public void Start() { if (GameEnvironment.Instance.config.Platform == GamePlatform.Editor || GameEnvironment.Instance.config.Platform == GamePlatform.Windows || GameEnvironment.Instance.config.Platform == GamePlatform.Mac) { path.diskPath = path.diskPath.Replace("file://", ""); } if (File.Exists(path.diskPath)) { File.Delete(path.diskPath); } if (!Directory.Exists(path.dirPath)) { Directory.CreateDirectory(path.dirPath); } fileStream = new FileStream(path.diskPath, FileMode.Append); HFLog.L(name + " 开始下载 "); HFLog.L(name + " path.url " + path.url); HFLog.L(name + " path.diskPath " + path.diskPath); request = new HTTPRequest(new Uri(path.url), OnRequest); request.OnProgress = OnUploadProgress; request.Timeout = new TimeSpan(0, 0, 20); request.ConnectTimeout = new TimeSpan(0, 0, 20); request.UseStreaming = true; request.StreamFragmentSize = 1 * 256 * 256; request.DisableCache = true; request.Send(); }
public void Start() { if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor) { currentPath.localPath = currentPath.localPath.Replace("file://", ""); } if (File.Exists(currentPath.localPath)) { HFLog.L(currentTaskName + "文件存在 删除!" + currentPath.localPath); File.Delete(currentPath.localPath); } request = new HTTPRequest(new Uri(currentPath.webUrl), OnRequest); request.OnProgress = OnUploadProgress; request.Timeout = new TimeSpan(0, 0, 20); request.ConnectTimeout = new TimeSpan(0, 0, 20); request.UseStreaming = true; request.StreamFragmentSize = 1 * 256 * 256; request.DisableCache = true; request.Send(); /* * using (WebClient client = new WebClient()) * { * client.DownloadProgressChanged += WebClientDownloadProgressChanged; * client.DownloadFileCompleted += WebClientDownloadCompleted; * client.DownloadFileAsync(new Uri(currentPath.webUrl), currentPath.localPath); * } */ }
private void StartDownLoadTask(string taskName, WebUrlLocalPath paths, Action <string> simpleTaskFinish) { HFLog.L(taskName + "被创建了"); this.currentTaskName = taskName; this.currentPath = paths; this.simpleTaskFinish = simpleTaskFinish; Start(); }
public void UnloadAssetBundle(AssetPackage bundle, bool unloadAllLoadedObjects = true) { if (GameEnvironment.Instance.config.LoadAssetPathType != LoadAssetPathType.Editor) { HFLog.L("卸载Assetbundle " + bundle.name); bundle.unloading = true; ReleaseAssetBundle(bundle.name); allAssetBundleDic.Remove(bundle.name); bundle.Unload(unloadAllLoadedObjects); } }
private void DownLoadFile(WebUrlLocalPath path) { StartDownLoadTask("Task" + currentTaskIndex, path, delegate(string taskName) { HFLog.L("单个下载完成"); if (currentTaskIndex < taskCount - 1) { if (progress != null) { progress((currentTaskIndex + 1.0f) / taskCount); } currentTaskIndex++; DownLoadFile(allTaskPath[currentTaskIndex]); } else { progress(1); DownLoadManager.Instance.currentDownLoadCount--; HFLog.L("所有下载队列下载完成"); } }); }