public void Write(BinaryState state, WriteBinaryStateMode mode = WriteBinaryStateMode.Commit)
        {
            if (mode != WriteBinaryStateMode.Commit)
            {
                return;
            }

            lock (_syncRoot)
            {
                if (state == BinaryState.High)
                {
                    _remoteSocketService.SendCode(_codePair.OnCode);
                }
                else if (state == BinaryState.Low)
                {
                    _remoteSocketService.SendCode(_codePair.OffCode);
                }
                else
                {
                    throw new NotSupportedException();
                }

                _state = state;
            }
        }