List<Minion>();
                int damage = getSpellDamageDamage(3);
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));//damage the strongest
                temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }
            if (c.name == "tierbegleiter")
            {
                CardDB.Card c2 = CardDB.Instance.getCardData("misha");
                int placeoffather = this.ownMinions.Count - 1;
                callKid(c2, placeoffather, true);
            }

            if (c.name == "leuchtfeuer")
            {
                foreach (Minion m in this.ownMinions)
                {
                    m.stealth = false;
                }
                foreach (Minion m in this.enemyMinions)
                {
                    m.stealth = false;
                }
                this.owncarddraw++;
                this.drawACard("");
                this.enemySecretCount = 0;
            }

            if (c.name == "lasstdiehundelos")
            {
                int anz = this.enemyMinions.Count;
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardData("jagdhund");
                for (int i = 0; i < anz; i++)
                {
                    callKid(kid, posi, true);
                }
            }

            if (c.name == "toedlicherschuss" && this.enemyMinions.Count >= 1)
            {
                List<Minion> temp = new List<Minion>();
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));
                temp.AddRange(Helpfunctions.TakeList(temp2, 1));
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, false);
                }

            }

            //warrior#########################################################################
            if (c.name == "befehlsruf")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                Enchantment e1 = CardDB.getEnchantmentFromCardID("NEW1_036e");
                e1.creator = c.entityID;
                e1.controllerOfCreator = this.ownController;
                Enchantment e2 = CardDB.getEnchantmentFromCardID("NEW1_036e2");
                e2.creator = c.entityID;
                e2.controllerOfCreator = this.ownController;
                foreach (Minion mnn in temp)
                {//cantLowerHPbelowONE
                    addEffectToMinionNoDoubles(mnn, e1, true);
                    addEffectToMinionNoDoubles(mnn, e2, true);
                    mnn.cantLowerHPbelowONE = true;
                }

            }

            if (c.name == "kampfeswut")
            {
                foreach (Minion mnn in this.ownMinions)
                {
                    if (mnn.wounded)
                    {
                        this.owncarddraw++;
                        this.drawACard("");
                    }
                }

            }

            if (c.name == "scharmuetzel")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion mnn in temp)
                {
                    minionGetDestroyed(mnn, true);
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion mnn in temp)
                {
                    minionGetDestroyed(mnn,false);
                }

            }


            if (c.name == "spalten" && this.enemyMinions.Count >= 2)
            {
                List<Minion> temp = new List<Minion>();
                int damage = getSpellDamageDamage(2);
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }

            if (c.name == "aufwertung" )
            {
                if (this.ownWeaponName != "")
                {
                    this.ownWeaponAttack++;
                    this.ownheroAngr++;
                    this.ownWeaponDurability++;
                }
                else
                {
                    CardDB.Card wcard = CardDB.Instance.getCardData("schwereaxt");
                    this.equipWeapon(wcard);
                }

            }



            if (c.name == "wirbelwind")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(1);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                temp.Clear();
                temp = new List<Minion>(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, true);
                }
            }

            if (c.name == "heldenhafterstoss")
            {
                this.ownheroAngr = this.ownheroAngr + 4;
                if ((this.ownHeroNumAttackThisTurn == 0 || (this.ownHeroWindfury && this.ownHeroNumAttackThisTurn == 1)) && !this.ownHeroFrozen) 
                {
                    this.ownHeroReady = true;
                }
            }

            if (c.name == "schildblock")
            {
                this.ownHeroDefence = this.ownHeroDefence + 5;
                this.owncarddraw++;
                drawACard("unknown");
            }



            //mage#########################################################################################

            if (c.name == "blizzard")
            {
                int damage = getSpellDamageDamage(2);
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int maxHp = 0;
                foreach (Minion enemy in temp)
                {
                    enemy.frozen = true;
                    if (maxHp < enemy.Hp) maxHp = enemy.Hp;

                    minionGetDamagedOrHealed(enemy, damage, 0, false, true);
                }

                this.lostDamage += Math.Max(0, damage - maxHp); 

            }

            if (c.name == "arkanegeschosse")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                temp.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                int damage = 1;
                int ammount = getSpellDamageDamage(3);
                int i = 0;
                int hp = 0;
                foreach (Minion enemy in temp)
                {
                    if (enemy.Hp >= 2)
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                        i++;
                        hp += enemy.Hp;
                        if (i == ammount) break;
                    }
                    
                }
                if (i < ammount) attackOrHealHero(ammount - i, false);

            }
            if (c.name == "arkaneintelligenz")
            {
                this.owncarddraw++;
                this.drawACard("");
                this.drawACard("");
            }

            if (c.name == "spiegelbild")
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardData("spiegelbildminion");
                callKid(kid, posi, true);
                callKid(kid, posi, true);
            }

            if (c.name == "arkaneexplosion")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(1);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
            }
            if (c.name == "frostnova")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    enemy.frozen = true;
                }

            }
            if (c.name == "flammenstoss")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(4);
                int maxHp = 0;
                foreach (Minion enemy in temp)
                {
                    if (maxHp < enemy.Hp) maxHp = enemy.Hp;

                    minionGetDamagedOrHealed(enemy, damage, 0, false, true);
                }
                this.lostDamage += Math.Max(0, damage - maxHp); 

            }

            //pala#################################################################
            if (c.name == "weihe")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(2);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

                attackOrHealHero(damage, false);
            }

            if (c.name == "gleichheit")
            {
                foreach (Minion m in this.ownMinions)
                {
                    m.Hp = 1;
                    m.maxHp = 1;
                }
                foreach (Minion m in this.enemyMinions)
                {
                    m.Hp = 1;
                    m.maxHp = 1;
                }

            }
            if (c.name == "goettlichegunst")
            {
                int enemcardsanz = this.enemyAnzCards + this.enemycarddraw;
                int diff = enemcardsanz - this.owncards.Count;
                if (diff >= 1)
                {
                    for (int i = 0; i < diff; i++)
                    {
                        this.owncarddraw++;
                        this.drawACard("");
                    }
                }
            }

            if (c.name == "zornigevergeltung")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = 1;
                int i = 0;
                if (temp.Count >= 1)
                {
                    foreach (Minion enemy in temp)
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                        i++;
                        if (i == 8) break;
                    }
                }
                else
                {
                    damage = getSpellDamageDamage(8);
                    attackOrHealHero(damage, false);
                }

            }


            //priest ####################################################
            if (c.name == "kreisderheilung")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int heal = getSpellHeal(4);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, 0, heal, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, 0, heal, true);
                }

            }
            if (c.name == "gedankenraub")
            {
                this.owncarddraw++;
                this.drawACard("enemycard");
                this.owncarddraw++;
                this.drawACard("enemycard");
            }
            if (c.name == "gedankensicht")
            {
                if (this.enemyAnzCards >= 1)
                {
                    this.owncarddraw++;
                    this.drawACard("enemycard");
                }
            }

            if (c.name == "schattengestalt")
            {
                if (this.ownHeroAblility.CardID == "CS1h_001") // lesser heal becomes mind spike
                {
                    this.ownHeroAblility = CardDB.Instance.getCardDataFromID("EX1_625t");
                }
                else
                {
                    this.ownHeroAblility = CardDB.Instance.getCardDataFromID("EX1_625t2");  // mindspike becomes mind shatter
                }
            }

            if (c.name == "gedankenspiele")
            {
                CardDB.Card copymin = CardDB.Instance.getCardDataFromID("CS2_152"); //we draw a knappe :D (worst case)
                callKid(copymin, this.ownMinions.Count - 1, true);
            }

            if (c.name == "massenbannung")
            {
                foreach (Minion m in this.enemyMinions)
                {
                    minionGetSilenced(m, false);
                }
            }
            if (c.name == "gedankenschlag")
            {
                int damage = getSpellDamageDamage(5);
                attackOrHealHero(damage, false);
            }

            if (c.name == "kreisderheilung")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                int heal = getSpellHeal(2);
                int damage = getSpellDamageDamage(2);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, 0, heal, false);
                }
                attackOrHealHero(-heal, true);
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, true);
                }
                attackOrHealHero(damage, true);

            }
            //rogue #################################################
            if (c.name == "vorbereitung")
            {
                this.playedPreparation = true;
            }
            if (c.name == "klingenwirbel")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = this.ownWeaponAttack;
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                attackOrHealHero(damage, false);

                //destroy own weapon
                this.lowerWeaponDurability(1000, true);
            }
            if (c.name == "schaedelbruch")
            {
                int damage = getSpellDamageDamage(2);
                attackOrHealHero(damage, false);
                if (this.cardsPlayedThisTurn >= 1) this.owncarddraw++; // DONT DRAW A CARD WITH (drawAcard()) because we get this NEXT turn 
            }
            if (c.name == "finstererstoss")
            {
                int damage = getSpellDamageDamage(3);
                attackOrHealHero(damage, false);
            }
            if (c.name == "toedlichesgift")
            {
                if (this.ownWeaponName != "")
                {
                    this.ownWeaponAttack += 2;
                    this.ownheroAngr += 2;
                }
            }
            if (c.name == "dolchfaecher")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(1);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
            }

            if (c.name == "sprinten")
            {
                for (int i = 0; i < 4; i++)
                {
                    this.owncarddraw++;
                    this.drawACard("");
                }

            }

            if (c.name == "verschwinden")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int heal = getSpellHeal(4);
                foreach (Minion enemy in temp)
                {
                    minionReturnToHand(enemy, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionReturnToHand(enemy, true);
                }

            }

            //shaman #################################################
            if (c.name == "gabelblitzschlag" && this.enemyMinions.Count >= 2)
            {
                List<Minion> temp = new List<Minion>();
                int damage = getSpellDamageDamage(2);
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }

            if (c.name == "fernsicht")
            {
                this.owncarddraw++;
                this.drawACard("");

            }

            if (c.name == "gewittersturm")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(2);

                int maxHp = 0;
                foreach (Minion enemy in temp)
                {
                    if (maxHp < enemy.Hp) maxHp = enemy.Hp;

                    minionGetDamagedOrHealed(enemy, damage, 0, false, true);
                }
                this.lostDamage += Math.Max(0, damage - maxHp); 

            }
            if (c.name == "wildgeist")
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardData("geisterwolf");
                callKid(kid, posi, true);
                callKid(kid, posi, true);
            }

            if (c.name == "machtdertotems")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.card.race == 21) // if minion is a totem, buff it
                    {
                        minionGetBuffed(m, 0, 2, true);
                    }
                }

            }

            if (c.name == "kampfrausch")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    Enchantment e = CardDB.getEnchantmentFromCardID("CS2_046e");
                    e.creator = this.ownController;
                    e.controllerOfCreator = this.ownController;
                    addEffectToMinionNoDoubles(m, e, true);
                }
            }


            //hexenmeister #################################################
            if (c.name == "daemonenwahrnehmen")
            {
                this.owncarddraw += 2;
                this.drawACard("");
                this.drawACard("");


            }
            if (c.name == "wirbelndernether")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, true);
                }

            }

            if (c.name == "hoellenfeuer")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(3);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                attackOrHealHero(damage, true);
                attackOrHealHero(damage, false);

            }


            //druid #################################################
            if (c.name == "seeledeswaldes")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                Enchantment e = CardDB.getEnchantmentFromCardID("EX1_158e");
                e.creator = c.entityID;
                e.controllerOfCreator = this.ownController;
                foreach (Minion enemy in temp)
                {
                    addEffectToMinionNoDoubles(enemy, e, true);
                }
            }

            if (c.name == "anregen")
            {
                this.mana = Math.Min(this.mana + 2  ,10);

            }

            if (c.name == "biss")
            {
                this.ownheroAngr += 4;
                this.ownHeroDefence += 4;
                if ((this.ownHeroNumAttackThisTurn == 0 || (this.ownHeroWindfury && this.ownHeroNumAttackThisTurn == 1)) && !this.ownHeroFrozen)
                {
                    this.ownHeroReady = true;
                }

            }

            if (c.name == "klaue")
            {
                this.ownheroAngr += 2;
                this.ownHeroDefence += 2;
                if ((this.ownHeroNumAttackThisTurn == 0 || (this.ownHeroWindfury && this.ownHeroNumAttackThisTurn == 1)) && !this.ownHeroFrozen)
                {
                    this.ownHeroReady = true;
                }

            }

            if (c.name == "naturgewalt")
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("EX1_tk9");//Treant
                callKid(kid, posi, true);
                callKid(kid, posi, true);
                callKid(kid, posi, true);
            }

            if (c.name == "machtderwildnis")// macht der wildnis with summoning
            {
                if (choice == 1)
                {
                    foreach (Minion m in this.ownMinions)
                    {
                        minionGetBuffed(m, 1, 1, true);
                    }
                }
                if (choice == 2)
                {
                    int posi = this.ownMinions.Count - 1;
                    CardDB.Card kid = CardDB.Instance.getCardDataFromID("EX1_160t");//panther
                    callKid(kid, posi, true);
                }
            }

            if (c.name == "sternenregen")
            {
                if (choice == 2)
                {
                    List<Minion> temp = new List<Minion>(this.enemyMinions);
                    int damage = getSpellDamageDamage(2);
                    foreach (Minion enemy in temp)
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                    }
                }

            }

            if (c.name == "pflege")
            {
                if (choice == 1)
                {
                    if (this.ownMaxMana == 10)
                    {
                        this.owncarddraw++;
                        this.drawACard("ueberschuessigesmana");
                    }
                    else
                    {
                        this.ownMaxMana++;
                        this.mana++;
                    }
                    if (this.ownMaxMana == 10)
                    {
                        this.owncarddraw++;
                        this.drawACard("ueberschuessigesmana");
                    }
                    else
                    {
                        this.ownMaxMana++;
                        this.mana++;
                    }
                }
                if (choice == 2)
                {
                    this.owncarddraw+=3;
                    this.drawACard("");
                    this.drawACard("");
                    this.drawACard("");
                }
            }

            //special cards#######################

            if (c.CardID == "PRO_001a")// i am murloc
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("PRO_001at");//panther
                callKid(kid, posi, true);
                callKid(kid, posi, true);
                callKid(kid, posi, true);

            }

            if (c.CardID == "PRO_001c")// i am murloc
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("EX1_021");//scharfseher
                callKid(kid, posi, true);

            }

            if (c.name == "wildwuchs")
            {
                if (this.ownMaxMana == 10)
                {
                    this.owncarddraw++;
                    this.drawACard("ueberschuessigesmana");
                }
                else
                {
                    this.ownMaxMana++;
                }

            }

            if (c.name == "ueberschuessigesmana")
            {
                this.owncarddraw++;
                this.drawACard("");
            }

            if (c.name == "yseraerwacht")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(5);
                foreach (Minion enemy in temp)
                {
                    if (enemy.name != "ysera")// dont attack ysera
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                    }
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    if (enemy.name != "ysera")//dont attack ysera
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                    }
                }
                attackOrHealHero(damage, true);
                attackOrHealHero(damage, false);

            }

            if (c.name == "stampfen" )
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(2);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }

        }
示例#8
0
        private void playCardWithoutTarget(Handmanager.Handcard hc, int choice)
        {
            CardDB.Card c = hc.card;
            //todo faehrtenlesen!

            //play card without target
            if (c.name == "thecoin")
            {
                this.mana++;

            }
            //hunter#########################################################################
            if (c.name == "multi-shot" && this.enemyMinions.Count >= 2)
            {
                List<Minion> temp = new List<Minion>();
                int damage = getSpellDamageDamage(3);
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));//damage the strongest
                temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }
            if (c.name == "animalcompanion")
            {
                CardDB.Card c2 = CardDB.Instance.getCardData("misha");
                int placeoffather = this.ownMinions.Count - 1;
                callKid(c2, placeoffather, true);
            }

            if (c.name == "flare")
            {
                foreach (Minion m in this.ownMinions)
                {
                    m.stealth = false;
                }
                foreach (Minion m in this.enemyMinions)
                {
                    m.stealth = false;
                }
                //this.owncarddraw++;
                drawACard("", true);
                this.enemySecretCount = 0;
            }

            if (c.name == "unleashthehounds")
            {
                int anz = this.enemyMinions.Count;
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardData("hound");
                for (int i = 0; i < anz; i++)
                {
                    callKid(kid, posi, true);
                }
            }

            if (c.name == "deadlyshot" && this.enemyMinions.Count >= 1)
            {
                List<Minion> temp = new List<Minion>();
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr));
                temp.AddRange(Helpfunctions.TakeList(temp2, 1));
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, false);
                }

            }

            //warrior#########################################################################
            if (c.name == "commandingshout")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                Enchantment e1 = CardDB.getEnchantmentFromCardID("NEW1_036e");
                e1.creator = hc.entity;
                e1.controllerOfCreator = this.ownController;
                Enchantment e2 = CardDB.getEnchantmentFromCardID("NEW1_036e2");
                e2.creator = hc.entity;
                e2.controllerOfCreator = this.ownController;
                foreach (Minion mnn in temp)
                {//cantLowerHPbelowONE
                    addEffectToMinionNoDoubles(mnn, e1, true);
                    addEffectToMinionNoDoubles(mnn, e2, true);
                    mnn.cantLowerHPbelowONE = true;
                }

            }

            if (c.name == "battlerage")
            {
                foreach (Minion mnn in this.ownMinions)
                {
                    if (mnn.wounded)
                    {
                        //this.owncarddraw++;
                        drawACard("", true);
                    }
                }

            }

            if (c.name == "brawl")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion mnn in temp)
                {
                    minionGetDestroyed(mnn, true);
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion mnn in temp)
                {
                    minionGetDestroyed(mnn,false);
                }

            }

            if (c.name == "cleave" && this.enemyMinions.Count >= 2)
            {
                List<Minion> temp = new List<Minion>();
                int damage = getSpellDamageDamage(2);
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }

            if (c.name == "upgrade")
            {
                if (this.ownWeaponName != "")
                {
                    this.ownWeaponAttack++;
                    this.ownheroAngr++;
                    this.ownWeaponDurability++;
                }
                else
                {
                    CardDB.Card wcard = CardDB.Instance.getCardData("heavyaxe");
                    this.equipWeapon(wcard);
                }

            }

            if (c.name == "whirlwind")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(1);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                temp.Clear();
                temp = new List<Minion>(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, true);
                }
            }

            if (c.name == "heroicstrike")
            {
                this.ownheroAngr = this.ownheroAngr + 4;
                if ((this.ownHeroNumAttackThisTurn == 0 || (this.ownHeroWindfury && this.ownHeroNumAttackThisTurn == 1)) && !this.ownHeroFrozen)
                {
                    this.ownHeroReady = true;
                }
            }

            if (c.name == "shieldblock")
            {
                this.ownHeroDefence = this.ownHeroDefence + 5;
                //this.owncarddraw++;
                drawACard("", true);
            }

            //mage#########################################################################################

            if (c.name == "blizzard")
            {
                int damage = getSpellDamageDamage(2);
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int maxHp = 0;
                foreach (Minion enemy in temp)
                {
                    enemy.frozen = true;
                    if (maxHp < enemy.Hp) maxHp = enemy.Hp;

                    minionGetDamagedOrHealed(enemy, damage, 0, false, true);
                }

                this.lostDamage += Math.Max(0, damage - maxHp);

            }

            if (c.name == "arcanemissiles")
            {
                /*List<Minion> temp = new List<Minion>(this.enemyMinions);
                temp.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                int damage = 1;
                int ammount = getSpellDamageDamage(3);
                int i = 0;
                int hp = 0;
                foreach (Minion enemy in temp)
                {
                    if (enemy.Hp >= 2)
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                        i++;
                        hp += enemy.Hp;
                        if (i == ammount) break;
                    }

                }
                if (i < ammount) attackOrHealHero(ammount - i, false);*/

                int damage = 1;
                int i = 0;
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int times = this.getSpellDamageDamage(3);
                while (i < times)
                {
                    if (temp.Count >= 1)
                    {
                        temp.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                        if (temp[0].Hp == 1 && this.enemyHeroHp >= 2)
                        {
                            attackOrHealHero(damage, false);
                        }
                        else
                        {
                            minionGetDamagedOrHealed(temp[0], damage, 0, false);
                        }
                    }
                    else
                    {
                        attackOrHealHero(damage, false);
                    }
                    i++;
                }

            }
            if (c.name == "arcaneintellect")
            {
                //this.owncarddraw++;
                drawACard("", true);
                drawACard("", true);
            }

            if (c.name == "mirrorimage")
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("CS2_mirror");
                callKid(kid, posi, true);
                callKid(kid, posi, true);
            }

            if (c.name == "arcaneexplosion")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(1);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
            }
            if (c.name == "frostnova")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    enemy.frozen = true;
                }

            }
            if (c.name == "flamestrike")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(4);
                int maxHp = 0;
                foreach (Minion enemy in temp)
                {
                    if (maxHp < enemy.Hp) maxHp = enemy.Hp;

                    minionGetDamagedOrHealed(enemy, damage, 0, false, true);
                }
                this.lostDamage += Math.Max(0, damage - maxHp);

            }

            //pala#################################################################
            if (c.name == "consecration")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(2);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

                attackOrHealHero(damage, false);
            }

            if (c.name == "equality")
            {
                foreach (Minion m in this.ownMinions)
                {
                    m.Hp = 1;
                    m.maxHp = 1;
                }
                foreach (Minion m in this.enemyMinions)
                {
                    m.Hp = 1;
                    m.maxHp = 1;
                }

            }
            if (c.name == "divinefavor")
            {
                int enemcardsanz = this.enemyAnzCards + this.enemycarddraw;
                int diff = enemcardsanz - this.owncards.Count;
                if (diff >= 1)
                {
                    for (int i = 0; i < diff; i++)
                    {
                        //this.owncarddraw++;
                        drawACard("", true);
                    }
                }
            }

            if (c.name == "avengingwrath")
            {

                int damage = 1;
                int i = 0;
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int times = this.getSpellDamageDamage(8);
                while (i < times)
                {
                    if (temp.Count >= 1)
                    {
                        temp.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                        if (temp[0].Hp == 1 && this.enemyHeroHp >= 2)
                        {
                            attackOrHealHero(damage, false);
                        }
                        else
                        {
                            minionGetDamagedOrHealed(temp[0], damage, 0, false);
                        }
                    }
                    else
                    {
                        attackOrHealHero(damage, false);
                    }
                    i++;
                }

            }

            //priest ####################################################
            if (c.name == "circleofhealing")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int heal = getSpellHeal(4);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, 0, heal, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, 0, heal, true);
                }

            }
            if (c.name == "thoughtsteal")
            {
                //this.owncarddraw++;
                this.drawACard("enemycard",true);
                //this.owncarddraw++;
                this.drawACard("enemycard",true);
            }
            if (c.name == "mindvision")
            {
                if (this.enemyAnzCards+this.enemycarddraw >= 1)
                {
                    //this.owncarddraw++;
                    this.drawACard("enemycard",true);
                }
            }

            if (c.name == "shadowform")
            {
                if (this.ownHeroAblility.CardID == "CS1h_001") // lesser heal becomes mind spike
                {
                    this.ownHeroAblility = CardDB.Instance.getCardDataFromID("EX1_625t");
                    this.ownAbilityReady = true;
                }
                else
                {
                    this.ownHeroAblility = CardDB.Instance.getCardDataFromID("EX1_625t2");  // mindspike becomes mind shatter
                    this.ownAbilityReady = true;
                }
            }

            if (c.name == "mindgames")
            {
                CardDB.Card copymin = CardDB.Instance.getCardDataFromID("CS2_152"); //we draw a knappe :D (worst case)
                callKid(copymin, this.ownMinions.Count - 1, true);
            }

            if (c.name == "massdispel")
            {
                foreach (Minion m in this.enemyMinions)
                {
                    minionGetSilenced(m, false);
                }
            }
            if (c.name == "mindblast")
            {
                int damage = getSpellDamageDamage(5);
                attackOrHealHero(damage, false);
            }

            if (c.name == "holynova")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                int heal = getSpellHeal(2);
                int damage = getSpellDamageDamage(2);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, 0, heal,true,true);
                }
                attackOrHealHero(-heal, true);
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false,true);
                }
                attackOrHealHero(damage, false);

            }
            //rogue #################################################
            if (c.name == "preparation")
            {
                this.playedPreparation = true;
            }
            if (c.name == "bladeflurry")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = this.getSpellDamageDamage(this.ownWeaponAttack);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                attackOrHealHero(damage, false);

                //destroy own weapon
                this.lowerWeaponDurability(1000, true);
            }
            if (c.name == "headcrack")
            {
                int damage = getSpellDamageDamage(2);
                attackOrHealHero(damage, false);
                if (this.cardsPlayedThisTurn >= 1) this.owncarddraw++; // DONT DRAW A CARD WITH (drawAcard()) because we get this NEXT turn
            }
            if (c.name == "sinisterstrike")
            {
                int damage = getSpellDamageDamage(3);
                attackOrHealHero(damage, false);
            }
            if (c.name == "deadlypoison")
            {
                if (this.ownWeaponName != "")
                {
                    this.ownWeaponAttack += 2;
                    this.ownheroAngr += 2;

                }
            }
            if (c.name == "fanofknives")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(1);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                drawACard("", true);
            }

            if (c.name == "sprint")
            {
                for (int i = 0; i < 4; i++)
                {
                    //this.owncarddraw++;
                    drawACard("", true);
                }

            }

            if (c.name == "vanish")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int heal = getSpellHeal(4);
                foreach (Minion enemy in temp)
                {
                    minionReturnToHand(enemy, false, 0);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionReturnToHand(enemy, true, 0);
                }

            }

            //shaman #################################################
            if (c.name == "forkedlightning" && this.enemyMinions.Count >= 2)
            {
                List<Minion> temp = new List<Minion>();
                int damage = getSpellDamageDamage(2);
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));
                temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }

            if (c.name == "farsight")
            {
                //this.owncarddraw++;
                drawACard("", true);

            }

            if (c.name == "lightningstorm")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(2);

                int maxHp = 0;
                foreach (Minion enemy in temp)
                {
                    if (maxHp < enemy.Hp) maxHp = enemy.Hp;

                    minionGetDamagedOrHealed(enemy, damage, 0, false,true);
                }
                this.lostDamage += Math.Max(0, damage - maxHp);

            }
            if (c.name == "feralspirit")
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardData("spiritwolf");
                callKid(kid, posi, true);
                callKid(kid, posi, true);
            }

            if (c.name == "totemicmight")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.handcard.card.race == 21) // if minion is a totem, buff it
                    {
                        minionGetBuffed(m, 0, 2, true);
                    }
                }

            }

            if (c.name == "bloodlust")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    Enchantment e = CardDB.getEnchantmentFromCardID("CS2_046e");
                    e.creator = this.ownController;
                    e.controllerOfCreator = this.ownController;
                    addEffectToMinionNoDoubles(m, e, true);
                }
            }

            //hexenmeister #################################################
            if (c.name == "sensedemons")
            {
                //this.owncarddraw += 2;
                this.drawACard("", true);
                this.drawACard("", true);

            }
            if (c.name == "twistingnether")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, true);
                }

            }

            if (c.name == "hellfire")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(3);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, true);
                }
                attackOrHealHero(damage, true);
                attackOrHealHero(damage, false);

            }

            //druid #################################################
            if (c.name == "souloftheforest")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                Enchantment e = CardDB.getEnchantmentFromCardID("EX1_158e");
                e.creator = hc.entity;
                e.controllerOfCreator = this.ownController;
                foreach (Minion enemy in temp)
                {
                    addEffectToMinionNoDoubles(enemy, e, true);
                }
            }

            if (c.name == "innervate")
            {
                this.mana = Math.Min(this.mana + 2  ,10);

            }

            if (c.name == "bite")
            {
                this.ownheroAngr += 4;
                this.ownHeroDefence += 4;
                if ((this.ownHeroNumAttackThisTurn == 0 || (this.ownHeroWindfury && this.ownHeroNumAttackThisTurn == 1)) && !this.ownHeroFrozen)
                {
                    this.ownHeroReady = true;
                }

            }

            if (c.name == "claw")
            {
                this.ownheroAngr += 2;
                this.ownHeroDefence += 2;
                if ((this.ownHeroNumAttackThisTurn == 0 || (this.ownHeroWindfury && this.ownHeroNumAttackThisTurn == 1)) && !this.ownHeroFrozen)
                {
                    this.ownHeroReady = true;
                }

            }

            if (c.name == "forceofnature")
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("EX1_tk9");//Treant
                callKid(kid, posi, true);
                callKid(kid, posi, true);
                callKid(kid, posi, true);
            }

            if (c.name == "powerofthewild")// macht der wildnis with summoning
            {
                if (choice == 1)
                {
                    foreach (Minion m in this.ownMinions)
                    {
                        minionGetBuffed(m, 1, 1, true);
                    }
                }
                if (choice == 2)
                {
                    int posi = this.ownMinions.Count - 1;
                    CardDB.Card kid = CardDB.Instance.getCardDataFromID("EX1_160t");//panther
                    callKid(kid, posi, true);
                }
            }

            if (c.name == "starfall")
            {
                if (choice == 2)
                {
                    List<Minion> temp = new List<Minion>(this.enemyMinions);
                    int damage = getSpellDamageDamage(2);
                    foreach (Minion enemy in temp)
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                    }
                }

            }

            if (c.name == "nourish")
            {
                if (choice == 1)
                {
                    if (this.ownMaxMana == 10)
                    {
                        //this.owncarddraw++;
                        this.drawACard("excessmana",true);
                    }
                    else
                    {
                        this.ownMaxMana++;
                        this.mana++;
                    }
                    if (this.ownMaxMana == 10)
                    {
                        //this.owncarddraw++;
                        this.drawACard("excessmana",true);
                    }
                    else
                    {
                        this.ownMaxMana++;
                        this.mana++;
                    }
                }
                if (choice == 2)
                {
                    //this.owncarddraw+=3;
                    this.drawACard("", true);
                    this.drawACard("", true);
                    this.drawACard("", true);
                }
            }

            if (c.name == "savageroar")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                Enchantment e = CardDB.getEnchantmentFromCardID("CS2_011o");
                e.creator = hc.entity;
                e.controllerOfCreator = this.ownController;
                foreach (Minion m in temp)
                {
                    addEffectToMinionNoDoubles(m, e, true);
                }
                this.ownheroAngr += 2;
            }

            //special cards#######################

            if (c.CardID == "PRO_001a")// i am murloc
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("PRO_001at");//panther
                callKid(kid, posi, true);
                callKid(kid, posi, true);
                callKid(kid, posi, true);

            }

            if (c.CardID == "PRO_001c")// i am murloc
            {
                int posi = this.ownMinions.Count - 1;
                CardDB.Card kid = CardDB.Instance.getCardDataFromID("EX1_021");//scharfseher
                callKid(kid, posi, true);

            }

            if (c.name == "wildgrowth")
            {
                if (this.ownMaxMana == 10)
                {
                    //this.owncarddraw++;
                    this.drawACard("excessmana",true);
                }
                else
                {
                    this.ownMaxMana++;
                }

            }

            if (c.name == "excessmana")
            {
                //this.owncarddraw++;
                this.drawACard("", true);
            }

            if (c.name == "yseraawakens")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(5);
                foreach (Minion enemy in temp)
                {
                    if (enemy.name != "ysera")// dont attack ysera
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                    }
                }
                temp.Clear();
                temp.AddRange(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    if (enemy.name != "ysera")//dont attack ysera
                    {
                        minionGetDamagedOrHealed(enemy, damage, 0, false);
                    }
                }
                attackOrHealHero(damage, true);
                attackOrHealHero(damage, false);

            }

            if (c.name == "stomp")
            {
                List<Minion> temp = new List<Minion>(this.enemyMinions);
                int damage = getSpellDamageDamage(2);
                foreach (Minion enemy in temp)
                {
                    minionGetDamagedOrHealed(enemy, damage, 0, false);
                }

            }

            //NaxxCards###################################################################################

            if (c.name == "poisonseeds")
            {
                int ownanz= this.ownMinions.Count;
                int enemanz = this.enemyMinions.Count;
                foreach (Minion mnn in this.ownMinions)
                {
                    minionGetDestroyed(mnn, true);
                }
                foreach (Minion mnn in this.enemyMinions)
                {
                    minionGetDestroyed(mnn, false);
                }
                for (int i = 0; i < ownanz; i++)
                {
                    CardDB.Card d = CardDB.Instance.getCardDataFromID("EX1_158t");
                    callKid(d, 0, true);
                }
                for (int i = 0; i < enemanz; i++)
                {
                    CardDB.Card d = CardDB.Instance.getCardDataFromID("EX1_158t");
                    callKid(d, 0, false);
                }
            }
        }
示例#9
0
        public Playfield(Playfield p)
        {
            this.sEnemTurn = p.sEnemTurn;
            this.ownController = p.ownController;
            this.ownHeroEntity = p.ownHeroEntity;
            this.enemyHeroEntity = p.enemyHeroEntity;

            this.evaluatePenality = p.evaluatePenality;

            foreach(string s in p.ownSecretsIDList)
            { this.ownSecretsIDList.Add(s); }
            this.enemySecretCount = p.enemySecretCount;
            this.mana = p.mana;
            this.ownMaxMana = p.ownMaxMana;
            this.enemyMaxMana = p.enemyMaxMana;
            addMinionsReal(p.ownMinions, ownMinions);
            addMinionsReal(p.enemyMinions, enemyMinions);
            addCardsReal(p.owncards);
            this.enemyHeroHp = p.enemyHeroHp;
            this.ownHeroName = p.ownHeroName;
            this.enemyHeroName = p.enemyHeroName;
            this.ownHeroHp = p.ownHeroHp;
            this.playactions.AddRange(p.playactions);
            this.complete = false;
            this.ownHeroReady = p.ownHeroReady;
            this.enemyHeroReady = p.enemyHeroReady;
            this.ownHeroNumAttackThisTurn = p.ownHeroNumAttackThisTurn;
            this.enemyHeroNumAttackThisTurn = p.enemyHeroNumAttackThisTurn;
            this.ownHeroWindfury = p.ownHeroWindfury;

            this.attackFaceHP = p.attackFaceHP;

            this.heroImmune = p.heroImmune;
            this.enemyHeroImmune = p.enemyHeroImmune;

            this.ownheroAngr = p.ownheroAngr;
            this.enemyheroAngr = p.enemyheroAngr;
            this.ownHeroFrozen = p.ownHeroFrozen;
            this.enemyHeroFrozen = p.enemyHeroFrozen;
            this.heroImmuneWhileAttacking = p.heroImmuneWhileAttacking;
            this.enemyheroImmuneWhileAttacking = p.enemyheroImmuneWhileAttacking;
            this.owncarddraw = p.owncarddraw;
            this.ownHeroDefence = p.ownHeroDefence;
            this.enemyWeaponAttack = p.enemyWeaponAttack;
            this.enemyWeaponDurability = p.enemyWeaponDurability;
            this.enemyWeaponName = p.enemyWeaponName;
            this.enemycarddraw = p.enemycarddraw;
            this.enemyAnzCards = p.enemyAnzCards;
            this.enemyHeroDefence = p.enemyHeroDefence;
            this.ownWeaponDurability = p.ownWeaponDurability;
            this.ownWeaponAttack = p.ownWeaponAttack;
            this.ownWeaponName = p.ownWeaponName;

            this.lostDamage = p.lostDamage;
            this.lostWeaponDamage = p.lostWeaponDamage;
            this.lostHeal = p.lostHeal;

            this.ownAbilityReady = p.ownAbilityReady;
            this.enemyAbilityReady = p.enemyAbilityReady;
            this.ownHeroAblility = p.ownHeroAblility;
            this.enemyHeroAblility = p.enemyHeroAblility;
            this.doublepriest = 0;
            this.spellpower = 0;
            this.mobsplayedThisTurn = p.mobsplayedThisTurn;
            this.startedWithMobsPlayedThisTurn = p.startedWithMobsPlayedThisTurn;
            this.cardsPlayedThisTurn = p.cardsPlayedThisTurn;
            this.ueberladung = p.ueberladung;

            this.ownDeckSize = p.ownDeckSize;
            this.enemyDeckSize = p.enemyDeckSize;
            this.ownHeroFatigue = p.ownHeroFatigue;
            this.enemyHeroFatigue = p.enemyHeroFatigue;

            //need the following for manacost-calculation
            this.ownHeroHpStarted = p.ownHeroHpStarted;
            this.enemyHeroHp = p.enemyHeroHp;
            this.ownWeaponAttackStarted = p.ownWeaponAttackStarted;
            this.ownCardsCountStarted = p.ownCardsCountStarted;
            this.ownMobsCountStarted = p.ownMobsCountStarted;

            this.startedWithWinzigebeschwoererin = p.startedWithWinzigebeschwoererin;
            this.playedmagierinderkirintor = p.playedmagierinderkirintor;

            this.startedWithZauberlehrling = p.startedWithZauberlehrling;
            this.startedWithWinzigebeschwoererin = p.startedWithWinzigebeschwoererin;
            this.startedWithManagespenst = p.startedWithManagespenst;
            this.startedWithsoeldnerDerVenture = p.startedWithsoeldnerDerVenture;
            this.startedWithbeschwoerungsportal = p.startedWithbeschwoerungsportal;

            this.ownBaronRivendare = false;
            this.enemyBaronRivendare = false;

            this.zauberlehrling = 0;
            this.winzigebeschwoererin = 0;
            this.managespenst = 0;
            this.soeldnerDerVenture = 0;
            foreach (Minion m in this.ownMinions)
            {
                if (m.silenced) continue;

                if (m.handcard.card.specialMin == CardDB.specialMinions.prophetvelen) this.doublepriest++;
                spellpower = spellpower + m.handcard.card.spellpowervalue;
                if (m.handcard.card.specialMin == CardDB.specialMinions.auchenaisoulpriest) this.auchenaiseelenpriesterin = true;
                if (m.handcard.card.specialMin == CardDB.specialMinions.pintsizedsummoner) this.winzigebeschwoererin++;
                if (m.handcard.card.specialMin == CardDB.specialMinions.sorcerersapprentice) this.zauberlehrling++;
                if (m.handcard.card.specialMin == CardDB.specialMinions.manawraith) this.managespenst++;
                if (m.handcard.card.specialMin == CardDB.specialMinions.venturecomercenary) this.soeldnerDerVenture++;
                if (m.handcard.card.specialMin == CardDB.specialMinions.summoningportal) this.beschwoerungsportal++;
                if (m.handcard.card.specialMin == CardDB.specialMinions.baronrivendare)
                {
                    this.ownBaronRivendare = true;
                }

            }

            foreach (Minion m in this.enemyMinions)
            {
                if (m.silenced) continue;

                if (m.handcard.card.specialMin == CardDB.specialMinions.manawraith) this.managespenst++;
                if (m.handcard.card.specialMin == CardDB.specialMinions.baronrivendare)
                {
                    this.enemyBaronRivendare = true;
                }
            }
        }
示例#10
0
        public Playfield()
        {
            //this.simulateEnemyTurn = Ai.Instance.simulateEnemyTurn;
            this.ownController = Hrtprozis.Instance.getOwnController();
            this.ownHeroEntity = Hrtprozis.Instance.ownHeroEntity;
            this.enemyHeroEntity = Hrtprozis.Instance.enemyHeroEntitiy;
            this.mana = Hrtprozis.Instance.currentMana;
            this.ownMaxMana = Hrtprozis.Instance.ownMaxMana;
            this.enemyMaxMana = Hrtprozis.Instance.enemyMaxMana;
            this.evaluatePenality = 0;
            this.ownSecretsIDList = Hrtprozis.Instance.ownSecretList;
            this.enemySecretCount = Hrtprozis.Instance.enemySecretCount;

            this.heroImmune = Hrtprozis.Instance.heroImmune;
            this.enemyHeroImmune = Hrtprozis.Instance.enemyHeroImmune;

            this.attackFaceHP = Hrtprozis.Instance.attackFaceHp;

            addMinionsReal(Hrtprozis.Instance.ownMinions, ownMinions);
            addMinionsReal(Hrtprozis.Instance.enemyMinions, enemyMinions);
            addCardsReal(Handmanager.Instance.handCards);
            this.enemyHeroHp = Hrtprozis.Instance.enemyHp;
            this.ownHeroName = Hrtprozis.Instance.heroname;
            this.enemyHeroName = Hrtprozis.Instance.enemyHeroname;
            this.ownHeroHp = Hrtprozis.Instance.heroHp;
            this.complete = false;
            this.ownHeroReady = Hrtprozis.Instance.ownheroisread;
            this.ownHeroWindfury = Hrtprozis.Instance.ownHeroWindfury;
            this.ownHeroNumAttackThisTurn = Hrtprozis.Instance.ownHeroNumAttacksThisTurn;

            this.ownHeroFrozen = Hrtprozis.Instance.herofrozen;
            this.enemyHeroFrozen = Hrtprozis.Instance.enemyfrozen;
            this.ownheroAngr = Hrtprozis.Instance.heroAtk;
            this.heroImmuneWhileAttacking = Hrtprozis.Instance.heroImmuneToDamageWhileAttacking;
            this.ownWeaponDurability = Hrtprozis.Instance.heroWeaponDurability;
            this.ownWeaponAttack = Hrtprozis.Instance.heroWeaponAttack;
            this.ownWeaponName = Hrtprozis.Instance.ownHeroWeapon;
            this.owncarddraw = 0;
            this.ownHeroDefence = Hrtprozis.Instance.heroDefence;
            this.enemyHeroDefence = Hrtprozis.Instance.enemyDefence;
            this.enemyWeaponAttack = Hrtprozis.Instance.enemyWeaponAttack;//dont know jet
            this.enemyWeaponName = Hrtprozis.Instance.enemyHeroWeapon;
            this.enemyWeaponDurability = Hrtprozis.Instance.enemyWeaponDurability;
            this.enemycarddraw = 0;
            this.enemyAnzCards = Handmanager.Instance.enemyAnzCards;
            this.ownAbilityReady = Hrtprozis.Instance.ownAbilityisReady;
            this.ownHeroAblility = Hrtprozis.Instance.heroAbility;
            this.enemyHeroAblility = Hrtprozis.Instance.enemyAbility;
            this.doublepriest = 0;
            this.spellpower = 0;
            this.mobsplayedThisTurn = Hrtprozis.Instance.numMinionsPlayedThisTurn;
            this.startedWithMobsPlayedThisTurn = Hrtprozis.Instance.numMinionsPlayedThisTurn;// only change mobsplayedthisturm
            this.cardsPlayedThisTurn = Hrtprozis.Instance.cardsPlayedThisTurn;
            this.ueberladung = Hrtprozis.Instance.ueberladung;

            this.ownHeroFatigue = Hrtprozis.Instance.ownHeroFatigue;
            this.enemyHeroFatigue = Hrtprozis.Instance.enemyHeroFatigue;
            this.ownDeckSize = Hrtprozis.Instance.ownDeckSize;
            this.enemyDeckSize = Hrtprozis.Instance.enemyDeckSize;

            //need the following for manacost-calculation
            this.ownHeroHpStarted = this.ownHeroHp;
            this.enemyHeroHpStarted = this.enemyHeroHp;
            this.ownWeaponAttackStarted = this.ownWeaponAttack;
            this.ownCardsCountStarted = this.owncards.Count;
            this.ownMobsCountStarted = this.ownMinions.Count + this.enemyMinions.Count;

            this.playedmagierinderkirintor = false;
            this.playedPreparation = false;

            this.zauberlehrling = 0;
            this.winzigebeschwoererin = 0;
            this.managespenst = 0;
            this.soeldnerDerVenture = 0;
            this.beschwoerungsportal = 0;

            this.startedWithbeschwoerungsportal = 0;
            this.startedWithManagespenst = 0;
            this.startedWithWinzigebeschwoererin = 0;
            this.startedWithZauberlehrling = 0;
            this.startedWithsoeldnerDerVenture = 0;

            this.ownBaronRivendare = false;
            this.enemyBaronRivendare = false;

            foreach (Minion m in this.ownMinions)
            {
                if (m.silenced) continue;

                if (m.name == "prophetvelen") this.doublepriest++;
                spellpower = spellpower + m.handcard.card.spellpowervalue;
                if (m.name == "auchenaisoulpriest") this.auchenaiseelenpriesterin = true;

                if (m.name == "pint-sizedsummoner")
                {
                    this.winzigebeschwoererin++;
                    this.startedWithWinzigebeschwoererin++;
                }
                if (m.name == "sorcerersapprentice")
                {
                    this.zauberlehrling++;
                    this.startedWithZauberlehrling++;
                }
                if (m.name == "manawraith")
                {
                    this.managespenst++;
                    this.startedWithManagespenst++;
                }
                if (m.name == "venturecomercenary")
                {
                    this.soeldnerDerVenture++;
                    this.startedWithsoeldnerDerVenture++;
                }
                if (m.name == "summoningportal")
                {
                    this.beschwoerungsportal++;
                    this.startedWithbeschwoerungsportal++;
                }

                if (m.handcard.card.specialMin == CardDB.specialMinions.baronrivendare)
                {
                    this.ownBaronRivendare = true;
                }

                foreach (Enchantment e in m.enchantments)// only at first init needed, after that its copied
                {
                    if (e.CARDID == "NEW1_036e" || e.CARDID == "NEW1_036e2") m.cantLowerHPbelowONE = true;
                }
            }

            foreach (Minion m in this.enemyMinions)
            {
                if (m.silenced) continue;
                if (m.name == "manawraith")
                {
                    this.managespenst++;
                    this.startedWithManagespenst++;
                }
                if (m.handcard.card.specialMin == CardDB.specialMinions.baronrivendare)
                {
                    this.enemyBaronRivendare = true;
                }
            }
        }
示例#11
0
        private void getHerostuff()
        {
            HRPlayer ownPlayer = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero = ownPlayer.GetHero();
            HREntity enemyhero = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);//ownPlayer.GetRealTimeTempMana();
            Helpfunctions.Instance.logg("#######################################################################");
            Helpfunctions.Instance.logg("#######################################################################");
            Helpfunctions.Instance.logg("start calculations, current time: " + DateTime.Now.ToString("HH:mm:ss") + " V" + this.versionnumber);
            Helpfunctions.Instance.logg("#######################################################################");
            Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana);
            Helpfunctions.Instance.logg("own secretsCount: " + ownPlayer.GetSecretDefinitions().Count);
            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            Helpfunctions.Instance.logg("enemy secretsCount: " + enemySecretCount);
            this.ownSecretList = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon = "";
            this.heroWeaponAttack = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();
            //this.ownDecksize = HRCard.GetCards(ownPlayer, HRCardZone.DECK).Count;
            //this.enemyDecksize = HRCard.GetCards(enemyPlayer, HRCardZone.DECK).Count;

            this.heroImmune = ownhero.IsImmune();
            this.enemyHeroImmune = enemyhero.IsImmune();

            this.enemyHeroWeapon = "";
            this.enemyWeaponAttack = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name;
                this.enemyWeaponAttack = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();

            }

            //own hero stuff###########################
            this.heroAtk = ownhero.GetATK();
            this.heroHp = ownhero.GetHealth() - ownhero.GetDamage();
            this.heroDefence = ownhero.GetArmor();
            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());
            bool exausted = false;
            exausted = ownhero.IsExhausted();
            this.ownheroisread = true;

            this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false;
            this.herofrozen = ownhero.IsFrozen();
            this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            this.heroHasWindfury = ownhero.HasWindfury();
            //int numberofattacks = ownhero.GetNumAttacksThisTurn();

            //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);

            if (exausted == true)
            {
                this.ownheroisread = false;
            }
            if (exausted == false && this.heroAtk == 0)
            {
                this.ownheroisread = false;
            }
            if (herofrozen) ownheroisread = false;

            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name;
                this.heroWeaponAttack = weapon.GetATK();
                this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                this.heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    this.heroImmuneToDamageWhileAttacking = true;
                }

                //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);

            }

            //enemy hero stuff###############################################################
            this.enemyAtk = enemyhero.GetATK();

            this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();

            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            this.enemyDefence = enemyhero.GetArmor();

            this.enemyfrozen = enemyhero.IsFrozen();

            //own hero ablity stuff###########################################################

            this.heroAbility = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId());
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready

            this.enemyAbility = CardDB.Instance.getCardDataFromID(enemyhero.GetHeroPower().GetCardId());
        }
示例#12
0
        private void drawACard(string ss)
        {
            string s = ss;
            if (s == "") s = "unknown";
            if (s == "enemycard") s = "unknown"; // NO PENALITY FOR DRAWING TO MUCH CARDS

            if (this.owncards.Count >= 10) return; // cant hold more than 10 cards
            if (s == "unknown")
            {
                CardDB.Card plchldr = new CardDB.Card();
                plchldr.name = "unknown";
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = plchldr;
                hc.position = this.owncards.Count + 1;
                hc.manacost = 1000;
                this.owncards.Add(hc);
            }
            else
            {
                CardDB.Card c = CardDB.Instance.getCardData(s);
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = c;
                hc.position = this.owncards.Count + 1;
                hc.manacost = c.calculateManaCost(this);
                this.owncards.Add(hc);
            }
        }
示例#13
0
        private void getHerostuff()
        {
            Dictionary<int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero = ownPlayer.GetHero();
            HREntity enemyhero = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            
            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            //count enemy secrets
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) enemySecretCount++;
            }
            

            this.ownSecretList = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon = "";
            this.heroWeaponAttack = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) ownDecksize++;
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) enemyDecksize++;
            }

            this.heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;
            this.enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon = "";
            this.enemyWeaponAttack = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();

            }


            //own hero stuff###########################
            this.heroAtk = ownhero.GetATK();
            this.heroHp = ownhero.GetHealth() - ownhero.GetDamage();
            this.heroDefence = ownhero.GetArmor();
            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());
            bool exausted = false;
            exausted = ownhero.IsExhausted();
            this.ownheroisread = true;

            this.heroImmuneToDamageWhileAttacking = false;
            this.herofrozen = ownhero.IsFrozen();
            this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            this.heroHasWindfury = ownhero.HasWindfury();
            //int numberofattacks = ownhero.GetNumAttacksThisTurn();

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack = weapon.GetATK();
                this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                this.heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    this.heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    this.heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);

            }
            if(exausted) this.ownheroisread = false;

            if (this.heroNumAttacksThisTurn ==  1 && this.heroHasWindfury )
            {
                this.ownheroisread = true;
            }
            if (exausted == false && this.heroAtk == 0)
            {
                this.ownheroisread = false;
            }
            if (herofrozen) ownheroisread = false;


            //enemy hero stuff###############################################################
            this.enemyAtk = enemyhero.GetATK();

            this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();

            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            this.enemyDefence = enemyhero.GetArmor();

            this.enemyfrozen = enemyhero.IsFrozen();






            //own hero ablity stuff###########################################################

            this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready

            this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));



        }
示例#14
0
        private void getHerostuff()
        {
            List<HSCard> allcards = TritonHs.GetAllCards();

            HSCard ownHeroCard = TritonHs.OurHero;
            HSCard enemHeroCard = TritonHs.EnemyHero;
            int ownheroentity = TritonHs.OurHero.EntityId;
            int enemyheroentity = TritonHs.EnemyHero.EntityId;
            foreach (HSCard ent in allcards)
            {
                if (ent.EntityId == enemyheroentity)
                {
                    enemHeroCard = ent;
                }
                if (ent.EntityId == ownheroentity)
                {
                    ownHeroCard = ent;
                }
            }

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana = TritonHs.CurrentMana;
            this.ownMaxMana = TritonHs.Resources;
            this.enemyMaxMana = ownMaxMana;

            //count own secrets
            ownSecretList = new List<string>(); // the CARDIDS of the secrets
            enemySecretCount = 0;
            //count enemy secrets:
            enemySecretList.Clear();
            foreach (HSCard ent in allcards)
            {
                if (ent.IsSecret && ent.ControllerId != ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 7)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(GAME_TAG.ENTITY_ID));

                }
                if (ent.IsSecret && ent.ControllerId == ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 7)
                {
                    ownSecretList.Add(ent.Id);

                }
            }


            int ourSecretsCount = ownSecretList.Count;

            numMinionsPlayedThisTurn = TritonHs.NumMinionsPlayedThisTurn;
            cardsPlayedThisTurn = TritonHs.NumCardsPlayedThisTurn;
            

            //get weapon stuff
            this.ownHeroWeapon = "";
            this.heroWeaponAttack = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue = ownHeroCard.GetTag(GAME_TAG.FATIGUE);
            this.enemyHeroFatigue = enemHeroCard.GetTag(GAME_TAG.FATIGUE);

            this.ownDecksize = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HSCard ent in allcards)
            {
                if (ent.ControllerId == ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 2) ownDecksize++;
                if (ent.ControllerId != ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 2) enemyDecksize++;
            }

            //own hero stuff###########################
            int heroAtk = ownHeroCard.GetTag(GAME_TAG.ATK);
            int heroHp = ownHeroCard.GetTag(GAME_TAG.HEALTH) - ownHeroCard.GetTag(GAME_TAG.DAMAGE);
            int heroDefence = ownHeroCard.GetTag(GAME_TAG.ARMOR);
            this.heroname = Hrtprozis.Instance.heroIDtoName(TritonHs.OurHero.Id);

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen = (ownHeroCard.GetTag(GAME_TAG.FROZEN) == 0) ? false : true;
            int heroNumAttacksThisTurn = ownHeroCard.GetTag(GAME_TAG.NUM_ATTACKS_THIS_TURN);
            bool heroHasWindfury = (ownHeroCard.GetTag(GAME_TAG.WINDFURY) == 0) ? false : true;
            bool heroImmune = (ownHeroCard.GetTag(GAME_TAG.CANT_BE_DAMAGED) == 0) ? false : true;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (TritonHs.DoWeHaveWeapon)
            {
                HSCard weapon = TritonHs.OurWeaponCard;
                ownHeroWeapon =
                    CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.Id)).name.ToString();
                heroWeaponAttack = weapon.GetTag(GAME_TAG.ATK);
                heroWeaponDurability = weapon.GetTag(GAME_TAG.DURABILITY) - weapon.GetTag(GAME_TAG.DAMAGE);
                    //weapon.GetDurability();
                if (ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(TritonHs.EnemyHero.Id);

            int enemyAtk = enemHeroCard.GetTag(GAME_TAG.ATK); //lol should be zero :D
            int enemyHp = enemHeroCard.GetTag(GAME_TAG.HEALTH) - enemHeroCard.GetTag(GAME_TAG.DAMAGE);
            int enemyDefence = enemHeroCard.GetTag(GAME_TAG.ARMOR);
            bool enemyfrozen = (enemHeroCard.GetTag(GAME_TAG.FROZEN) == 0) ? false : true;
            bool enemyHeroImmune = (enemHeroCard.GetTag(GAME_TAG.CANT_BE_DAMAGED) == 0) ? false : true;

            this.enemyHeroWeapon = "";
            this.enemyWeaponAttack = 0;
            this.enemyWeaponDurability = 0;
            if (TritonHs.DoesEnemyHasWeapon)
            {
                HSCard weapon = TritonHs.EnemyWeaponCard;
                enemyHeroWeapon =
                    CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.Id)).name.ToString();
                enemyWeaponAttack = weapon.GetTag(GAME_TAG.ATK);
                enemyWeaponDurability = weapon.GetTag(GAME_TAG.DURABILITY) - weapon.GetTag(GAME_TAG.DAMAGE);
            }


            //own hero ablity stuff###########################################################

            this.heroAbility =
                CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(TritonHs.OurHeroPowerCard.Id));
            this.ownAbilityisReady = (TritonHs.OurHeroPowerCard.GetTag(GAME_TAG.EXHAUSTED) == 0) ? true : false;
            this.enemyAbility =
                CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(TritonHs.OurHeroPowerCard.Id));
            int ownHeroAbilityEntity = TritonHs.OurHeroPowerCard.EntityId;

            //NEW......................................
            //its not the ourHeropowerCard... its our player! (entityid = 2 or 3)
            this.heroPowerUsesThisTurn = TritonHs.OurPlayer.GetTag(GAME_TAG.HEROPOWER_ACTIVATIONS_THIS_TURN);
            this.ownHeroPowerUsesThisGame = TritonHs.OurPlayer.GetTag(GAME_TAG.NUM_TIMES_HERO_POWER_USED_THIS_GAME);
            this.enemyHeroPowerUsesThisGame = TritonHs.EnemyPlayer.GetTag(GAME_TAG.NUM_TIMES_HERO_POWER_USED_THIS_GAME);
            //............................................

            foreach (HSCard ent in allcards)
            {
                if (ent.EntityId != ownHeroAbilityEntity && ent.GetTag(GAME_TAG.CARDTYPE) == 10)
                {
                    enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ent.Id));
                    break;
                }
            }

            //generate Heros
            this.ownHero = new Minion();
            this.enemyHero = new Minion();
            this.ownHero.isHero = true;
            this.enemyHero.isHero = true;
            this.ownHero.own = true;
            this.enemyHero.own = false;
            this.ownHero.maxHp = ownHeroCard.GetTag(GAME_TAG.HEALTH);
            this.enemyHero.maxHp = enemHeroCard.GetTag(GAME_TAG.HEALTH);
            this.ownHero.entitiyID = ownHeroCard.EntityId;
            this.enemyHero.entitiyID = enemHeroCard.EntityId;

            this.ownHero.Angr = heroAtk;
            this.ownHero.Hp = heroHp;
            this.ownHero.armor = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury = heroHasWindfury;

            this.enemyHero.Angr = enemyAtk;
            this.enemyHero.Hp = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List<miniEnch> miniEnchlist = new List<miniEnch>();
            foreach (HSCard ent in allcards)
            {
                if (ent.GetTag(GAME_TAG.ATTACHED) == this.ownHero.entitiyID && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    int controler = ent.GetTag(GAME_TAG.CONTROLLER);
                    int creator = ent.GetTag(GAME_TAG.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }

            }

            this.ownHero.loadEnchantments(miniEnchlist, ownHeroCard.GetTag(GAME_TAG.CONTROLLER));


            ueberladung = TritonHs.RecallOwed;//was at the start, but copied it over here :D , its german for overload :D
            //Reading new values:###################################################################################################
            //ToDo:
            this.numberMinionsDiedThisTurn = 0;// GameTag.NUM_MINIONS_KILLED_THIS_TURN;

            //this should work (hope i didnt oversee a value :D)
            //THIS IS WRONG CHANGE THIS (should be the ownPLAYER and enemyPLAYER
            this.ownCurrentOverload = ownHeroCard.GetTag(GAME_TAG.RECALL);
            this.enemyOverload = enemHeroCard.GetTag(GAME_TAG.RECALL_OWED);
            
            //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff)
            // hope this works, dont own these cards to test where its attached
            int owncontrollerblubb = ownHeroCard.GetTag(GAME_TAG.CONTROLLER)+1; // controller = 1 or 2, but entity with 1 is the board -> +1
            int enemycontrollerblubb = enemHeroCard.GetTag(GAME_TAG.CONTROLLER) + 1;// controller = 1 or 2, but entity with 1 is the board -> +1
            foreach (HSCard ent in allcards)
            {
                if (ent.GetTag(GAME_TAG.ATTACHED) == owncontrollerblubb && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    if (id == CardDB.cardIDEnum.NEW1_029t) this.enemyMillhouse++;//CHANGED!!!!
                    if (id == CardDB.cardIDEnum.FP1_030e) this.enemyLoathebs++; //CHANGED!!!!
                    if (id == CardDB.cardIDEnum.BRM_018e) this.ownDragonConsort++;
                    if (id == CardDB.cardIDEnum.EX1_612o) this.ownKirintor++;
                    if (id == CardDB.cardIDEnum.EX1_145o) this.ownPrepa++;
                    if (id == CardDB.cardIDEnum.AT_061e) this.lockandload++;
                    if (id == CardDB.cardIDEnum.AT_086e) this.enemysabo++;
                    if (id == CardDB.cardIDEnum.AT_115e) this.ownFenciCoaches++;
                }

                if (ent.GetTag(GAME_TAG.ATTACHED) == enemycontrollerblubb && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    if (id == CardDB.cardIDEnum.NEW1_029t) this.ownMillhouse++; //CHANGED!!!! (enemy has the buff-> we played millhouse)
                    if (id == CardDB.cardIDEnum.FP1_030e) this.ownLoathebs++; //CHANGED!!!!
                    if (id == CardDB.cardIDEnum.BRM_018e) this.enemyDragonConsort++;
                    // not needef for enemy, because its lasting only for his turn
                    //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++;
                    //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++;
                    if (id == CardDB.cardIDEnum.AT_086e) this.ownsabo++;
                }

            }
            
            //TODO test Bolvar Fordragon but it will be on his card :D
            //Reading new values end################################


            miniEnchlist.Clear();

            foreach (HSCard ent in allcards)
            {
                if (ent.GetTag(GAME_TAG.ATTACHED) == this.enemyHero.entitiyID && ent.GetTag(GAME_TAG.ZONE) == 1)
                    //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    int controler = ent.GetTag(GAME_TAG.CONTROLLER);
                    int creator = ent.GetTag(GAME_TAG.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }

            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemHeroCard.GetTag(GAME_TAG.CONTROLLER));
            //fastmode weapon correction:
            if (this.ownHero.Angr < this.heroWeaponAttack) this.ownHero.Angr = this.heroWeaponAttack;
            if (this.enemyHero.Angr < this.enemyWeaponAttack) this.enemyHero.Angr = this.enemyWeaponAttack;
        }
示例#15
0
 public Handcard(CardDB.Card c )
 {
     this.position = 0;
     this.entity = -1;
     this.card = c;
 }
示例#16
0
        private void doBattleCryWithoutTargeting(Minion c, int position, bool own, int choice)
        {
            //only nontargetable battlecrys!

            //druid choices

            //urtum des krieges:
            if (c.name == "urtumdeskrieges")
            {
                if (choice == 1)
                {
                    minionGetBuffed(c, 5, 0, true);
                }
                if (choice == 2)
                {
                    minionGetBuffed(c, 0, 5, true);
                    c.taunt = true;
                }
            }

            if (c.name == "urtumderlehren")
            {
                if (choice == 1)
                {
                    this.owncarddraw += 2;
                    this.drawACard("");
                    this.drawACard("");
                }

            }

            if (c.name == "druidederklaue")
            {
                if (choice == 1)
                {
                    minionGetCharge(c);
                }
                if (choice == 2)
                {
                    minionGetBuffed(c, 0, 2, true);
                    c.taunt = true;
                }
            }

            if (c.name == "cenarius")
            {
                if (choice == 1)
                {
                    foreach (Minion m in this.ownMinions)
                    {
                        minionGetBuffed(m, 2, 2, true);
                    }
                }
                //choice 2 = spawn 2 kids
            }

            //normal ones

            if (c.name == "gedankenkontrolleur")
            {
                if (this.enemyMinions.Count >= 4)
                {
                    List<Minion> temp = new List<Minion>();

                    List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                    temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr));//we take the weekest

                    temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                    Minion target = new Minion();
                    target = temp[0];
                    if (target.taunt && !temp[1].taunt) target = temp[1];
                    minionGetControlled(target, true, false);

                }
            }

            if (c.name == "teufelswache")
            {
                this.ownMaxMana--;
            }
            if (c.name == "arkangolem")
            {
                this.enemyMaxMana++;
            }

            if (c.name == "edwinvancleef" && this.cardsPlayedThisTurn >= 1)
            {
                minionGetBuffed(c, this.cardsPlayedThisTurn * 2, this.cardsPlayedThisTurn * 2, own);
            }

            if (c.name == "verdammniswache")
            {
                this.owncarddraw -= Math.Min(2, this.owncards.Count);
                this.owncards.RemoveRange(0, Math.Min(2, this.owncards.Count));
            }

            if (c.name == "sukkubus")
            {
                this.owncarddraw -= Math.Min(1, this.owncards.Count);
                this.owncards.RemoveRange(0, Math.Min(1, this.owncards.Count));
            }

            if (c.name == "lordjaraxxus")
            {
                this.ownHeroAblility = CardDB.Instance.getCardDataFromID("EX1_tk33");
                this.ownHeroName = "lordjaraxxus";
                this.ownHeroHp = c.Hp;
            }

            if (c.name == "flammenwichtel")
            {
                attackOrHealHero(3, own);
            }
            if (c.name == "grubenlord")
            {
                attackOrHealHero(5, own);
            }

            if (c.name == "schreckenderleere")
            {
                List<Minion> temp = new List<Minion>();
                if (own)
                {
                    temp.AddRange(this.ownMinions);
                }
                else
                {
                    temp.AddRange(this.enemyMinions);
                }

                int angr = 0;
                int hp = 0;
                foreach (Minion m in temp)
                {
                    if (m.id == position + 1 || m.id == position - 1)
                    {
                        angr += m.Angr;
                        hp += m.Hp;
                    }
                }
                foreach (Minion m in temp)
                {
                    if (m.id == position + 1 || m.id == position - 1)
                    {
                        minionGetDestroyed(m, own);
                    }
                }
                minionGetBuffed(c, angr, hp, own);

            }

            if (c.name == "frostwolfkriegsfuerst")
            {
                minionGetBuffed(c, this.ownMinions.Count, this.ownMinions.Count, own);
            }
            if (c.name == "blutsegelraeuberin")
            {
                c.Angr += this.ownWeaponAttack;
            }

            if (c.name == "suedmeerdeckmatrose" && this.ownWeaponDurability >= 1)
            {
                minionGetCharge(c);
            }



            if (c.name == "blutritter")
            {
                int shilds = 0;
                foreach (Minion m in this.ownMinions)
                {
                    if (m.divineshild)
                    {
                        m.divineshild = false;
                        shilds++;
                    }
                }
                foreach (Minion m in this.enemyMinions)
                {
                    if (m.divineshild)
                    {
                        m.divineshild = false;
                        shilds++;
                    }
                }
                minionGetBuffed(c, 3 * shilds, 3 * shilds, own);

            }

            if (c.name == "koenigmukla")
            {
                this.enemycarddraw += 2;
            }

            if (c.name == "tiefenlichtorakel")
            {
                this.enemycarddraw += 2;
                this.owncarddraw += 2;
                drawACard("unknown");
                drawACard("unknown");
            }

            if (c.name == "arathiwaffenschmiedin")
            {
                CardDB.Card wcard = CardDB.Instance.getCardData("streitaxt");
                this.equipWeapon(wcard);
                

            }
            if (c.name == "blutsegelkorsar")
            {
                this.lowerWeaponDurability(1, false);
            }

            if (c.name == "saeurehaltigerschlamm")
            {
                this.lowerWeaponDurability(1000, false);
            }
            if (c.name == "ingenieurslehrling")
            {
                this.owncarddraw++;
                drawACard("unknown");
            }
            if (c.name == "gnomischeerfinderin")
            {
                this.owncarddraw++;
                drawACard("unknown");
            }

            if (c.name == "dunkelschuppenheilerin")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {

                    minionGetDamagedOrHealed(m, 0, 2, true);

                }
                attackOrHealHero(-2, true);
            }
            if (c.name == "nachtklinge")
            {
                attackOrHealHero(3, !own);
            }

            if (c.name == "zwielichtdrache")
            {
                minionGetBuffed(c, 0, this.owncards.Count, true);
            }

            if (c.name == "azurblauerdrache")
            {
                this.owncarddraw++;
                drawACard("unknown");
            }

            if (c.name == "harrisonjones")
            {
                this.enemyWeaponAttack = 0;
                this.owncarddraw += enemyWeaponDurability;
                for (int i = 0; i < enemyWeaponDurability; i++)
                {
                    drawACard("unknown");
                }
                this.enemyWeaponDurability = 0;
            }

            if (c.name == "waechterderkoenige")
            {
                attackOrHealHero(-6, true);
            }

            if (c.name == "kapitaengruenhaut")
            {
                if (this.ownWeaponName != "")
                {
                    this.ownheroAngr += 1;
                    this.ownWeaponAttack++;
                    this.ownWeaponDurability++;
                }
            }

            if (c.name == "priesteringvonelune")
            {
                attackOrHealHero(-4, true);
            }
            if (c.name == "verletzterklingenmeister")
            {
                minionGetDamagedOrHealed(c, 4, 0, true);
            }

            if (c.name == "schreckenshoellenbestie")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    minionGetDamagedOrHealed(m, 1, 0, true);
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion m in temp)
                {
                    minionGetDamagedOrHealed(m, 1, 0, false);
                }
                attackOrHealHero(1, false);
                attackOrHealHero(1, true);
            }

            if (c.name == "tundranashorn")
            {
                minionGetCharge(c);
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.card.race == TAG_RACE.PET)
                    {
                        minionGetCharge(m);
                    }
                }
            }

            if (c.name == "panischerkodo")
            {
                List<Minion> temp = new List<Minion>();
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest
                temp.AddRange(temp2);
                foreach (Minion enemy in temp)
                {
                    if (enemy.Angr <= 2)
                    {
                        minionGetDestroyed(enemy, false);
                        break;
                    }
                }
            }

            if (c.name == "sonnenzornbeschuetzerin")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.id == position - 1 || m.id == position + 1)
                    {
                        m.taunt = true;
                    }
                }
            }

            if (c.name == "uraltermagier")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.id == position - 1 || m.id == position + 1)
                    {
                        m.card.spellpowervalue++;
                    }
                }
            }

            if (c.name == "verteidigervonargus")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.id == position - 1 || m.id == position + 1)
                    {
                        Enchantment e = CardDB.getEnchantmentFromCardID("EX1_093e");
                        e.creator = c.entitiyID;
                        e.controllerOfCreator = this.ownController;
                        addEffectToMinionNoDoubles(m, e, own);
                    }
                }
            }

            if (c.name == "tiefenlichtseher")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.card.race == TAG_RACE.MURLOC)
                    {
                        minionGetBuffed(m, 0, 2, true);
                    }
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.card.race == TAG_RACE.MURLOC)
                    {
                        minionGetBuffed(m, 0, 2, false);
                    }
                }
            }

            if (c.name == "todesschwinge")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, true);
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, false);
                }
                this.owncards.Clear();

            }

            if (c.name == "papageideskapitaens")
            {
                this.owncarddraw++;
                this.drawACard("");

            }



        }
示例#17
0
 public void updateEnemyHero(string weapon, int watt, int wdur, int heroatt, int herohp, int herodef, string heron, bool frozen, CardDB.Card eab, bool ehisim)
 {
     this.enemyHeroWeapon = weapon;
     this.enemyWeaponAttack = watt;
     this.enemyWeaponDurability = wdur;
     this.enemyAtk = heroatt;
     this.enemyHp = herohp;
     this.enemyHeroname = this.heroNametoEnum(heron);
     this.enemyDefence = herodef;
     this.enemyfrozen = frozen;
     this.enemyAbility = eab;
     this.enemyHeroImmune = ehisim;
 }
示例#18
0
        public void setMinionTominion(Minion m)
        {
            //dont silence----------------------------
            this.anzGotDmg = m.anzGotDmg;
            this.gotDmgRaw = m.gotDmgRaw;
            this.GotDmgValue = m.GotDmgValue;
            this.gotInspire = m.gotInspire;
            this.isHero = m.isHero;
            this.own = m.own;
            this.canAttackNormal = m.canAttackNormal;
            this.name = m.name;
            this.cardClass = m.cardClass;
            this.synergy = m.synergy;
            this.handcard = m.handcard;//new?
            this.deathrattle2 = m.deathrattle2;
            //this.entitiyID = m.entitiyID;
            this.zonepos = m.zonepos;


            this.allreadyAttacked = m.allreadyAttacked;

            this.playedThisTurn = m.playedThisTurn;
            this.numAttacksThisTurn = m.numAttacksThisTurn;
            this.immuneWhileAttacking = m.immuneWhileAttacking;

            //---------------------------------------
            this.shadowmadnessed = m.shadowmadnessed;

            this.ancestralspirit = m.ancestralspirit;
            this.destroyOnOwnTurnStart = m.destroyOnOwnTurnStart; // depends on own!
            this.destroyOnEnemyTurnStart = m.destroyOnEnemyTurnStart; // depends on own!
            this.destroyOnOwnTurnEnd = m.destroyOnOwnTurnEnd; // depends on own!
            this.destroyOnEnemyTurnEnd = m.destroyOnEnemyTurnEnd; // depends on own!

            this.concedal = m.concedal;
            this.souloftheforest = m.souloftheforest;
            this.explorershat = m.explorershat;
            this.infest = m.infest;

            this.ownBlessingOfWisdom = m.ownBlessingOfWisdom;
            this.enemyBlessingOfWisdom = m.enemyBlessingOfWisdom;
            this.ownPowerWordGlory = m.ownPowerWordGlory;
            this.enemyPowerWordGlory = m.enemyPowerWordGlory;
            this.spellpower = m.spellpower;

            this.Hp = m.Hp;
            this.maxHp = m.maxHp;
            this.armor = m.armor;

            this.Angr = m.Angr;
            this.AdjacentAngr = m.AdjacentAngr;
            this.tempAttack = m.tempAttack;

            this.Ready = m.Ready;

            this.taunt = m.taunt;
            this.wounded = m.wounded;

            this.divineshild = m.divineshild;
            this.windfury = m.windfury;
            this.frozen = m.frozen;
            this.stealth = m.stealth;
            this.immune = m.immune;
            this.exhausted = m.exhausted;

            this.charge = m.charge;
            this.poisonous = m.poisonous;
            this.cantLowerHPbelowONE = m.cantLowerHPbelowONE;

            this.silenced = m.silenced;

            this.cantBeTargetedBySpellsOrHeroPowers = m.cantBeTargetedBySpellsOrHeroPowers;

            if (m.deathrattles != null)
            {
                this.deathrattles = new List<int>();
                foreach (int dr in m.deathrattles)
                {
                    this.deathrattles.Add(dr);
                }
            }
        }
示例#19
0
 public void updateOwnHero(string weapon, int watt, int wdur, bool heroimunewhileattack, int heroatt, int herohp, int herodef, string heron, bool heroready, bool frozen, CardDB.Card hab, bool habrdy, int numAttacksTTurn, bool windfury, bool hisim)
 {
     this.ownHeroWeapon = weapon;
     this.heroWeaponAttack = watt;
     this.heroWeaponDurability = wdur;
     this.heroImmuneToDamageWhileAttacking = heroimunewhileattack;
     this.heroAtk = heroatt;
     this.heroHp = herohp;
     this.heroDefence = herodef;
     this.heroname = this.heroNametoEnum(heron);
     this.ownheroisread = heroready;
     this.herofrozen = frozen;
     this.heroAbility = hab;
     this.ownAbilityisReady = habrdy;
     this.ownHeroWindfury = windfury;
     this.ownHeroNumAttacksThisTurn = numAttacksTTurn;
     this.heroImmune = hisim;
 }
示例#20
0
        public void becomeSilence(Playfield p)
        {
            deathrattle2 = null;
            p.minionGetOrEraseAllAreaBuffs(this, false);
            //buffs
            ancestralspirit = 0;
            destroyOnOwnTurnStart = false;
            destroyOnEnemyTurnStart = false;
            destroyOnOwnTurnEnd = false;
            destroyOnEnemyTurnEnd = false;
            concedal = false;
            souloftheforest = 0;
            explorershat = 0;
            infest = 0;
            ownBlessingOfWisdom = 0;
            enemyBlessingOfWisdom = 0;
            ownPowerWordGlory = 0;
            enemyPowerWordGlory = 0;

            cantBeTargetedBySpellsOrHeroPowers = false;

            charge = 0;
            taunt = false;
            divineshild = false;
            windfury = false;
            frozen = false;
            stealth = false;
            immune = false;
            poisonous = false;
            cantLowerHPbelowONE = false;
            if(this.deathrattles!=null) this.deathrattles.Clear();

            if (own)
            {
                p.spellpower -= spellpower;
                if (this.taunt) p.anzOwnTaunt--;
            }
            else
            {
                p.enemyspellpower -= spellpower;
                if (this.taunt) p.anzEnemyTaunt--;
            }
            spellpower = 0;

            //delete enrage (if minion is silenced the first time)
            if (wounded && handcard.card.Enrage && !silenced)
            {
                handcard.card.sim_card.onEnrageStop(p, this);
            }

            //reset attack
            Angr = handcard.card.Attack;
            tempAttack = 0;//we dont toutch the adjacent buffs!


            //reset hp and heal it
            if (maxHp < handcard.card.Health)//minion has lower maxHp as his card -> heal his hp
            {
                Hp += handcard.card.Health - maxHp; //heal minion
            }
            maxHp = handcard.card.Health;
            if (Hp > maxHp) Hp = maxHp;

            if (!silenced)//minion WAS not silenced, deactivate his aura
            {
                handcard.card.sim_card.onAuraEnds(p, this);
            }

            silenced = true;
            this.updateReadyness();
            p.minionGetOrEraseAllAreaBuffs(this, true);
            if (own)
            {
                p.tempTrigger.ownMinionsChanged = true;
            }
            else
            {
                p.tempTrigger.enemyMininsChanged = true;
            }
            if (this.shadowmadnessed)
            {
                this.shadowmadnessed = false;
                p.shadowmadnessed--;
                p.minionGetControlled(this, !own, false);
            }
        }
示例#21
0
        private void getHerostuff()
        {
            Dictionary<int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero = ownPlayer.GetHero();
            HREntity enemyhero = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            //count enemy secrets
            enemySecretList.Clear();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID));
                }
            }



            this.ownSecretList = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            

            //get weapon stuff
            this.ownHeroWeapon = "";
            this.heroWeaponAttack = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) ownDecksize++;
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) enemyDecksize++;
            }

            //own hero stuff###########################
            int heroAtk = ownhero.GetATK();
            int heroHp = ownhero.GetHealth() - ownhero.GetDamage();
            int heroDefence = ownhero.GetArmor();
            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen = ownhero.IsFrozen();
            int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            bool heroHasWindfury = ownhero.HasWindfury();
            bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack = weapon.GetATK();
                this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);

            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            int enemyAtk = enemyhero.GetATK();
            int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();
            int enemyDefence = enemyhero.GetArmor();
            bool enemyfrozen = enemyhero.IsFrozen();
            bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon = "";
            this.enemyWeaponAttack = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();

            }


            //own hero ablity stuff###########################################################

            this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
            this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));

            //generate Heros
            this.ownHero = new Minion();
            this.enemyHero = new Minion();
            this.ownHero.isHero = true;
            this.enemyHero.isHero = true;
            this.ownHero.own = true;
            this.enemyHero.own = false;
            this.ownHero.maxHp = ownhero.GetHealth();
            this.enemyHero.maxHp = enemyhero.GetHealth();
            this.ownHero.entitiyID = ownhero.GetEntityId();
            this.enemyHero.entitiyID = enemyhero.GetEntityId();

            this.ownHero.Angr = heroAtk;
            this.ownHero.Hp = heroHp;
            this.ownHero.armor = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury = heroHasWindfury;

            this.enemyHero.Angr = enemyAtk;
            this.enemyHero.Hp = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List<miniEnch> miniEnchlist = new List<miniEnch>();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }

            }

            this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER));

            ueberladung = ownhero.GetTag(HRGameTag.RECALL_OWED);//was at the start, but copied it over here :D , its german for overload :D
            //Reading new values:###################################################################################################
            //ToDo:
            this.numberMinionsDiedThisTurn = 0;// HRGameTag.NUM_MINIONS_KILLED_THIS_TURN;

            //this should work (hope i didnt oversee a value :D)
            this.ownCurrentOverload = ownhero.GetTag(HRGameTag.RECALL);
            this.enemyOverload = enemyhero.GetTag(HRGameTag.RECALL_OWED);

            //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff)
            // hope this works, dont own these cards to test where its attached
            int owncontrollerblubb = ownhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1
            int enemycontrollerblubb = enemyhero.GetTag(HRGameTag.CONTROLLER) + 1;// controller = 1 or 2, but entity with 1 is the board -> +1
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == owncontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    if (id == CardDB.cardIDEnum.NEW1_029t) this.ownMillhouse++;
                    if (id == CardDB.cardIDEnum.FP1_030e) this.ownLoathebs++;
                    if (id == CardDB.cardIDEnum.BRM_018e) this.ownDragonConsort++;
                    if (id == CardDB.cardIDEnum.EX1_612o) this.ownKirintor++;
                    if (id == CardDB.cardIDEnum.EX1_145o) this.ownPrepa++;
                }

                if (ent.GetTag(HRGameTag.ATTACHED) == enemycontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    if (id == CardDB.cardIDEnum.NEW1_029t) this.enemyMillhouse++;
                    if (id == CardDB.cardIDEnum.FP1_030e) this.enemyLoathebs++;
                    if (id == CardDB.cardIDEnum.BRM_018e) this.enemyDragonConsort++;
                    // not needef for enemy, because its lasting only for his turn
                    //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++;
                    //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++;
                }

            }

            //TODO test Bolvar Fordragon but it will be on his card :D
            //Reading new values end################################

            

            miniEnchlist.Clear();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }

            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER));
            //fastmode weapon correction:
            if (ownHero.Angr < this.heroWeaponAttack) ownHero.Angr = this.heroWeaponAttack;
            if (enemyHero.Angr < this.enemyWeaponAttack) enemyHero.Angr = this.enemyWeaponAttack;

        }
示例#22
0
 public Handcard()
 {
     card = CardDB.Instance.unknownCard;
 }
示例#23
0
        private void doBattleCryWithoutTargeting(Minion c, int position, bool own, int choice)
        {
            //only nontargetable battlecrys!

            //druid choices

            //urtum des krieges:
            if (c.name == "ancientofwar")
            {
                if (choice == 1)
                {
                    minionGetBuffed(c, 5, 0, true);
                }
                if (choice == 2)
                {
                    minionGetBuffed(c, 0, 5, true);
                    c.taunt = true;
                }
            }

            if (c.name == "ancientoflore")
            {
                if (choice == 1)
                {
                    //this.owncarddraw += 2;
                    this.drawACard("", own);
                    this.drawACard("", own);
                }

            }

            if (c.name == "druidoftheclaw")
            {
                if (choice == 1)
                {
                    minionGetCharge(c);
                }
                if (choice == 2)
                {
                    minionGetBuffed(c, 0, 2, true);
                    c.taunt = true;
                }
            }

            if (c.name == "cenarius")
            {
                if (choice == 1)
                {
                    foreach (Minion m in this.ownMinions)
                    {
                        minionGetBuffed(m, 2, 2, true);
                    }
                }
                //choice 2 = spawn 2 kids
            }

            //normal ones

            if (c.name == "mindcontroltech")
            {
                if (this.enemyMinions.Count >= 4)
                {
                    List<Minion> temp = new List<Minion>();

                    List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                    temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr));//we take the weekest

                    temp.AddRange(Helpfunctions.TakeList(temp2, 2));
                    Minion target = new Minion();
                    target = temp[0];
                    if (target.taunt && !temp[1].taunt) target = temp[1];
                    minionGetControlled(target, true, false);

                }
            }

            if (c.name == "felguard")
            {
                this.ownMaxMana--;
            }
            if (c.name == "arcanegolem")
            {
                this.enemyMaxMana++;
            }

            if (c.name == "edwinvancleef" && this.cardsPlayedThisTurn >= 1)
            {
                minionGetBuffed(c, this.cardsPlayedThisTurn * 2, this.cardsPlayedThisTurn * 2, own);
            }

            if (c.name == "doomguard")
            {
                this.owncarddraw -= Math.Min(2, this.owncards.Count);
                this.owncards.RemoveRange(0, Math.Min(2, this.owncards.Count));
            }

            if (c.name == "succubus")
            {
                this.owncarddraw -= Math.Min(1, this.owncards.Count);
                this.owncards.RemoveRange(0, Math.Min(1, this.owncards.Count));
            }

            if (c.name == "lordjaraxxus")
            {
                this.ownHeroAblility = CardDB.Instance.getCardDataFromID("EX1_tk33");
                this.ownHeroName = HeroEnum.lordjaraxxus;
                this.ownHeroHp = c.Hp;
            }

            if (c.name == "flameimp")
            {
                attackOrHealHero(3, own);
            }
            if (c.name == "pitlord")
            {
                attackOrHealHero(5, own);
            }

            if (c.name == "voidterror")
            {
                List<Minion> temp = new List<Minion>();
                if (own)
                {
                    temp.AddRange(this.ownMinions);
                }
                else
                {
                    temp.AddRange(this.enemyMinions);
                }

                int angr = 0;
                int hp = 0;
                foreach (Minion m in temp)
                {
                    if (m.id == position || m.id == position - 1)
                    {
                        angr += m.Angr;
                        hp += m.Hp;
                    }
                }
                foreach (Minion m in temp)
                {
                    if (m.id == position || m.id == position - 1)
                    {
                        minionGetDestroyed(m, own);
                    }
                }
                minionGetBuffed(c, angr, hp, own);

            }

            if (c.name == "frostwolfwarlord")
            {
                minionGetBuffed(c, this.ownMinions.Count, this.ownMinions.Count, own);
            }
            if (c.name == "bloodsailraider")
            {
                c.Angr += this.ownWeaponAttack;
            }

            if (c.name == "southseadeckhand" && this.ownWeaponDurability >= 1)
            {
                minionGetCharge(c);
            }

            if (c.name == "bloodknight")
            {
                int shilds = 0;
                foreach (Minion m in this.ownMinions)
                {
                    if (m.divineshild)
                    {
                        m.divineshild = false;
                        shilds++;
                    }
                }
                foreach (Minion m in this.enemyMinions)
                {
                    if (m.divineshild)
                    {
                        m.divineshild = false;
                        shilds++;
                    }
                }
                minionGetBuffed(c, 3 * shilds, 3 * shilds, own);

            }

            if (c.name == "kingmukla")
            {
                this.enemycarddraw += 2;
            }

            if (c.name == "coldlightoracle")
            {
                //this.enemycarddraw += 2;
                //this.owncarddraw += 2;
                this.drawACard("", true);
                this.drawACard("", true);
                this.drawACard("", false);
                this.drawACard("", false);
            }

            if (c.name == "arathiweaponsmith")
            {
                CardDB.Card wcard = CardDB.Instance.getCardData("battleaxe");
                this.equipWeapon(wcard);

            }
            if (c.name == "bloodsailcorsair")
            {
                this.lowerWeaponDurability(1, false);
            }

            if (c.name == "acidicswampooze")
            {
                this.lowerWeaponDurability(1000, false);
            }
            if (c.name == "noviceengineer")
            {
                //this.owncarddraw++;
                drawACard("",true);
            }
            if (c.name == "gnomishinventor")
            {
                //this.owncarddraw++;
                drawACard("", true);
            }

            if (c.name == "darkscalehealer")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {

                    if (this.auchenaiseelenpriesterin)
                    { minionGetDamagedOrHealed(m, 2, 0, true); }
                    else { minionGetDamagedOrHealed(m, 0, 2, true); }

                }
                if (this.auchenaiseelenpriesterin)
                { attackOrHealHero(2, true); }
                else { attackOrHealHero(-2, true); }

            }
            if (c.name == "nightblade")
            {
                attackOrHealHero(3, !own);
            }

            if (c.name == "twilightdrake")
            {
                minionGetBuffed(c, 0, this.owncards.Count, true);
            }

            if (c.name == "azuredrake")
            {
                //this.owncarddraw++;
                drawACard("", true);
            }

            if (c.name == "harrisonjones")
            {
                this.enemyWeaponAttack = 0;
                //this.owncarddraw += enemyWeaponDurability;
                for (int i = 0; i < enemyWeaponDurability; i++)
                {
                    drawACard("", true);
                }
                this.enemyWeaponDurability = 0;
            }

            if (c.name == "guardianofkings")
            {
                attackOrHealHero(-6, true);
            }

            if (c.name == "captaingreenskin")
            {
                if (this.ownWeaponName != "")
                {
                    this.ownheroAngr += 1;
                    this.ownWeaponAttack++;
                    this.ownWeaponDurability++;
                }
            }

            if (c.name == "priestessofelune")
            {
                attackOrHealHero(-4, true);
            }
            if (c.name == "injuredblademaster")
            {
                minionGetDamagedOrHealed(c, 4, 0, true);
            }

            if (c.name == "dreadinfernal")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    minionGetDamagedOrHealed(m, 1, 0, true);
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion m in temp)
                {
                    minionGetDamagedOrHealed(m, 1, 0, false);
                }
                attackOrHealHero(1, false);
                attackOrHealHero(1, true);
            }

            if (c.name == "tundrarhino")
            {
                minionGetCharge(c);
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.PET)
                    {
                        minionGetCharge(m);
                    }
                }
            }

            if (c.name == "stampedingkodo")
            {
                List<Minion> temp = new List<Minion>();
                List<Minion> temp2 = new List<Minion>(this.enemyMinions);
                temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest
                temp.AddRange(temp2);
                foreach (Minion enemy in temp)
                {
                    if (enemy.Angr <= 2)
                    {
                        minionGetDestroyed(enemy, false);
                        break;
                    }
                }
            }

            if (c.name == "sunfuryprotector")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.id == position - 1 || m.id == position)
                    {
                        m.taunt = true;
                    }
                }
            }

            if (c.name == "ancientmage")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.id == position - 1 || m.id == position )
                    {
                        m.handcard.card.spellpowervalue++;
                    }
                }
            }

            if (c.name == "defenderofargus")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if (m.id == position - 1 || m.id == position)//position and position -1 because its not placed jet
                    {
                        Enchantment e = CardDB.getEnchantmentFromCardID("EX1_093e");
                        e.creator = c.entitiyID;
                        e.controllerOfCreator = this.ownController;
                        addEffectToMinionNoDoubles(m, e, own);
                    }
                }
            }

            if (c.name == "coldlightseer")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC)
                    {
                        minionGetBuffed(m, 0, 2, true);
                    }
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC)
                    {
                        minionGetBuffed(m, 0, 2, false);
                    }
                }
            }

            if (c.name == "deathwing")
            {
                List<Minion> temp = new List<Minion>(this.ownMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, true);
                }
                temp.Clear();
                temp.AddRange(this.enemyMinions);
                foreach (Minion enemy in temp)
                {
                    minionGetDestroyed(enemy, false);
                }
                this.owncards.Clear();
                this.owncarddraw = 0;
                this.enemyAnzCards = 0;
                this.enemycarddraw = 0;

            }

            if (c.name == "captainsparrot")
            {
                //this.owncarddraw++;
                drawACard("", true);

            }
        }
示例#24
0
        public void updateOwnHero(string weapon, int watt, int wdur, string heron, CardDB.Card hab, bool habrdy, Minion Hero)
        {
            this.ownHeroWeapon = CardDB.Instance.cardNamestringToEnum(weapon);
            this.heroWeaponAttack = watt;
            this.heroWeaponDurability = wdur;

            this.heroname = this.heroNametoEnum(heron);

            this.heroAbility = hab;
            this.ownAbilityisReady = habrdy;

            this.ownHero = new Minion(Hero);
            this.ownHero.updateReadyness();
        }
示例#25
0
        private void drawACard(string ss, bool own)
        {
            string s = ss;
            if (s == "") s = "unknown";
            if (s == "enemycard") s = "unknown"; // NO PENALITY FOR DRAWING TO MUCH CARDS

            // cant hold more than 10 cards

            if (own)
            {
                if (s == "unknown") // draw a card from deck :D
                {
                    if (ownDeckSize == 0)
                    {
                        this.ownHeroFatigue++;
                        this.attackOrHealHero(this.ownHeroFatigue, true);
                    }
                    else
                    {
                        this.ownDeckSize--;
                        if (this.owncards.Count >= 10)
                        {
                            this.evaluatePenality += 5;
                            return;
                        }
                        this.owncarddraw++;
                    }

                }
                else
                {
                    if (this.owncards.Count >= 10)
                    {
                        this.evaluatePenality += 5;
                        return;
                    }
                    this.owncarddraw++;

                }

            }
            else
            {
                if (s == "unknown") // draw a card from deck :D
                {
                    if (enemyDeckSize == 0)
                    {
                        this.enemyHeroFatigue++;
                        this.attackOrHealHero(this.enemyHeroFatigue, false);
                    }
                    else
                    {
                        this.enemyDeckSize--;
                        if (this.enemyAnzCards + this.enemycarddraw >= 10)
                        {
                            this.evaluatePenality += 5;
                            return;
                        }
                        this.enemycarddraw++;
                    }

                }
                else
                {
                    if (this.enemyAnzCards + this.enemycarddraw >= 10)
                    {
                        this.evaluatePenality += 5;
                        return;
                    }
                    this.enemycarddraw++;

                }
                return;
            }

            if (s == "unknown")
            {
                CardDB.Card plchldr = new CardDB.Card();
                plchldr.name = "unknown";
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = plchldr;
                hc.position = this.owncards.Count + 1;
                hc.manacost = 1000;
                this.owncards.Add(hc);
            }
            else
            {
                CardDB.Card c = CardDB.Instance.getCardData(s);
                Handmanager.Handcard hc = new Handmanager.Handcard();
                hc.card = c;
                hc.position = this.owncards.Count + 1;
                hc.manacost = c.calculateManaCost(this);
                this.owncards.Add(hc);
            }
        }
示例#26
0
 public Handcard()
 {
     card = new CardDB.Card();
 }
示例#27
0
 public void clearAll()
 {
     ownHeroEntity = -1;
     enemyHeroEntitiy = -1;
     currentMana = 0;
     heroHp = 30;
     enemyHp = 30;
     heroAtk = 0;
     enemyAtk = 0;
     heroDefence = 0; enemyDefence = 0;
     ownheroisread = false;
     ownAbilityisReady = false;
     ownHeroNumAttacksThisTurn = 0;
     ownHeroWindfury = false;
     ownSecretList.Clear();
     enemySecretCount = 0;
     heroname = HeroEnum.druid;
     enemyHeroname = HeroEnum.druid;
     heroAbility = new CardDB.Card();
     enemyAbility = new CardDB.Card();
     herofrozen = false;
     enemyfrozen = false;
     numMinionsPlayedThisTurn = 0;
     cardsPlayedThisTurn = 0;
     ueberladung = 0;
     ownMaxMana = 0;
     enemyMaxMana = 0;
     enemyWeaponDurability = 0;
     enemyWeaponAttack = 0;
     heroWeaponDurability = 0;
     heroWeaponAttack = 0;
     heroImmuneToDamageWhileAttacking = false;
     ownMinions.Clear();
     enemyMinions.Clear();
     heroImmune = false;
     enemyHeroImmune = false;
     this.ownHeroWeapon = CardDB.cardName.unknown;
     this.enemyHeroWeapon = CardDB.cardName.unknown;
 }
示例#28
0
        public Playfield(Playfield p)
        {
            this.ownController = p.ownController;
            this.ownHeroEntity = p.ownHeroEntity;
            this.enemyHeroEntity = p.enemyHeroEntity;

            this.evaluatePenality = p.evaluatePenality;

            foreach(string s in p.ownSecretsIDList)
            { this.ownSecretsIDList.Add(s); }
            this.enemySecretCount = p.enemySecretCount;
            this.mana = p.mana;
            this.ownMaxMana = p.ownMaxMana;
            this.enemyMaxMana = p.enemyMaxMana;
            addMinionsReal(p.ownMinions, ownMinions);
            addMinionsReal(p.enemyMinions, enemyMinions);
            addCardsReal(p.owncards);
            this.enemyHeroHp = p.enemyHeroHp;
            this.ownHeroName = p.ownHeroName;
            this.enemyHeroName = p.enemyHeroName;
            this.ownHeroHp = p.ownHeroHp;
            this.playactions.AddRange(p.playactions);
            this.complete = false;
            this.ownHeroReady = p.ownHeroReady;
            this.ownHeroNumAttackThisTurn = p.ownHeroNumAttackThisTurn;
            this.ownHeroWindfury = p.ownHeroWindfury;

            this.ownheroAngr = p.ownheroAngr;
            this.ownHeroFrozen = p.ownHeroFrozen;
            this.enemyHeroFrozen = p.enemyHeroFrozen;
            this.heroImmuneWhileAttacking = p.heroImmuneWhileAttacking;
            this.owncarddraw = p.owncarddraw;
            this.ownHeroDefence = p.ownHeroDefence;
            this.enemyWeaponAttack = p.enemyWeaponAttack;
            this.enemycarddraw = p.enemycarddraw;
            this.enemyAnzCards = p.enemyAnzCards;
            this.enemyHeroDefence = p.enemyHeroDefence;
            this.ownWeaponDurability = p.ownWeaponDurability;
            this.ownWeaponAttack = p.ownWeaponAttack;
            this.ownWeaponName = p.ownWeaponName;

            this.lostDamage = p.lostDamage;
            this.lostWeaponDamage = p.lostWeaponDamage;
            this.lostHealth = p.lostHealth;

            this.ownAbilityReady = p.ownAbilityReady;
            this.ownHeroAblility = p.ownHeroAblility;
            this.doublepriest = 0;
            this.spellpower = 0;
            value = -1000000;
            this.mobsplayedThisTurn = p.mobsplayedThisTurn;
            this.startedWithMobsPlayedThisTurn = p.startedWithMobsPlayedThisTurn;
            this.cardsPlayedThisTurn = p.cardsPlayedThisTurn;
            this.ueberladung = p.ueberladung;

            //need the following for manacost-calculation
            this.ownHeroHpStarted = p.ownHeroHpStarted;
            this.ownWeaponAttackStarted = p.ownWeaponAttackStarted;
            this.ownCardsCountStarted = p.ownCardsCountStarted;
            this.ownMobsCountStarted = p.ownMobsCountStarted;

            this.startedWithWinzigebeschwoererin = p.startedWithWinzigebeschwoererin;
            this.playedmagierinderkirintor = p.playedmagierinderkirintor;

            this.startedWithZauberlehrling = p.startedWithZauberlehrling;
            this.startedWithWinzigebeschwoererin = p.startedWithWinzigebeschwoererin;
            this.startedWithManagespenst = p.startedWithManagespenst;
            this.startedWithsoeldnerDerVenture = p.startedWithsoeldnerDerVenture;
            this.startedWithbeschwoerungsportal = p.startedWithbeschwoerungsportal;

            this.zauberlehrling = 0;
            this.winzigebeschwoererin = 0;
            this.managespenst = 0;
            this.soeldnerDerVenture = 0;
            foreach (Minion m in this.ownMinions)
            {
                if (m.silenced) continue;
                if (m.name == "prophetvelen") this.doublepriest++;
                spellpower = spellpower + m.card.spellpowervalue;
                if (m.name == "auchenaiseelenpriesterin") this.auchenaiseelenpriesterin = true;

                if (m.name == "winzigebeschwoererin") this.winzigebeschwoererin++;
                if (m.name == "zauberlehrling") this.zauberlehrling++;
                if (m.name == "managespenst") this.managespenst++;
                if (m.name == "soeldnerderventureco") this.soeldnerDerVenture++;
                if (m.name == "beschwoerungsportal") this.beschwoerungsportal++;


            }

            foreach (Minion m in this.enemyMinions)
            {
                if (m.silenced) continue;
                if (m.name == "managespenst") this.managespenst++;
            }

        }
示例#29
0
        public void updateEnemyHero(string weapon, int weaponAttack, int weaponDurability, string heron,int enemMaxMana, CardDB.Card eab, Minion enemyHero)
        {
            this.enemyHeroWeapon = CardDB.Instance.cardNamestringToEnum(weapon);
            this.enemyWeaponAttack = weaponAttack;
            this.enemyWeaponDurability = weaponDurability;

            this.enemyMaxMana = enemMaxMana;

            this.enemyHeroname = this.heroNametoEnum(heron);

            this.enemyAbility = eab;

            this.enemyHero = new Minion(enemyHero);
            
        }
示例#30
0
        private void getHerostuff()
        {
            Dictionary<int, HREntity> allEntitys = HRGame.GetEntityMap();

            HRPlayer ownPlayer = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();

            HREntity ownhero = ownPlayer.GetHero();
            HREntity enemyhero = enemyPlayer.GetHero();
            HREntity ownHeroAbility = ownPlayer.GetHeroPower();

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana = ownPlayer.GetNumAvailableResources();
            this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);
            this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES);
            enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count;
            enemySecretCount = 0;
            //count enemy secrets
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) enemySecretCount++;
            }

            this.ownSecretList = ownPlayer.GetSecretDefinitions();
            this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN);
            this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN);
            //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1;
            this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED);

            //get weapon stuff
            this.ownHeroWeapon = "";
            this.heroWeaponAttack = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue = ownhero.GetFatigue();
            this.enemyHeroFatigue = enemyhero.GetFatigue();

            this.ownDecksize = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) ownDecksize++;
                if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) enemyDecksize++;
            }

            //own hero stuff###########################
            int heroAtk = ownhero.GetATK();
            int heroHp = ownhero.GetHealth() - ownhero.GetDamage();
            int heroDefence = ownhero.GetArmor();
            this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId());

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen = ownhero.IsFrozen();
            int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn();
            bool heroHasWindfury = ownhero.HasWindfury();
            bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);

            if (ownPlayer.HasWeapon())
            {
                HREntity weapon = ownPlayer.GetWeaponCard().GetEntity();
                this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.heroWeaponAttack = weapon.GetATK();
                this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability();
                heroImmuneToDamageWhileAttacking = false;
                if (this.ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);

            }

            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId());

            int enemyAtk = enemyhero.GetATK();
            int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage();
            int enemyDefence = enemyhero.GetArmor();
            bool enemyfrozen = enemyhero.IsFrozen();
            bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false;

            this.enemyHeroWeapon = "";
            this.enemyWeaponAttack = 0;
            this.enemyWeaponDurability = 0;
            if (enemyPlayer.HasWeapon())
            {
                HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity();
                this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString();
                this.enemyWeaponAttack = weapon.GetATK();
                this.enemyWeaponDurability = weapon.GetDurability();

            }

            //own hero ablity stuff###########################################################

            this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId()));
            this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready
            this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId()));

            //generate Heros
            this.ownHero = new Minion();
            this.enemyHero = new Minion();
            this.ownHero.isHero = true;
            this.enemyHero.isHero = true;
            this.ownHero.own = true;
            this.enemyHero.own = false;
            this.ownHero.maxHp = ownhero.GetHealth();
            this.enemyHero.maxHp = enemyhero.GetHealth();
            this.ownHero.entitiyID = ownhero.GetEntityId();
            this.enemyHero.entitiyID = enemyhero.GetEntityId();

            this.ownHero.Angr = heroAtk;
            this.ownHero.Hp = heroHp;
            this.ownHero.armor = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury = heroHasWindfury;

            this.enemyHero.Angr = enemyAtk;
            this.enemyHero.Hp = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready = false;

            this.ownHero.updateReadyness();

            //load enchantments of the heros
            List<miniEnch> miniEnchlist = new List<miniEnch>();
            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler ));
                }

            }

            this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER));

            miniEnchlist.Clear();

            foreach (HREntity ent in allEntitys.Values)
            {
                if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY)
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId());
                    int controler = ent.GetTag(HRGameTag.CONTROLLER);
                    int creator = ent.GetTag(HRGameTag.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }

            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER));
            //fastmode weapon correction:
            if (ownHero.Angr < this.heroWeaponAttack) ownHero.Angr = this.heroWeaponAttack;
            if (enemyHero.Angr < this.enemyWeaponAttack) enemyHero.Angr = this.enemyWeaponAttack;
        }