public static void Update() { if (!HP2SR.InGameTimer.Value || HP2SR.run == null) { return; } RunTimer run = HP2SR.run; if (initialTimerDelay.IsRunning && initialTimerDelay.ElapsedMilliseconds > 1000) { initialTimerDelay.Reset(); justFinishedDate = true; } if (undoTimer.IsRunning && undoTimer.ElapsedMilliseconds > 6000) { undoTimer.Reset(); itsRewindTime = true; } if (shoeTimer.IsRunning && shoeTimer.ElapsedMilliseconds > 4000) { shoeTimer.Reset(); noMoreShoe = true; } if (savePBDelay.IsRunning && savePBDelay.ElapsedMilliseconds > 5000) { savePBDelay.Reset(); run.save(); } //checking criterias for non-Wing categories if (run.goal == 100 && Game.Persistence.playerFile.CalculateCompletePercent() == 100) { run.split(); string newSplit = "100%\n " + run.splitText + "\n"; run.push(newSplit); run.save(); HP2SR.ShowThreeNotif("100% completed at " + run.splitText); } else if (run.goal == 48 && Game.Persistence.playerFile.GetStyleLevelExp() > shoesProgress) { shoesProgress = Game.Persistence.playerFile.GetStyleLevelExp(); //split every style level if (shoesProgress % 6 == 0) { run.split(); justGaveShoe = true; shoeTimer.Start(); string newSplit = "Shoe #" + shoesProgress + "\n " + run.splitText + "\n"; run.push(newSplit); if (shoesProgress == 48) { run.save(); //let you bask in the glory shoeTimer.Reset(); } } } }
public static void PostReturnNotification(LocationManager __instance) { if (HP2SR.cheatsEnabled) { HP2SR.ShowThreeNotif("CHEATS ARE ENABLED"); } else if (HP2SR.hasReturned) { HP2SR.ShowThreeNotif("This is for practice purposes only"); } //only display the warning on the Your Apartment location else if (Game.Persistence.playerData.unlockedCodes.Contains(Game.Data.Codes.Get(HP2SR.QUICKTRANSITIONS))) { HP2SR.ShowThreeNotif("Quick Transitions are on, somehow"); } else if (HP2SR.AllPairsEnabled.Value && __instance.currentLocation == Game.Data.Locations.Get(22)) { HP2SR.ShowThreeNotif("ALL PAIRS MODE IS ON"); } }
public bool split(bool bonus = false) { long tickDiff = DateTime.UtcNow.Ticks - runTimer; //I hope this code never runs if (tickDiff < 0) { reset(false); HP2SR.ShowThreeNotif("Timer somehow became negative; run quit! Please report this!"); return(false); } splits.Add(new TimeSpan(tickDiff)); isBonus.Add(bonus); splitColor = SplitColors.WHITE; prevColor = SplitColors.WHITE; goldColor = SplitColors.WHITE; splitText = ""; prevText = ""; goldText = ""; TimeSpan s = splits[splits.Count - 1]; string val = convert(s); int numDates = 0, numBonuses = 0; foreach (bool b in isBonus) { if (b) { numBonuses++; } else { numDates++; } } if (category != "") { //create the affection meter replacement text //time [+/-] if (comparisonDates.Count >= numDates && comparisonBonuses.Count >= numBonuses) { TimeSpan elapsedC = GetTimeAt(numDates, numBonuses); val += " ["; TimeSpan diff = s - elapsedC; if (diff.TotalSeconds > 0) { val += "+"; splitColor = SplitColors.RED; } else { val += "-"; splitColor = SplitColors.BLUE; } val += convert(diff) + "]"; //create the this split text, which is just this split's diff minus the last split's diff TimeSpan diff2; if (splits.Count != 1) { TimeSpan s2 = splits[splits.Count - 2]; TimeSpan prevElapsedC; if (bonus) { prevElapsedC = GetTimeAt(numDates, numBonuses - 1); } else { prevElapsedC = GetTimeAt(numDates - 1, numBonuses); } diff2 = s2 - prevElapsedC; diff2 = diff - diff2; } else { diff2 = diff; } if (diff2.TotalSeconds > 0) { prevText += "+"; prevColor = SplitColors.RED; } else { prevText += "-"; prevColor = SplitColors.BLUE; } prevText += convert(diff2); } //create the gold diff text if (goldDates.Count >= numDates && goldBonuses.Count >= numBonuses) { //get segment length if (splits.Count > 1) { s = s - splits[splits.Count - 2]; } TimeSpan diff; if (bonus) { diff = s - goldBonuses[numBonuses - 1]; } else { diff = s - goldDates[numDates - 1]; } if (diff.TotalSeconds < 0) { //new gold goldText += "-"; splitColor = SplitColors.GOLD; goldColor = SplitColors.GOLD; if (bonus) { goldBonuses[numBonuses - 1] = s; } else { goldDates[numDates - 1] = s; } } else { goldText += "+"; } goldText += convert(diff); } //no gold to compare with, or no category defined else { if (splits.Count > 1) { s = s - splits[splits.Count - 2]; } if (bonus) { goldBonuses.Add(s); } else { goldDates.Add(s); } } } else if (category == "" && finishedRun == false) { //reset the timer for each split if we aren't in a category runTimer = DateTime.UtcNow.Ticks; } splitText = val; //Logger.LogMessage(splitText + " " + goldText); return(true); }
public static void Update() { if (!HP2SR.cheatsEnabled) { return; } //add the quick transitions code if cheat mode is on if (!Game.Persistence.playerData.unlockedCodes.Contains(Game.Data.Codes.Get(HP2SR.QUICKTRANSITIONS))) { Game.Persistence.playerData.unlockedCodes.Add(Game.Data.Codes.Get(HP2SR.QUICKTRANSITIONS)); } if (Input.GetKeyDown(KeyCode.F1)) { if (Game.Session.Location.currentLocation.locationType == LocationType.DATE) { HP2SR.ShowNotif("Affection Filled!", 2); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.AFFECTION, 999999, false); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.AFFECTION, -1, false); Game.Session.Puzzle.puzzleStatus.CheckChanges(); } else { HP2SR.ShowNotif("Fruit Given!", 2); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.FLIRTATION, 100); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.ROMANCE, 100); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.SEXUALITY, 100); Game.Persistence.playerFile.AddFruitCount(PuzzleAffectionType.TALENT, 100); } } if (Input.GetKeyDown(KeyCode.F2)) { if (!Game.Manager.Ui.currentCanvas.titleCanvas) { HP2SR.ShowNotif("Stamina Gained!", 2); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.STAMINA, 6, false); Game.Session.Puzzle.puzzleStatus.AddResourceValue(PuzzleResourceType.STAMINA, 6, true); Game.Session.Puzzle.puzzleStatus.CheckChanges(); } } if (Input.GetKeyDown(KeyCode.F5)) { if (!Game.Manager.Ui.currentCanvas.titleCanvas) { HP2SR.ShowNotif("Girl Finder Refreshed!", 2); Game.Persistence.playerFile.PopulateFinderSlots(); Game.Session.gameCanvas.cellphone.LoadOpenApp(); } } if (Input.GetKeyDown(KeyCode.F6)) { if (!Game.Manager.Ui.currentCanvas.titleCanvas) { HP2SR.ShowNotif("Store Refreshed!", 2); Game.Persistence.playerFile.PopulateStoreProducts(); Game.Session.gameCanvas.cellphone.LoadOpenApp(); } } if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { if (Input.GetKeyDown(KeyCode.A) && !Game.Manager.Ui.currentCanvas.titleCanvas) { CodeDefinition abiaHair = Game.Data.Codes.Get(HP2SR.ABIAHAIR); if (!Game.Persistence.playerData.unlockedCodes.Contains(abiaHair)) { Game.Persistence.playerData.unlockedCodes.Add(abiaHair); HP2SR.ShowNotif("Abia's hair enabled!", 0); } else { Game.Persistence.playerData.unlockedCodes.Remove(abiaHair); HP2SR.ShowNotif("Abia's hair disabled!", 0); } foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { if (doll.girlDefinition && doll.girlDefinition.girlName == "Abia") { doll.ChangeHairstyle(doll.currentHairstyleIndex); } } } for (int i = (int)KeyCode.Alpha0; i <= (int)KeyCode.Alpha9; i++) { //Alpha0 = 48, Keypad0 = 256 int num = i - 48; if (!Game.Manager.Ui.currentCanvas.titleCanvas && (Input.GetKeyDown((KeyCode)i) || Input.GetKeyDown((KeyCode)(i + 208)))) { foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { HP2SR.ShowThreeNotif("Changed to Outfit #" + num); doll.ChangeHairstyle(num); doll.ChangeOutfit(num); } } } if (Input.GetKeyDown(KeyCode.N)) { HP2SR.nudePatch = !HP2SR.nudePatch; if (HP2SR.nudePatch) { HP2SR.ShowNotif("AWOOOOOOOOOOGA", 2); foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { doll.partNipples.Show(); doll.partOutfit.Hide(); } } else { foreach (UiDoll doll in Game.Session.gameCanvas.dolls) { doll.partNipples.Hide(); doll.partOutfit.Show(); } } } if (Input.GetKeyDown(KeyCode.M)) { if (!InputPatches.mashCheat) { HP2SR.ShowThreeNotif("MASH POWER ACTIVATED"); } else { HP2SR.ShowThreeNotif("Mash power deactivated"); } InputPatches.mashCheat = !InputPatches.mashCheat; } if (Input.GetKeyDown(KeyCode.L)) { //Datamining.LocationInfo(); CodeDefinition codeDefinition = Game.Data.Codes.Get(16); if (!Game.Persistence.playerData.unlockedCodes.Contains(codeDefinition)) { Game.Persistence.playerData.unlockedCodes.Add(codeDefinition); HP2SR.ShowTooltip("Letterbox Code Enabled! (not that it does anything yet)", 2000); } else { Game.Persistence.playerData.unlockedCodes.Remove(codeDefinition); HP2SR.ShowTooltip("Letterbox Code Disabled!", 2000); } } //percent sign if (Input.GetKeyDown(KeyCode.Alpha5)) { Datamining.CheckPercentage(); } if (Input.GetKeyDown(KeyCode.G)) { Datamining.GetGirlData(); } if (Input.GetKeyDown(KeyCode.D)) { Datamining.GetAllDialogTriggers(); Datamining.GetAllCutsceneLines(); } if (Input.GetKeyDown(KeyCode.R)) { PlayerFileGirlPair thePair = Game.Persistence.playerFile.GetPlayerFileGirlPair(Game.Persistence.playerFile.girlPairDefinition); if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) { if (thePair.relationshipType != GirlPairRelationshipType.UNKNOWN) { thePair.relationshipType--; HP2SR.ShowThreeNotif("Relationship Leveled Down to " + thePair.relationshipType + "!"); UiCellphoneAppStatus status = (UiCellphoneAppStatus)AccessTools.Field(typeof(UiCellphone), "_currentApp").GetValue(Game.Session.gameCanvas.cellphone); status.Refresh(); } } else { if (thePair.relationshipType != GirlPairRelationshipType.LOVERS) { thePair.relationshipType++; HP2SR.ShowThreeNotif("Relationship Leveled Up to " + thePair.relationshipType + "!"); UiCellphoneAppStatus status = (UiCellphoneAppStatus)AccessTools.Field(typeof(UiCellphone), "_currentApp").GetValue(Game.Session.gameCanvas.cellphone); status.Refresh(); } } } } /*if (Input.GetKey(KeyCode.F9)) * { * Game.Persistence.playerFile.alphaDateCount -= 100; * * float num = 200f; * float num2 = 25f; * int num3 = Mathf.Min(Game.Persistence.playerFile.relationshipUpCount, 47); * if (Game.Persistence.playerFile.storyProgress >= 14 && !Game.Persistence.playerData.unlockedCodes.Contains(Game.Session.Puzzle.noAlphaModeCode)) * { * num3 += Game.Persistence.playerFile.alphaDateCount + 1; * } * for (int k = 0; k < num3; k++) * { * num += num2; * num2 += 3.3525f; * } * * Datamining.Logger.LogDebug((Mathf.RoundToInt(num / 5f) * 5)); * } * * if (Input.GetKey(KeyCode.F11)) * { * Game.Persistence.playerFile.alphaDateCount += 1000; * * float num = 200f; * float num2 = 25f; * int num3 = Mathf.Min(Game.Persistence.playerFile.relationshipUpCount, 47); * if (Game.Persistence.playerFile.storyProgress >= 14 && !Game.Persistence.playerData.unlockedCodes.Contains(Game.Session.Puzzle.noAlphaModeCode)) * { * num3 += Game.Persistence.playerFile.alphaDateCount + 1; * } * for (int k = 0; k < num3; k++) * { * num += num2; * num2 += 3.3525f; * } * * Datamining.Logger.LogDebug((Mathf.RoundToInt(num / 5f) * 5)); * } * * if (Input.GetKeyDown(KeyCode.F10)) * { * Game.Persistence.playerFile.alphaDateCount = 35000; * }*/ /* * i should still make a save toggle, on F3? * if (cheatsEnabled) * { * * if (Input.GetKeyDown(KeyCode.F2)) * { * if (savingDisabled) * { * savingDisabled = false; * GameUtil.ShowNotification(CellNotificationType.MESSAGE, "Saving has been enabled"); * } * else * { * savingDisabled = true; * GameUtil.ShowNotification(CellNotificationType.MESSAGE, "Saving has been disabled"); * } * } * * } */ }