private void AddObject3D(cObject3D Object3D) { Object3D.SetColor(Object3D.Colour); // Object3D.vtk_Actor.SetPosition(Object3D.vtk_Actor.GetPosition()[0] * Xres, Object3D.vtk_Actor.GetPosition()[1] * Yres, Object3D.vtk_Actor.GetPosition()[2] * Zres); ListObject.Add(Object3D); Object3D.AddMeToTheWorld(ren1); }
private void AddObject3D(cObject3D Object3D) { Object3D.SetColor(Object3D.Colour); // Object3D.vtk_Actor.SetPosition(Object3D.vtk_Actor.GetPosition()[0] * Xres, Object3D.vtk_Actor.GetPosition()[1] * Yres, Object3D.vtk_Actor.GetPosition()[2] * Zres); ListObject.Add(Object3D); Object3D.AssociatedWorld = this; if (Object3D.AssociatedWorld.AssociatedVTKRenderer!=null) Object3D.AddMeToTheWorld(Object3D.AssociatedWorld.AssociatedVTKRenderer); }