示例#1
0
        public void Initialize()
        {
            obj.SetActive(true);
            int     random     = Random.Range(0, 4);
            UIAtlas totalAtlas = new UIAtlas();

            switch (random)
            {
            case 0:
                group = Global.Group.northern;
                avatar_group.spriteName = "player_faction_northern_realms";
                group_label.text        = "北方领域";
                deck_realms.spriteName  = "board_deck_northern_realms";
                totalAtlas = GameController.GetInstance().atlas[0];
                break;

            case 1:
                group = Global.Group.nilfgaardian;
                avatar_group.spriteName = "player_faction_northern_nilfgaard";
                group_label.text        = "尼弗迦德";
                deck_realms.spriteName  = "board_deck_nilfgaard";
                totalAtlas = GameController.GetInstance().atlas[1];
                break;

            case 2:
                group = Global.Group.monster;
                avatar_group.spriteName = "player_faction_northern_no_mans_land";
                group_label.text        = "怪兽";
                deck_realms.spriteName  = "board_deck_no_mans_land";
                totalAtlas = GameController.GetInstance().atlas[2];
                break;

            case 3:
                group = Global.Group.scoiatael;
                avatar_group.spriteName = "player_faction_scoiatael";
                group_label.text        = "松鼠党";
                deck_realms.spriteName  = "board_deck_scoiatael";
                totalAtlas = GameController.GetInstance().atlas[3];
                break;
            }

            XmlDocument xml = new XmlDocument();

            xml.Load(Global.enemyPath);
            XmlElement root    = xml.DocumentElement;
            XmlNode    xmlNode = root.SelectSingleNode(string.Format("/root/{0}", group));

            int name = 0;

            XmlNodeList leaderList   = xmlNode.SelectSingleNode("leader").ChildNodes;
            XmlNode     leaderNode   = leaderList[Random.Range(0, leaderList.Count)];
            GameObject  leaderObject = LeaderController.GetInstance().obj[1];
            UISprite    leaderSprite = leaderObject.GetComponent <UISprite>();

            leaderSprite.atlas      = totalAtlas;
            leaderSprite.spriteName = leaderNode.Attributes["sprite"].Value;
            leaderObject.AddComponent(System.Type.GetType(leaderNode.Attributes["behavior"].Value));

            XmlNodeList special = xmlNode.SelectSingleNode("special").ChildNodes;

            foreach (XmlNode cardNode in special)
            {
                for (int i = 0; i < int.Parse(cardNode.Attributes["max"].Value); i++)
                {
                    GameObject cardObject = Instantiate(GameController.GetInstance().cardPerfab, grids[0]);
                    cardObject.name = name.ToString();
                    name++;
                    UISprite cardSprite = cardObject.GetComponent <UISprite>();
                    cardSprite.atlas      = GameController.GetInstance().atlas[4];
                    cardSprite.spriteName = cardNode.Attributes["sprite"].Value;
                    CardProperty cardProperty = cardObject.GetComponent <CardProperty>();
                    cardProperty.line   = (Global.Line)System.Enum.Parse(typeof(Global.Line), cardNode.Attributes["line"].Value);
                    cardProperty.effect = (Global.Effect)System.Enum.Parse(typeof(Global.Effect), cardNode.Attributes["effect"].Value);
                    cardProperty.gold   = bool.Parse(cardNode.Attributes["gold"].Value);
                    cardProperty.power  = int.Parse(cardNode.Attributes["power"].Value);
                }
            }

            XmlNodeList monster = xmlNode.SelectSingleNode("monster").ChildNodes;

            foreach (XmlNode cardNode in monster)
            {
                for (int i = 0; i < int.Parse(cardNode.Attributes["max"].Value); i++)
                {
                    GameObject cardObject = Instantiate(GameController.GetInstance().cardPerfab, grids[0]);
                    cardObject.name = name.ToString();
                    name++;
                    UISprite cardSprite = cardObject.GetComponent <UISprite>();
                    cardSprite.atlas      = totalAtlas;
                    cardSprite.spriteName = cardNode.Attributes["sprite"].Value;
                    CardProperty cardProperty = cardObject.GetComponent <CardProperty>();
                    cardProperty.line   = (Global.Line)System.Enum.Parse(typeof(Global.Line), cardNode.Attributes["line"].Value);
                    cardProperty.effect = (Global.Effect)System.Enum.Parse(typeof(Global.Effect), cardNode.Attributes["effect"].Value);
                    cardProperty.gold   = bool.Parse(cardNode.Attributes["gold"].Value);
                    cardProperty.power  = int.Parse(cardNode.Attributes["power"].Value);
                }
            }

            XmlNodeList neutral = xmlNode.SelectSingleNode("neutral").ChildNodes;

            foreach (XmlNode cardNode in neutral)
            {
                for (int i = 0; i < int.Parse(cardNode.Attributes["max"].Value); i++)
                {
                    GameObject cardObject = Instantiate(GameController.GetInstance().cardPerfab, grids[0]);
                    cardObject.name = name.ToString();
                    name++;
                    UISprite cardSprite = cardObject.GetComponent <UISprite>();
                    cardSprite.atlas      = GameController.GetInstance().atlas[4];
                    cardSprite.spriteName = cardNode.Attributes["sprite"].Value;
                    CardProperty cardProperty = cardObject.GetComponent <CardProperty>();
                    cardProperty.line   = (Global.Line)System.Enum.Parse(typeof(Global.Line), cardNode.Attributes["line"].Value);
                    cardProperty.effect = (Global.Effect)System.Enum.Parse(typeof(Global.Effect), cardNode.Attributes["effect"].Value);
                    cardProperty.gold   = bool.Parse(cardNode.Attributes["gold"].Value);
                    cardProperty.power  = int.Parse(cardNode.Attributes["power"].Value);
                }
            }

            DrawCards(10);
            Number();
        }
示例#2
0
 public void OnClick()
 {
     transform.parent.gameObject.SetActive(false);
     GameController.GetInstance().Initialize(name);
 }
示例#3
0
        public void Show(ShowBehavior behavior, Transform showGrid, bool repeat)
        {
            showBehavior = behavior;
            popupList.items.Clear();
            popupList.AddItem("近战");
            popupList.AddItem("远程");
            popupList.AddItem("攻城");
            OKButton.onClick.Clear();
            returnButton.onClick.Clear();
            EventDelegate.Add(returnButton.onClick, () => Hide());

            if (!repeat)
            {
                BlackShow.GetInstance().Show(true);
                PlayerController.GetInstance().obj.SetActive(false);
                EnemyController.GetInstance().obj.SetActive(false);
                obj.SetActive(true);
            }

            switch (showBehavior)
            {
            case ShowBehavior.draw:
                label.text = "请选择要打出的牌";
                goto default;

            case ShowBehavior.show:
                label.text = "显示卡牌";
                goto default;

            case ShowBehavior.leader:
                label.text = "领导牌";
                PlayerLeaderBehavior leaderBehavior = LeaderController.GetInstance().obj[0].GetComponent <PlayerLeaderBehavior>();
                messageLabel.text = leaderBehavior.message;
                messageLabel.gameObject.SetActive(true);
                popupList.gameObject.SetActive(false);
                OKButton.gameObject.SetActive(true);
                OKButton.GetComponent <UIButton>().isEnabled = leaderBehavior.IsEnabled;
                EventDelegate.Add(OKButton.onClick, () => leaderBehavior.Play());
                break;

            case ShowBehavior.replace:
                label.text = string.Format("请选择要替换的牌 {0}/2", replaceInt);
                EventDelegate.Add(returnButton.onClick, () => GameController.GetInstance().StartGame());
                goto default;

            case ShowBehavior.nurse:
                label.text = "从墓地中打出卡牌";
                totalGrid  = showGrid;
                messageLabel.gameObject.SetActive(false);
                popupList.gameObject.SetActive(false);
                OKButton.gameObject.SetActive(false);
                EventDelegate.Add(returnButton.onClick, () => CoroutineManager.GetInstance().AddTask(EnemyController.GetInstance().Play(EnemyController.GetInstance().grids[1])));
                break;

            case ShowBehavior.dummy:
                label.text = "请选择要替换的牌";
                messageLabel.gameObject.SetActive(false);
                popupList.gameObject.SetActive(true);
                OKButton.gameObject.SetActive(false);
                break;

            case ShowBehavior.warhorn:
                label.text = "战争号角";
                messageLabel.gameObject.SetActive(false);
                popupList.gameObject.SetActive(true);
                OKButton.gameObject.SetActive(true);
                OKButton.GetComponent <UIButton>().isEnabled = true;
                EventDelegate.Add(OKButton.onClick, () => WarhornController.GetInstance().Warhorn());
                break;

            case ShowBehavior.agile:
                label.text = "请选择出牌的排";
                messageLabel.gameObject.SetActive(false);
                popupList.gameObject.SetActive(true);
                popupList.items.Remove("攻城");
                OKButton.gameObject.SetActive(true);
                OKButton.GetComponent <UIButton>().isEnabled = true;
                EventDelegate.Add(OKButton.onClick, () => AgileController.GetInstance().Agile());
                break;

            default:
                totalGrid = showGrid;
                messageLabel.gameObject.SetActive(false);
                popupList.gameObject.SetActive(false);
                OKButton.gameObject.SetActive(false);
                break;
            }

            if (repeat)
            {
                grid.DestroyChildren();
            }

            for (int i = 0; i < showGrid.childCount; i++)
            {
                GameObject cardObject = Instantiate(showGrid.GetChild(i).gameObject, grid);
                UISprite   sprite     = cardObject.GetComponent <UISprite>();
                sprite.width  = 250;
                sprite.height = 450;
                UIButton cardButton = cardObject.GetComponent <UIButton>();
                switch (showBehavior)
                {
                case ShowBehavior.draw:
                    EventDelegate.Add(cardButton.onClick, () => cardObject.GetComponent <CardBehavior>().Play());
                    cardButton.enabled = true;
                    break;

                case ShowBehavior.show:
                    cardButton.enabled = false;
                    break;

                case ShowBehavior.replace:
                    EventDelegate.Add(cardButton.onClick, () => cardObject.GetComponent <CardBehavior>().Replace());
                    cardButton.enabled = true;
                    break;

                case ShowBehavior.nurse:
                    EventDelegate.Add(cardButton.onClick, () => cardObject.GetComponent <CardBehavior>().Play());
                    cardButton.enabled = true;
                    break;

                case ShowBehavior.dummy:
                    EventDelegate.Add(cardButton.onClick, () => cardObject.GetComponent <CardBehavior>().Dummy());
                    cardButton.enabled = true;
                    break;

                case ShowBehavior.warhorn:
                    cardButton.enabled = false;
                    break;

                case ShowBehavior.agile:
                    cardButton.enabled = false;
                    break;
                }
                cardObject.GetComponent <UIDragScrollView>().scrollView = scrollView;
                cardObject.GetComponent <BoxCollider>().size            = new Vector3(250, 450, 1);
            }

            grid.GetComponent <UIGrid>().Reposition();
        }
示例#4
0
 // Use this for initialization
 void Start()
 {
     button.isEnabled = transform.parent.GetComponent <UIButton>().isEnabled;
     GameController.GetInstance().offensive = true;
 }