public void UpdateGameSettings(Game.Settings.GameSettings gameSettings) { lock (Lock) { CurrentUpdatePacket.DataPacketIds.Add(ClientPacketId.GameSettingsUpdated); CurrentUpdatePacket.GameSettingsUpdate.GameSettings = gameSettings; } }
public GameManager(ModSettings modSettings) { ThreadUtil.Instantiate(); FontManager.LoadFonts(); TextureManager.LoadTextures(); var packetManager = new PacketManager(); var serverKnightsManager = new ServerKnightsManager(); var networkManager = new NetworkManager(packetManager, serverKnightsManager); serverKnightsManager._networkManager = networkManager; var clientGameSettings = new Settings.GameSettings(); var serverGameSettings = modSettings.GameSettings ?? new Settings.GameSettings(); var playerManager = new PlayerManager(networkManager, clientGameSettings, modSettings, serverKnightsManager); var animationManager = new AnimationManager(networkManager, playerManager, packetManager, clientGameSettings, serverKnightsManager); var mapManager = new MapManager(networkManager, clientGameSettings); var clientManager = new ClientManager( networkManager, playerManager, animationManager, mapManager, clientGameSettings, packetManager, serverKnightsManager ); var serverManager = new ServerManager(networkManager, serverGameSettings, packetManager, serverKnightsManager); new UI.UIManager( serverManager, clientManager, clientGameSettings, serverGameSettings, modSettings ); }