public override void Update(GameTime gameTime, MapManager mapManager) { base.Update(gameTime, mapManager); MeleeWeapon.DealDamage(mapManager, gameTime); RangedWeapon.DealDamage(mapManager, gameTime); Shield.BlockDamage(mapManager); HealthHandler.Update(); Console.WriteLine(Lives); }
public override void Update(GameTime gameTime, MapManager mapManager) { base.Update(gameTime, mapManager); HealthHandler.Update(); }