public void LogBindErrors() { StringInputManager.LogBindErors(new string[] { pause, reset, open_ui, set_start, set_end }); }
public void Update() { if (StringInputManager.GetKeyDown(HKTimer.settings.set_start)) { this.start?.Destroy(this); switch (this.triggerPlaceType) { case TriggerPlaceType.Collision: this.start = new CollisionTrigger() { scene = GameManager.instance.sceneName, logic = new JValue("segment_start"), color = "green", start = HeroController.instance.transform.position - new Vector3(0.1f, 0.1f), end = HeroController.instance.transform.position + new Vector3(0.1f, 0.1f), }; break; case TriggerPlaceType.Movement: this.start = new MovementTrigger() { scene = GameManager.instance.sceneName, logic = new JValue("segment_start") }; if (this.end != null) { this.end.logic = new JArray { this.end.logic, JObject.FromObject(new { type = "command", command = "enable", trigger = new JValue("start"), data = new JObject() }) } } ; this.ShowAlert("Created movement trigger"); break; case TriggerPlaceType.Scene: this.start = new SceneTrigger() { scene = GameManager.instance.sceneName, logic = new JValue("segment_start") }; this.ShowAlert("Created scene trigger"); break; } this.start.Spawn(this); this.pb = TimeSpan.Zero; this.pbDisplay.GetComponent <Text>().text = this.PbText(); } if (StringInputManager.GetKeyDown(HKTimer.settings.set_end)) { this.end?.Destroy(this); switch (this.triggerPlaceType) { case TriggerPlaceType.Collision: this.end = new CollisionTrigger() { scene = GameManager.instance.sceneName, logic = new JValue("segment_end"), color = "red", start = HeroController.instance.transform.position - new Vector3(0.1f, 0.1f), end = HeroController.instance.transform.position + new Vector3(0.1f, 0.1f), }; break; case TriggerPlaceType.Movement: this.end = null; this.ShowAlert("Cannot create movement trigger as end"); return; case TriggerPlaceType.Scene: this.end = new SceneTrigger() { scene = GameManager.instance.sceneName, logic = new JValue("segment_end") }; this.ShowAlert("Created scene trigger"); break; } ; this.end.Spawn(this); this.pb = TimeSpan.Zero; this.pbDisplay.GetComponent <Text>().text = this.PbText(); } }