public void NonDefaultSkillLevel() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill target; target = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); Assert.IsNull(target.Level(character)); target.RelativeLevel = 2; Assert.AreEqual(15, target.Level(character)); target = new Skill("abc", "def", SkillStat.Dexterity, SkillDifficulty.Average); Assert.IsNull(target.Level(character)); target.RelativeLevel = 0; Assert.AreEqual(12, target.Level(character)); target = new Skill("abc", "def", SkillStat.Health, SkillDifficulty.VeryHard); Assert.IsNull(target.Level(character)); target.RelativeLevel = -1; Assert.AreEqual(13, target.Level(character)); target = new Skill("abc", "def", SkillStat.Strength, SkillDifficulty.Hard); Assert.IsNull(target.Level(character)); target.RelativeLevel = 3; Assert.AreEqual(14, target.Level(character)); }
public void SkillPoints() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill target; target = new Skill("abc", "def", SkillStat.Strength, SkillDifficulty.Average); Assert.AreEqual(0, target.Points); target = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); target.RelativeLevel = 2; Assert.AreEqual(4, target.Points); target = new Skill("abc", "def", SkillStat.Dexterity, SkillDifficulty.Average); target.RelativeLevel = 0; Assert.AreEqual(2, target.Points); target = new Skill("abc", "def", SkillStat.Health, SkillDifficulty.VeryHard); target.RelativeLevel = -1; Assert.AreEqual(4, target.Points); target = new Skill("abc", "def", SkillStat.Strength, SkillDifficulty.Hard); target.RelativeLevel = 3; Assert.AreEqual(16, target.Points); }
public void DefaultSkillLevel() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill target; target = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); target.DefaultRelativeLevel = -4; Assert.AreEqual(9, target.Level(character)); }
public void CharacterPointsSkills() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill skill; Character target = new Character(); skill = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); skill.RelativeLevel = 2; target.Skills.Add(skill); skill = new Skill("def", "def", SkillStat.Dexterity, SkillDifficulty.Average); skill.RelativeLevel = 0; target.Skills.Add(skill); skill = new Skill("ghi", "def", SkillStat.Health, SkillDifficulty.VeryHard); skill.RelativeLevel = -1; target.Skills.Add(skill); skill = new Skill("jkl", "def", SkillStat.Strength, SkillDifficulty.Hard); skill.RelativeLevel = 3; target.Skills.Add(skill); Assert.AreEqual(4 + 2 + 4 + 16, target.CharacterPointsSkills); }