示例#1
0
 private static void ProcessRemoveRegionRequest(ref BinaryReader reader, int playerNumber)
 {
     if (Network.Players[playerNumber].Group.IsAdmin)
     {
         int    regionID = reader.ReadInt32();
         Region region   = Network.GetRegionByID(regionID);
         if (region != null)
         {
             DatabaseController.RemoveRegion(region);
             Network.Regions.Remove(region);
             SendRegionListToAllPlayers();
         }
     }
 }
示例#2
0
        private static void ProcessChangeRegionColorRequest(ref BinaryReader reader, int playerNumber)
        {
            if (Network.Players[playerNumber].Group.IsAdmin)
            {
                Region region = Network.GetRegionByID(reader.ReadInt32());
                if (region == null)
                {
                    return;
                }
                Color color = reader.ReadRGB();

                region.Color = color;
                DatabaseController.WriteRegionColor(region);
                SendRegionListToAllPlayers();
            }
        }
示例#3
0
 private static void ProcessRemoveGroupFromRegionRequest(ref BinaryReader reader, int playerNumber)
 {
     if (Network.Players[playerNumber].Group.IsAdmin)
     {
         Region region = Network.GetRegionByID(reader.ReadInt32());
         if (region == null)
         {
             return;
         }
         int groupID = reader.ReadInt32();
         if (region.RemoveGroup(groupID))
         {
             DatabaseController.WriteRegionPermissions(region);
             SendRegionListToAllPlayers();
         }
     }
 }
示例#4
0
        //public static byte HEROsModNetworkMessageType
        //{
        //    get { return (byte)(Main.maxMsg - 1); }
        //}


        public static void InitializeWorld()
        {
            if (NetworkMode == NetworkMode.Server)
            {
                TileLastChangedBy = new int[Main.maxTilesX, Main.maxTilesY];
                for (int x = 0; x < TileLastChangedBy.GetLength(0); x++)
                {
                    for (int y = 0; y < TileLastChangedBy.GetLength(1); y++)
                    {
                        TileLastChangedBy[x, y] = -1;
                    }
                }

                TileChangeController.Init();
                Groups  = DatabaseController.GetGroups();
                Regions = DatabaseController.GetRegions();
            }
        }
示例#5
0
        private static void ProcessSetOfflinePlayerGroupRequest(ref BinaryReader reader, int playerNumber)
        {
            if (Network.Players[playerNumber].Group.IsAdmin)
            {
                int id      = reader.ReadInt32();
                int groupID = reader.ReadInt32();

                //Network.Players[id].Group = Network.GetGroupByID(groupID);
                //SendPlayerPermissions(id);
                DatabaseController.SetPlayerGroup(id, groupID);
                for (int i = 0; i < Network.Players.Length; i++)
                {
                    HEROsModPlayer player = Network.Players[i];
                    if (player.ServerInstance.IsActive && player.Group.IsAdmin)
                    {
                        GeneralMessages.SendRegisteredUsersToPlayer(i);
                    }
                }
                //GeneralMessages.SendRegisteredUsersToPlayer(playerNumber);
            }
        }
示例#6
0
 private static void ProcessDeleteGroupRequest(ref BinaryReader reader, int playerNumber)
 {
     if (Network.NetworkMode == NetworkMode.Server)
     {
         if (!Network.Players[playerNumber].Group.IsAdmin)
         {
             return;
         }
         Group groupToDelete = Network.GetGroupByID(reader.ReadInt32());
         if (groupToDelete != null)
         {
             if (groupToDelete.Name.ToLower() != "default")
             {
                 for (int i = 0; i < Network.Players.Length; i++)
                 {
                     if (Network.Players[i].Group == groupToDelete)
                     {
                         Network.Players[i].Group = Network.DefaultGroup;
                         LoginService.SendPlayerPermissions(i);
                     }
                 }
                 DatabaseController.DeleteGroup(groupToDelete);
                 Network.Groups.Remove(groupToDelete);
                 if (GroupChanged != null)
                 {
                     GroupChanged(null, EventArgs.Empty);
                 }
             }
             else
             {
                 Network.SendTextToPlayer("You can not delete the default group.", playerNumber);
             }
         }
         else
         {
             Network.SendTextToPlayer("Group could not be found", playerNumber);
         }
     }
 }
示例#7
0
        public static void SendRegisteredUsersToPlayer(int playerNumber)
        {
            WriteHeader(MessageType.RegisteredUsers);

            //	Console.WriteLine("Buffer Length: " + Writer.BaseStream.Length);

            UserWithID[] players = DatabaseController.GetRegisteredUsers();
            if (players.Length == 0)
            {
                return;
            }
            Writer.Write(players.Length);

            for (int i = 0; i < players.Length; i++)
            {
                Writer.Write(players[i].Username);
                Writer.Write(players[i].ID);
                Writer.Write(players[i].groupID);
            }

            Network.SendDataToPlayer(playerNumber);
        }
示例#8
0
        private static void ProcessTileModificationCheckRequest(ref BinaryReader reader, int playerNumber)
        {
            if (Network.Players[playerNumber].Group.HasPermission("CheckTiles"))
            {
                int x = reader.ReadInt32();
                int y = reader.ReadInt32();

                if (x >= 0 && y >= 0 && x < Main.maxTilesX && y < Main.maxTilesY)
                {
                    int playerID = Network.TileLastChangedBy[x, y];
                    if (playerID >= 0)
                    {
                        UserWithID   user  = null;
                        UserWithID[] users = DatabaseController.GetRegisteredUsers();
                        for (int i = 0; i < users.Length; i++)
                        {
                            if (users[i].ID == playerID)
                            {
                                user = users[i];
                            }
                        }
                        if (user != null)
                        {
                            Network.SendTextToPlayer(string.Format(HEROsMod.HeroText("TileLastModifiedBy"), user.Username), playerNumber);
                        }
                    }
                    else
                    {
                        // TODO: These should all be NetworkText.FromKey so they show up in correct language on Client
                        Network.SendTextToPlayer(HEROsMod.HeroText("TileNotModified"), playerNumber);
                    }
                }
            }
            else
            {
                Network.SendTextToPlayer(HEROsMod.HeroText("YouDontHavePermissionToDoThat"), playerNumber);
            }
        }
示例#9
0
        private static void ProcessTileModificationCheckRequest(ref BinaryReader reader, int playerNumber)
        {
            if (Network.Players[playerNumber].Group.HasPermission("CheckTiles"))
            {
                int x = reader.ReadInt32();
                int y = reader.ReadInt32();

                if (x >= 0 && y >= 0 && x < Main.maxTilesX && y < Main.maxTilesY)
                {
                    int playerID = Network.TileLastChangedBy[x, y];
                    if (playerID >= 0)
                    {
                        UserWithID   user  = null;
                        UserWithID[] users = DatabaseController.GetRegisteredUsers();
                        for (int i = 0; i < users.Length; i++)
                        {
                            if (users[i].ID == playerID)
                            {
                                user = users[i];
                            }
                        }
                        if (user != null)
                        {
                            Network.SendTextToPlayer("Tile last modified by " + user.Username, playerNumber);
                        }
                    }
                    else
                    {
                        Network.SendTextToPlayer("This tile has not been modified since last server boot up.", playerNumber);
                    }
                }
            }
            else
            {
                Network.SendTextToPlayer("You don't have permission to do that.", playerNumber);
            }
        }
示例#10
0
        private static void ProcessSetGroupPermissionsRequest(ref BinaryReader reader, int playerNumber)
        {
            if (Network.NetworkMode == NetworkMode.Server)
            {
                if (!Network.Players[playerNumber].Group.IsAdmin)
                {
                    return;
                }
                int   id                = reader.ReadInt32();
                Group group             = Network.GetGroupByID(id);
                int   permissionsLength = reader.ReadInt32();
                group.ImportPermissions(reader.ReadBytes(permissionsLength));
                DatabaseController.SetGroupPermissions(group);

                for (int i = 0; i < Network.Players.Length; i++)
                {
                    if (Network.Players[i].Group == group)
                    {
                        SendPlayerPermissions(i);
                    }
                }
                GroupChanged?.Invoke(null, EventArgs.Empty);
            }
        }
示例#11
0
        // On Load Mod
        public static void Init()
        {
            // Reset Values to defaults.
            Group.PermissionList.Clear();
            foreach (var item in Group.DefaultPermissions)
            {
                Group.PermissionList.Add(item);
            }

            ServerUsingHEROsMod   = false;
            GravestonesAllowed    = true;
            WillFreezeNonLoggedIn = true;
            Groups          = new List <Group>();
            Players         = new HEROsModPlayer[255];
            RegisteredUsers = new List <UserWithID>();
            for (int i = 0; i < Players.Length; i++)
            {
                Players[i] = new HEROsModPlayer(i);
            }
            Regions = new List <Region>();
            ResetWriter();
            LoggedIn = false;

            AdminGroup = new Group("Admin");
            AdminGroup.MakeAdmin();

            DatabaseController.Init();

            if (NetworkMode == NetworkMode.Server)
            {
                //TileLastChangedBy = new int[Main.maxTilesX, Main.maxTilesY];
                //for (int x = 0; x < TileLastChangedBy.GetLength(0); x++)
                //{
                //	for (int y = 0; y < TileLastChangedBy.GetLength(1); y++)
                //	{
                //		TileLastChangedBy[x, y] = -1;
                //	}
                //}

                //TileChangeController.Init();
                Groups = DatabaseController.GetGroups();
                //Regions = DatabaseController.GetRegions();
                //CTFGroup = new Group("CTFGroup");
                //CTFGroup.Permissions["StartCTF"] = true;

                foreach (Group group in Groups)
                {
                    if (group.Name == "Default")
                    {
                        DefaultGroup = group;
                        break;
                    }
                }
                LoginService.GroupChanged += LoginService_GroupChanged;

                AuthCode = Main.rand.Next(100000, 999999);
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine("HERO's Mod: Create an account, login, and type /auth " + AuthCode + " to become Admin.");
                Console.ResetColor();
            }
        }
示例#12
0
		// TODO -- How will any of these work....?
		public static bool CheckIncomingDataForHEROsModMessage(ref byte msgType, ref BinaryReader binaryReader, int playerNumber)
		{
			long readerPos = binaryReader.BaseStream.Position;

			switch (msgType)
			{
				case 12:
					if (NetworkMode == NetworkMode.Server)
					{
						//if (CTF.CaptureTheFlag.GameInProgress && Netplay.Clients[playerNumber].State == 10)
						//{
						//	if (Players[playerNumber].CTFTeam != CTF.TeamColor.None)
						//	{
						//		CTF.CTFMessages.SendPlayerToSpawnPlatform(Players[playerNumber]);
						//		return true;
						//	}

						//}
						if (Netplay.Clients[playerNumber].State == 3)
						{
							PlayerJoined(playerNumber);
						}
					}
					break;
				//case 14:
				//	if (NetworkMode != global::HEROsModMod.NetworkMode.Server)
				//	{
				//		if (CTF.CaptureTheFlag.GameInProgress)
				//		{
				//			int index = (int)binaryReader.ReadByte();
				//			byte active = binaryReader.ReadByte();
				//			if (Players[index].CTFTeam == CTF.TeamColor.None && active == 1 && Players[index].GameInstance.ghost)
				//			{
				//				return true;
				//			}
				//		}
				//	}
				//	break;
				case 17: //Terrain Modified
					if (NetworkMode == NetworkMode.Server)
					{
						bool canBuild = false;
						TileModifyType tileModifyType = (TileModifyType)binaryReader.ReadByte();
						int x = (int)binaryReader.ReadInt16();
						int y = (int)binaryReader.ReadInt16();
						short placeType = binaryReader.ReadInt16();
						int style = (int)binaryReader.ReadByte();
						bool fail = placeType == 1;
						HEROsModPlayer player = Players[playerNumber];

						Tile tile;
						if (x >= 0 && y >= 0 && x < Main.maxTilesX && y < Main.maxTilesY)
						{
							tile = Main.tile[x, y];
						}
						else
						{
							binaryReader.BaseStream.Position = readerPos;
							return false;
						}

						//if (CTF.CaptureTheFlag.GameInProgress && player.CTFTeam != CTF.TeamColor.None && CTF.CaptureTheFlag.AllowTerrainModification)
						//{
						//	canBuild = true;
						//	if (CTF.CaptureTheFlag.ListeningForTileChanges)
						//	{
						//		Tile backupTile = CTF.CaptureTheFlag.ModifiedTiles[x, y];
						//		if (backupTile == null)
						//		{
						//			CTF.CaptureTheFlag.ModifiedTiles[x, y] = new Tile();
						//			CTF.CaptureTheFlag.ModifiedTiles[x, y].CopyFrom(tile);
						//			Console.WriteLine("tile added");
						//		}
						//	}
						//}
						if (!canBuild)
						{
							canBuild = PlayerHasPermissionToBuildAtBlock(player, x, y);
						}

						if (tileModifyType == TileModifyType.PlaceTile && placeType == TileID.LandMine)
						{
							SendTextToPlayer("Landmines are disabled on this server", playerNumber, Color.Red);
						}
						else if (canBuild)
						{
							TileLastChangedBy[x, y] = player.ID;
							binaryReader.BaseStream.Position = readerPos;
							if (tileModifyType == TileModifyType.KillTile)
							{
								LastTileKilledBy = player;
								WorldGen.KillTile(x, y, fail, false, false);
								NetMessage.SendData(17, -1, playerNumber, "", (int)tileModifyType, (float)x, (float)y, (float)placeType, style);
								LastTileKilledBy = null;
								return true;
							}
							else
							{
								TileChangeController.RecordChanges(player, x, y);
							}
							return false;
						}
						else
						{
							SendTextToPlayer("You do not have permission to build here", playerNumber, Color.Red);
						}

						switch (tileModifyType)
						{
							case TileModifyType.KillTile:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceTile, (float)x, (float)y, (float)tile.type, tile.slope());
								break;
							case TileModifyType.PlaceTile:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.KillTile, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.KillWall:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceWall, (float)x, (float)y, (float)tile.wall, style);
								break;
							case TileModifyType.PlaceWall:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.KillWall, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.KillTileNoItem:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceTile, (float)x, (float)y, (float)tile.type, tile.slope());
								break;
							case TileModifyType.PlaceWire:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.KillWire, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.PlaceWire2:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.KillWire2, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.PlaceWire3:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.KillWire3, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.KillWire:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceWire, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.KillWire2:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceWire2, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.KillWire3:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceWire3, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.KillActuator:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PlaceActuator, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.PlaceActuator:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.KillActuator, (float)x, (float)y, (float)placeType, style);
								break;
							case TileModifyType.PoundTile:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.PoundTile, (float)x, (float)y, (float)placeType, tile.slope());
								break;
							case TileModifyType.SlopeTile:
								NetMessage.SendData(17, playerNumber, -1, "", (int)TileModifyType.SlopeTile, (float)x, (float)y, (float)placeType, tile.slope());
								break;
						}
						return true;
					}
					break;
				case 25: //revieved a chat message

					binaryReader.ReadByte();
					Color color = binaryReader.ReadRGB();
					string text = binaryReader.ReadString();
					if (NetworkMode == NetworkMode.Client)
					{
						if (text == HEROsModCheckMessage)
						{
							ServerUsingHEROsMod = true;
							HEROsMod.ServiceHotbar.Visible = true;
							GeneralMessages.TellSereverImUsingHEROsMod();
							return true;
						}
					}
					else if (NetworkMode == NetworkMode.Server)
					{
						if (text.Length > 1 && text.Substring(0, 1) == "/")
						{
							string[] parameters = text.Substring(1, text.Length - 1).Split(' ');
							parameters[0] = parameters[0].ToLower();
							switch (parameters[0])
							{
								case "auth":
									if (parameters.Length != 2 || parameters[1].Length != 6)
									{
										SendTextToPlayer("Invalid Input", playerNumber);
										return true;
									}
									string authStr = parameters[1];
									if (authStr == AuthCode.ToString())
									{
										if (!Players[playerNumber].UsingHEROsMod)
										{
											SendTextToPlayer("You need HEROsMod Mod to use this feature", playerNumber);
											return true;
										}
										if (Players[playerNumber].Username.Length > 0)
										{
											Players[playerNumber].Group = AdminGroup;
											DatabaseController.SetPlayerGroup(Players[playerNumber].ID, Players[playerNumber].Group.ID);
											LoginService.SendPlayerPermissions(playerNumber);
											SendTextToPlayer("You are now Admin", playerNumber);
											return true;
										}
										else
										{
											SendTextToPlayer("Please login first", playerNumber);
											return true;
										}
									}
									else
									{
										SendTextToPlayer("Invalid Auth Code", playerNumber);
										return true;
									}
								case "login":
									if (parameters.Length != 3)
									{
										SendTextToPlayer("Invalid Input", playerNumber);
										return true;
									}
									LoginService.ProcessLoginRequest(parameters[1], parameters[2], playerNumber);
									return true;
								case "logout":
									if (parameters.Length != 1)
									{
										SendTextToPlayer("Invalid Input", playerNumber);
										return true;
									}
									LoginService.ProcessLogoutRequest(playerNumber);
									return true;
								case "register":
									if (parameters.Length != 3)
									{
										SendTextToPlayer("Invalid Input", playerNumber);
										return true;
									}
									LoginService.ProcessRegistrationRequest(parameters[1], parameters[2], playerNumber);
									break;
								case "help":
									if (parameters.Length != 1)
									{
										SendTextToPlayer("Invalid Input", playerNumber);
									}
									SendTextToPlayer("/login <username> <password> - Login with your account", playerNumber);
									SendTextToPlayer("/register <username> <password> - Create an account", playerNumber);
									SendTextToPlayer("/logout - Logout of your account", playerNumber);
									SendTextToPlayer("Use HEROsMod Mod to unlock all server features.", playerNumber);
									break;
								default:
									SendTextToPlayer("Invalid Command, type /help for a list of commands.", playerNumber);
									break;

							}
						}
						else
						{
							string text2 = text.ToLower();
							if (text2 == Lang.mp[6] || text2 == Lang.mp[21])
							{
								string text3 = "";
								for (int i = 0; i < 255; i++)
								{
									if (Main.player[i].active)
									{
										if (text3 == "")
										{
											text3 = Main.player[i].name;
										}
										else
										{
											text3 = text3 + ", " + Main.player[i].name;
										}
									}
								}
								NetMessage.SendData(25, playerNumber, -1, Lang.mp[7] + " " + text3 + ".", 255, 255f, 240f, 20f, 0);
							}
							else if (text2.StartsWith("/me "))
							{
								NetMessage.SendData(25, -1, -1, "*" + Main.player[playerNumber].name + " " + text.Substring(4), 255, 200f, 100f, 0f, 0);
							}
							else if (text2 == Lang.mp[8])
							{
								NetMessage.SendData(25, -1, -1, string.Concat(new object[]
							{
								"*",
								Main.player[playerNumber].name,
								" ",
								Lang.mp[9],
								" ",
								Main.rand.Next(1, 101)
							}), 255, 255f, 240f, 20f, 0);
							}
							else if (text2.StartsWith("/p "))
							{
								int num28 = Main.player[playerNumber].team;
								color = Main.teamColor[num28];
								if (num28 != 0)
								{
									for (int i = 0; i < 255; i++)
									{
										if (Main.player[i].team == num28)
										{
											NetMessage.SendData(25, i, -1, text.Substring(3), 255, (float)color.R, (float)color.G, (float)color.B, 0);
										}
									}
								}
								else
								{
									NetMessage.SendData(25, playerNumber, -1, Lang.mp[10], 255, 255f, 240f, 20f, 0);
								}
							}
							else
							{
								return false;
								// why are chat messages randomized?
								/*color = chatColor[chatColorIndex];
								chatColorIndex++;
								if (chatColorIndex >= chatColor.Length) chatColorIndex = 0;
								NetMessage.SendData(25, -1, -1, text, 255, (float)color.R, (float)color.G, (float)color.B, 0);
								if (Main.dedServ)
								{
									Console.WriteLine("<" + Main.player[playerNumber].name + "> " + text);
								}*/
							}
						}
						return true;
					}
					break;
				//case 27:
				//	if (ItemBanner.ItemsBanned && !Players[playerNumber].Group.IsAdmin)
				//	{
				//		int projIdentity = (int)binaryReader.ReadInt16();
				//		Vector2 position = binaryReader.ReadVector2();
				//		Vector2 velocity = binaryReader.ReadVector2();
				//		float knockback = binaryReader.ReadSingle();
				//		int damage = (int)binaryReader.ReadInt16();
				//		int owner = (int)binaryReader.ReadByte();
				//		int type = (int)binaryReader.ReadInt16();

				//		Console.WriteLine("Prof: " + type);
				//		int[] bannedProjectiles = ItemBanner.bannedProjectiles;
				//		for (int i = 0; i < bannedProjectiles.Length; i++)
				//		{
				//			if (bannedProjectiles[i] == type)
				//			{
				//				Projectile newProj = new Projectile();
				//				newProj.SetDefaults(type);
				//				SendTextToPlayer(newProj.name + " is banned on the server", playerNumber, Color.Red);

				//				int projIndex = 0;
				//				for (int j = 0; j < 1000; j++)
				//				{
				//					if (!Main.projectile[j].active)
				//					{
				//						Projectile proj = Main.projectile[j];
				//						proj.owner = owner;
				//						projIndex = j;
				//						break;
				//					}
				//				}

				//				NetMessage.SendData(27, playerNumber, -1, "", projIndex);
				//				NetMessage.SendData(29, playerNumber, -1, "", projIdentity, (float)owner);
				//				return true;
				//			}
				//		}
				//	}
				//	break;
				//case 30:
				//	if (NetworkMode == global::HEROsModMod.NetworkMode.Server)
				//	{
				//		if (CTF.CaptureTheFlag.GameInProgress)
				//		{
				//			SendTextToPlayer("You cannot change your hostility while Capture the Flag is in progress.", playerNumber);
				//			CTF.CaptureTheFlag.SetPlayerHostility(Players[playerNumber]);
				//			return true;
				//		}
				//	}
				//	break;
				//case 45:
				//	if (NetworkMode == global::HEROsModMod.NetworkMode.Server)
				//	{
				//		if (CTF.CaptureTheFlag.GameInProgress)
				//		{
				//			SendTextToPlayer("You cannot change parties while Capture the Flag is in progress.", playerNumber);
				//			CTF.CaptureTheFlag.SetPlayerHostility(Players[playerNumber]);
				//			return true;
				//		}
				//	}
				//	break;
				case 63: //block painted
					if (NetworkMode == global::HEROsMod.NetworkMode.Server)
					{
						int x = (int)binaryReader.ReadInt16();
						int y = (int)binaryReader.ReadInt16();
						byte paintColor = binaryReader.ReadByte();
						HEROsModPlayer player = Players[playerNumber];

						if (PlayerHasPermissionToBuildAtBlock(player, x, y))
						{
							TileLastChangedBy[x, y] = player.ID;
							binaryReader.BaseStream.Position = readerPos;
							return false;
						}
						else
						{
							NetMessage.SendData(63, playerNumber, -1, "", x, (float)y, (float)Main.tile[x, y].color());
							SendTextToPlayer("You do not have permission to build here", playerNumber, Color.Red);
							return true;
						}
					}
					break;
				case 64: //wall painted
					if (NetworkMode == global::HEROsMod.NetworkMode.Server)
					{
						int x = (int)binaryReader.ReadInt16();
						int y = (int)binaryReader.ReadInt16();
						byte paintColor = binaryReader.ReadByte();
						HEROsModPlayer player = Players[playerNumber];

						if (PlayerHasPermissionToBuildAtBlock(player, x, y))
						{
							TileLastChangedBy[x, y] = player.ID;
							binaryReader.BaseStream.Position = readerPos;
							return false;
						}
						else
						{
							NetMessage.SendData(64, playerNumber, -1, "", x, (float)y, (float)Main.tile[x, y].wallColor());
							SendTextToPlayer("You do not have permission to build here", playerNumber, Color.Red);
							return true;
						}
					}
					break;
			}

			//if (msgType == HEROsModNetworkMessageType)
			//{
			//    //We found a HEROsMod only message
			//    MessageType subMsgType = (MessageType)binaryReader.ReadByte();
			//    switch(subMsgType)
			//    {
			//        case MessageType.GeneralMessage:
			//            GeneralMessages.ProcessData(ref binaryReader, playerNumber);
			//            break;
			//        case MessageType.LoginMessage:
			//            LoginService.ProcessData(ref binaryReader, playerNumber);
			//            break;
			//        case MessageType.CTFMessage:
			//            CTF.CTFMessages.ProcessData(ref binaryReader, playerNumber);
			//            break;
			//    }
			//}

			//we need to set the stream position back to where it was before we got it
			binaryReader.BaseStream.Position = readerPos;
			return false;
		}