示例#1
0
        public Window()
            : base(640, 480, GraphicsMode.Default, "HyperCycles!")
        {
            this.WindowBorder = WindowBorder.Resizable;
            this.WindowState = WindowState.Maximized;

            this._Manifold = Manifold.Load("../../Maps/1.obj");

            GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
        }
示例#2
0
        /// <summary>
        /// Loads (and smooths) a manifold from the individual lines of a OBJ file.
        /// </summary>
        public static Manifold Load(string[] Lines)
        {
            List<Vector> verts = new List<Vector>();
            List<List<int>> faces = new List<List<int>>();

            foreach (string line in Lines)
            {
                if (line != "")
                {
                    string[] parts = line.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                    if (parts[0] == "v")
                    {
                        verts.Add(new Vector(
                            double.Parse(parts[1], CultureInfo.InvariantCulture),
                            double.Parse(parts[2], CultureInfo.InvariantCulture),
                            double.Parse(parts[3], CultureInfo.InvariantCulture)));
                    }
                    if (parts[0] == "f")
                    {
                        List<int> vs = new List<int>();
                        for(int t = 1; t < parts.Length; t++)
                        {
                            vs.Add(int.Parse(parts[t]) - 1);
                        }
                        faces.Add(vs);
                    }
                }
            }

            Manifold mf = new Manifold();
            mf._Vertices = verts;
            mf._Triangles = new List<Triangle<int>>();
            mf._Segments = new Dictionary<Segment<int>, Triangle<int>>();
            foreach (List<int> face in faces)
            {
                int first = face[0];
                for (int i = 2; i < face.Count; i++)
                {
                    mf._AddTriangle(new Triangle<int>(first, face[i - 1], face[i]));
                }
            }

            return mf;
        }