private static void OnEndNewTransitionEvent()
 {
     if (StateTransitionGUI.startNewTranstion)
     {
         Event e = Event.current;
         if (e.type == EventType.MouseMove)
         {
             StateTransitionGUI.toPosition = StateMachineUtils.MousePos2MachineGridPos(e.mousePosition);
             e.Use();
         }
         if (e.isMouse)
         {
             if (e.button == 0)
             {
                 foreach (var item in MachineStateGUIDataControl.allMachineStateGUI)
                 {
                     if (StateMachineUtils.MachineGridRectContainsMousePos(e.mousePosition, item.GUIRect))
                     {
                         MachineDataController.AddNewTransitionGUI(StateTransitionGUI.startPositionMs, item.state);
                         break;
                     }
                 }
                 StateTransitionGUI.startNewTranstion = false;
                 e.Use();
                 StateMachineEditorWindow.Instance.wantsMouseMove = false;
             }
             else if (e.button == 1)
             {
                 StateTransitionGUI.startNewTranstion = false;
                 e.Use();
                 StateMachineEditorWindow.Instance.wantsMouseMove = false;
             }
         }
     }
 }
        private static void AddNewMachineStateGUIOnMouseMenu(object mousePos)
        {
            Vector2 mPos = (Vector2)mousePos;

            mPos = StateMachineUtils.MousePos2MachineGridPos(mPos);
            MachineDataController.AddNewMachineStateGUI(mPos);
            Debug.Log("AddNewMachineStateGUIOnMouseMenu :" + mPos);
        }
        void CreateItem(MessageString ms)
        {
            LogicObject lo = JsonUtils.JsonToClassOrStruct <LogicObject>(ms.value);

            MachineStateGUI      msg = MachineDataController.AddNewMachineStateGUI(new Vector2(500, 450), lo.name, false);
            LogicObjectBehaviour be  = new LogicObjectBehaviour();

            be.logicObj = lo;
            msg.state.stateBaseBehaviours.Add(be);
            msg.name = lo.name;
            LogicSystemEditorWindow.AddLogicObject(lo);
        }
 public static void DeleteSelectObjet()
 {
     if (selectObject != null)
     {
         if (selectObject is MachineStateGUI)
         {
             MachineDataController.DeleteMachineStateGUI(((MachineStateGUI)selectObject));
         }
         else if (selectObject is StateTransitionArrowLine)
         {
             MachineDataController.DeleteStateTransitionArrowLine(((StateTransitionArrowLine)selectObject));
         }
     }
 }
        public override void OnInspectorGUI()
        {
            targetObj = (LogicObjectBehaviour)target;
            logicObj  = targetObj.logicObj;
            GUILayout.Space(10);
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.Label("ID :" + logicObj.id);
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            //logicObj.name = EditorDrawGUIUtil.DrawBaseValue ("Name", logicObj.name).ToString();
            if (LogicSystemEditorWindow.data != null)
            {
                isStartModel = LogicSystemEditorWindow.data.startId == logicObj.id;
            }
            stateGUI.NormalStateColor = isStartModel ? UnityEditor.Graphs.Styles.Color.Yellow : UnityEditor.Graphs.Styles.Color.Gray;
            if (!isStartModel)
            {
                bool oldState = logicObj.isSupportAlwaysActive;
                logicObj.isSupportAlwaysActive = (bool)EditorDrawGUIUtil.DrawBaseValue("是否支持永远激活状态", logicObj.isSupportAlwaysActive);
                if (oldState != logicObj.isSupportAlwaysActive && logicObj.isSupportAlwaysActive)
                {
                    foreach (var item in stateGUI.FromArrowLines)
                    {
                        MachineDataController.DeleteStateTransitionArrowLine(item);
                    }
                }
                if (logicObj.isSupportAlwaysActive)
                {
                    stateGUI.NormalStateColor = UnityEditor.Graphs.Styles.Color.Red;
                }

                DrawNameAndClassListGUI("事件:", logicObj.events, LogicComponentType.Event);
                DrawNameAndClassListGUI("条件:", logicObj.conditions, LogicComponentType.Condition);
            }
            DrawNameAndClassListGUI("动作:", logicObj.actions, LogicComponentType.Action);

            string tempStr = "";

            foreach (int ch in logicObj.childObjects)
            {
                tempStr += ch + ",";
            }
            GUILayout.Label("Child ID:" + tempStr);
            GUILayout.Label("Pos:" + targetObj.logicObj.editorPos);
            GUILayout.Space(6);
            SaveToBackupGUI();
        }
        void OnDestroy()
        {
            OnDrawLeftPartGUI                = null;
            OnDrawTopToolBarGUI              = null;
            OnCreateMachineStateGUI          = null;
            OnDeleteMachineStateGUI          = null;
            OnAddStateTransition             = null;
            OnDeleteStateTransition          = null;
            OnDeleteStateTransitionArrowLine = null;
            MachineDataController.ClearAllData();

            if (OnDestroyWindow != null)
            {
                OnDestroyWindow();
            }
        }
示例#7
0
        //public EditorWindow animatorWindow;
        static void Init()
        {
            data = LogicObjectDataController.GetDataFromFile(logicDataName);
            if (data.logicObjs.Count == 0)
            {
                LogicObject r = CreateLogicObject("开始", new Vector2(500, 400));
                data.startId = r.id;
            }

            Dictionary <int, MachineStateGUI> allState = new Dictionary <int, MachineStateGUI>();

            foreach (var item in data.logicObjs)
            {
                MachineStateGUI      msg = MachineDataController.AddNewMachineStateGUI(item.editorPos, item.name);
                LogicObjectBehaviour be  = new LogicObjectBehaviour();
                msg.state.stateBaseBehaviours.Add(be);
                be.state    = msg.state;
                be.logicObj = item;
                bool isStartModel = LogicSystemEditorWindow.data.startId == item.id;
                msg.NormalStateColor = isStartModel ? UnityEditor.Graphs.Styles.Color.Yellow : UnityEditor.Graphs.Styles.Color.Gray;
                if (!isStartModel && item.isSupportAlwaysActive)
                {
                    msg.NormalStateColor = UnityEditor.Graphs.Styles.Color.Red;
                }
                allState.Add(item.id, msg);
            }
            foreach (var item in data.logicObjs)
            {
                foreach (var child in item.childObjects)
                {
                    MachineDataController.AddNewTransitionGUI(allState[item.id].state, allState[child].state);
                }
            }

            StateMachineEditorWindow.OnDrawLeftPartGUI       = OnGUI;
            StateMachineEditorWindow.OnCreateMachineStateGUI = CreateNewModel;

            internalValueTypeList.Add(typeof(string).FullName);
            internalValueTypeList.Add(typeof(int).FullName);
            internalValueTypeList.Add(typeof(float).FullName);
            internalValueTypeList.Add(typeof(Vector2).FullName);
            internalValueTypeList.Add(typeof(Vector3).FullName);
            internalValueTypeList.Add(typeof(bool).FullName);
        }
示例#8
0
 protected override void OnInspectorGUI()
 {
     // base.OnInspectorGUI();
     GUILayout.BeginVertical("box");
     for (int i = 0; i < line.transitions.Count; i++)
     {
         StateTransition st   = line.transitions[i];
         MachineStateGUI mag0 = MachineStateGUIDataControl.GetMachineStateGUI(st.fromState);
         MachineStateGUI mag1 = MachineStateGUIDataControl.GetMachineStateGUI(st.toState);
         GUILayout.BeginHorizontal("box");
         GUILayout.Label(mag0.name + " -> " + mag1.name);
         if (line.transitions.Count > 1 && GUILayout.Button("-"))
         {
             MachineDataController.DeleteStateTransition(line, st);
             return;
         }
         GUILayout.EndHorizontal();
     }
     GUILayout.EndVertical();
 }