示例#1
0
        public bool IsCollisionSprite(MapManager mapManager)
        {
            List <ISprite> otherSprites = mapManager.Sprites;

            for (int i = 0; i < otherSprites.Count; i++)
            {
                if (otherSprites[i] == _sprite)
                {
                    continue;
                }
                //Console.WriteLine(otherSprites[i]);
                if (CollisionChecker.IsCollisionSprite(_sprite, otherSprites[i]))
                {
                    return(true);
                }
            }
            return(false);
        }
示例#2
0
        //not sure if sprites should be able to pass eachother, or block path
        public void CheckCollisionSprite(MapManager mapManager)
        {
            List <ISprite> otherSprites = mapManager.Sprites;

            for (int i = 0; i < otherSprites.Count; i++)
            {
                if (otherSprites[i] == _sprite)
                {
                    continue;
                }
                //Console.WriteLine(otherSprites[i]);
                if (CollisionChecker.IsCollisionSprite(_sprite, otherSprites[i]))
                {
                    IsColliding = true;
                    //Console.WriteLine("COLLIDED WITH SPRITE");
                }
                else
                {
                    IsColliding = false;
                }
            }
        }