public GameObject tcpServer;// udp; public void OnClick() { Globals.isServer = true; tcpServer.SetActive(true); // udp.SetActive(true); GuiHelpers.OpenStep2(); }
public void OnClick() { Globals.isServer = false; IPAddress ip = IPAddress.Parse(GameObject.Find("InputFieldIP").GetComponent <InputField>().text); udp.GetComponent <UDPChat>().serverIp = ip; tcpClient.GetComponent <TCPChat>().serverIp = ip; udp.SetActive(true); tcpClient.SetActive(true); GuiHelpers.OpenStep2(); }
public void Awake() { GuiHelpers.OpenStep1(); }