/// <summary> /// Initializes a new instance of the <see cref="Texture"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> public Texture(Renderer.RendererBase renderer) { m_Renderer = renderer; Width = 4; Height = 4; Failed = false; }
/// <summary> /// Renders the currently visible tooltip. /// </summary> /// <param name="skin"></param> public static void RenderToolTip(Skin.SkinBase skin) { if (null == g_ToolTip) { return; } Renderer.RendererBase render = skin.Renderer; Point oldRenderOffset = render.RenderOffset; Point mousePos = Input.InputHandler.MousePosition; Rectangle bounds = g_ToolTip.ToolTip.Bounds; Rectangle offset = Util.FloatRect(mousePos.X - bounds.Width / 2, mousePos.Y - bounds.Height - 10, bounds.Width, bounds.Height); offset = Util.ClampRectToRect(offset, g_ToolTip.GetCanvas().Bounds); //Calculate offset on screen bounds render.AddRenderOffset(offset); render.EndClip(); skin.DrawToolTip(g_ToolTip.ToolTip); g_ToolTip.ToolTip.DoRender(skin); render.RenderOffset = oldRenderOffset; }
private Font InternalGetFont(Renderer.RendererBase renderer, string faceName, int size, FontStyle style) { string id = String.Format("{0};{1};{2}", faceName, size, (int)style); Font font; if (!m_FontCache.TryGetValue(id, out font)) { font = new Font(renderer, faceName, size); if ((style & FontStyle.Bold) != 0) { font.Bold = true; } if ((style & FontStyle.Italic) != 0) { font.Italic = true; } if ((style & FontStyle.Underline) != 0) { font.Underline = true; } if ((style & FontStyle.Strikeout) != 0) { font.Strikeout = true; } m_FontCache[id] = font; } return(font); }
public void DrawCenter(RendererBase render, Rectangle r) { if (m_Texture == null) return; DrawCenter(render, r, Color.White); }
public BitmapFont(RendererBase renderer, string bmfont, Texture tx) : base(renderer) { fontdata = new BMFont(bmfont); this.FaceName = fontdata.Face; this.Size = fontdata.FontSize; this.texture = tx; }
public void Draw(RendererBase render, Rectangle r, Color col) { if (m_Texture == null) return; render.DrawColor = col; render.DrawTexturedRect(m_Texture, r, m_uv[0], m_uv[1], m_uv[2], m_uv[3]); }
/// <summary> /// Initializes a new instance of the <see cref="Font"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> /// <param name="faceName">Face name.</param> /// <param name="size">Font size.</param> public Font(Renderer.RendererBase renderer, string faceName, int size = 10, FontStyle style = FontStyle.Regular) { m_Renderer = renderer ?? Defaults.Renderer; FaceName = faceName; Size = size; Smooth = false; FontStyle = style; }
/// <summary> /// Initializes a new instance of the <see cref="Font"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> /// <param name="faceName">Face name.</param> /// <param name="size">Font size.</param> public Font(Renderer.RendererBase renderer, String faceName, int size) //10 { m_Renderer = renderer; FaceName = faceName; Size = size; Smooth = false; //Bold = false; //DropShadow = false; }
/// <summary> /// Initializes a new instance of the <see cref="Font"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> /// <param name="faceName">Face name.</param> /// <param name="size">Font size.</param> public Font(Renderer.RendererBase renderer, string faceName, int size = 10) { m_Renderer = renderer; FaceName = faceName; Size = size; Smooth = false; //Bold = false; //DropShadow = false; }
public static Font GetFont(Renderer.RendererBase renderer, string faceName, int size = 10, FontStyle style = 0) { if (m_Instance == null) { m_Instance = new FontCache(); } return(m_Instance.InternalGetFont(renderer, faceName, size, style)); }
public void DrawCenter(RendererBase render, Rectangle r, Color col) { r.X += (int)((r.Width - m_Width) * 0.5); r.Y += (int)((r.Height - m_Height) * 0.5); r.Width = m_Width; r.Height = m_Height; Draw(render, r, col); }
/// <summary> /// Initializes a new instance of the <see cref="Font"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> /// <param name="faceName">Face name.</param> /// <param name="size">Font size.</param> public Font(Renderer.RendererBase renderer, string faceName, int size = 10) { m_Renderer = renderer; m_FontMetrics = null; FaceName = faceName; Size = size; Smooth = false; Bold = false; Italic = false; Underline = false; Strikeout = false; //DropShadow = false; }
public SimpleSkin(RendererBase renderer) : base(renderer) { m_colBorderColor = Color.FromArgb(255, 80, 80, 80); //m_colBG = Color.FromArgb(255, 248, 248, 248); m_colBGDark = Color.FromArgb(255, 235, 235, 235); m_colControl = Color.FromArgb(255, 240, 240, 240); m_colControlBright = Color.FromArgb(255, 255, 255, 255); m_colControlDark = Color.FromArgb(255, 214, 214, 214); m_colControlDarker = Color.FromArgb(255, 180, 180, 180); m_colControlOutlineNormal = Color.FromArgb(255, 112, 112, 112); m_colControlOutlineLight = Color.FromArgb(255, 144, 144, 144); m_colControlOutlineLighter = Color.FromArgb(255, 210, 210, 210); m_colHighlightBG = Color.FromArgb(255, 192, 221, 252); m_colHighlightBorder = Color.FromArgb(255, 51, 153, 255); m_colToolTipBackground = Color.FromArgb(255, 255, 255, 225); m_colToolTipBorder = Color.FromArgb(255, 0, 0, 0); m_colModal = Color.FromArgb(150, 25, 25, 25); }
internal static void CreateCache(Renderer.RendererBase renderer) { m_Instance = new FontCache(renderer); }
private FontCache(Renderer.RendererBase renderer) { m_Renderer = renderer; }
public TexturedSkin(RendererBase renderer, Stream textureData) : base(renderer) { m_Texture = new Texture(Renderer); m_Texture.LoadStream(textureData); InitializeColors(); InitializeTextures(); }
/// <summary> /// Initializes a new instance of the <see cref="TexturedBase"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> /// <param name="textureName">Name of the skin texture map.</param> public TexturedSkin(RendererBase renderer, String textureName) : base(renderer) { m_Texture = new Texture(Renderer); m_Texture.Load(textureName); InitializeColors(); InitializeTextures(); }
/// <summary> /// Initializes a new instance of the <see cref="Font"/> class. /// </summary> public Font(RendererBase renderer) : this(renderer, "Arial", 10) { }
/// <summary> /// Create a new font instance. This function uses a font cache to load the font. /// This is preferable method to create a font. User don't need to worry about /// disposing the font. /// </summary> /// <param name="renderer">Renderer to use.</param> /// <param name="faceName">Face name.</param> /// <param name="size">Font size.</param> /// <param name="style">Font style.</param> /// <returns>Font.</returns> public static Font Create(Renderer.RendererBase renderer, string faceName, int size = 10, FontStyle style = 0) { return(FontCache.GetFont(renderer, faceName, size, style)); }
// can't have this as default param public void Draw(RendererBase render, Rectangle r) { Draw(render, r, Color.White); }
void DrawRect(RendererBase render, int i, int x, int y, int w, int h) { render.DrawTexturedRect(m_Texture, new Rectangle(x, y, w, h), m_Rects[i].uv[0], m_Rects[i].uv[1], m_Rects[i].uv[2], m_Rects[i].uv[3]); }
/// <summary> /// Initializes a new instance of the <see cref="Base"/> class. /// </summary> /// <param name="renderer">Renderer to use.</param> protected SkinBase(RendererBase renderer) { m_DefaultFont = new Font(renderer); m_Renderer = renderer; }
/// <summary> /// Initializes a new instance of the <see cref="Font"/> class. /// </summary> public Font(Renderer.RendererBase renderer) : this(renderer, "Arial", 10) { }
public void Draw(RendererBase render, Rectangle r, Color col) { if (m_Texture == null) return; render.DrawColor = col; if (r.Width < m_Width && r.Height < m_Height) { render.DrawTexturedRect(m_Texture, r, m_Rects[0].uv[0], m_Rects[0].uv[1], m_Rects[8].uv[2], m_Rects[8].uv[3]); return; } DrawRect(render, 0, r.X, r.Y, m_Margin.Left, m_Margin.Top); DrawRect(render, 1, r.X + m_Margin.Left, r.Y, r.Width - m_Margin.Left - m_Margin.Right, m_Margin.Top); DrawRect(render, 2, (r.X + r.Width) - m_Margin.Right, r.Y, m_Margin.Right, m_Margin.Top); DrawRect(render, 3, r.X, r.Y + m_Margin.Top, m_Margin.Left, r.Height - m_Margin.Top - m_Margin.Bottom); DrawRect(render, 4, r.X + m_Margin.Left, r.Y + m_Margin.Top, r.Width - m_Margin.Left - m_Margin.Right, r.Height - m_Margin.Top - m_Margin.Bottom); DrawRect(render, 5, (r.X + r.Width) - m_Margin.Right, r.Y + m_Margin.Top, m_Margin.Right, r.Height - m_Margin.Top - m_Margin.Bottom); DrawRect(render, 6, r.X, (r.Y + r.Height) - m_Margin.Bottom, m_Margin.Left, m_Margin.Bottom); DrawRect(render, 7, r.X + m_Margin.Left, (r.Y + r.Height) - m_Margin.Bottom, r.Width - m_Margin.Left - m_Margin.Right, m_Margin.Bottom); DrawRect(render, 8, (r.X + r.Width) - m_Margin.Right, (r.Y + r.Height) - m_Margin.Bottom, m_Margin.Right, m_Margin.Bottom); }