public void RefreshAll(bool force) { ElementSave elementSave = SelectedState.Self.SelectedElement; RefreshAll(force, elementSave); SelectionManager.Self.Refresh(); mWireframeControl.UpdateToProject(); }
public void RefreshAll(bool forceLayout, bool forceReloadTextures = true) { ElementSave elementSave = SelectedState.Self.SelectedElement; RefreshAll(forceLayout, forceReloadTextures, elementSave); SelectionManager.Self.Refresh(); mWireframeControl.UpdateToProject(); PluginManager.Self.WireframeRefreshed(); }