void OnGUI() { MachineStateInputEventController.PlayerControlUse(); DrawLeftToolAreaGUI(); DrawToolBarGUI(); DrawRightToolAreaGUI(); ndoeControlRange = new Rect(leftToolAreaRect.xMax, topRightToolBarRect.yMax, Screen.width - leftToolAreaRect.width - RightToolAreaWith, Screen.height - topRightToolBarRect.height); StateMachineBGGUI.BeginGUI(ndoeControlRange, StateMachineEditorGUI.stateMachineMaxRange); MachineStateInputEventController.OnMachineStateMouseRightClickMenu(); BeginWindows(); StateTransitionGUI.DrawTempArrowTransition(); StateMachineEditorGUI.DrawAllStateMachineGUI(); EndWindows(); StateMachineBGGUI.EndGUI(); }
public static void DrawAllStateMachineGUI() { stateMachineMaxRange = Rect.zero; foreach (var ms in MachineStateGUIDataControl.allMachineStateGUI) { Rect range = ms.GUIRect; stateMachineMaxRange.xMin = stateMachineMaxRange.xMin > range.xMin ? range.xMin : stateMachineMaxRange.xMin; stateMachineMaxRange.xMax = stateMachineMaxRange.xMax < range.xMax ? range.xMax : stateMachineMaxRange.xMax; stateMachineMaxRange.yMin = stateMachineMaxRange.yMin > range.yMin ? range.yMin : stateMachineMaxRange.yMin; stateMachineMaxRange.yMax = stateMachineMaxRange.yMax < range.yMax ? range.yMax : stateMachineMaxRange.yMax; } StateTransitionGUI.OnGUI(); MachineStateGUI.OnGUI(); }