示例#1
0
 private static void InitGuiUI()
 {
     // Main.Logger.Log("初始化 NewActor mm begin");
     ActorMenu.instance.listActorsHolder.gameObject.SetActive(false);
     mm = ActorMenu.instance.listActorsHolder.parent.parent.gameObject.AddComponent <NewActorListScroll>();
     mm.Init();
     // Main.Logger.Log("初始化 NewActor mm end");
 }
示例#2
0
 private static void InitGuiUI()
 {
     ActorMenu.instance.listActorsHolder.gameObject.SetActive(false);
     m_listActorsHolder = ActorMenu.instance.listActorsHolder.parent.parent.gameObject.AddComponent <NewActorListScroll>();
     m_listActorsHolder.Init();
 }
示例#3
0
        private static void InitGuiUI()
        {
            // Main.Logger.Log("初始化 NewActor mm begin");
            ActorMenu.instance.listActorsHolder.gameObject.SetActive(false);
            mm = ActorMenu.instance.listActorsHolder.parent.parent.gameObject.AddComponent <NewActorListScroll>();
            mm.Init();
            // Main.Logger.Log("初始化 NewActor mm end");

            //增加点击事件


            //GameObject health = ActorMenu.instance.healthText.gameObject;
            //Button btn = health.GetComponent<Button>();
            //if (!btn)
            //{
            //    btn = health.AddComponent<Button>();
            //}
            //var onclick = btn.onClick;
            //onclick.RemoveAllListeners();
            //onclick.AddListener(delegate
            //{
            //    ActorMenuInjuryPatch.AddHealth();
            //});


            GameObject health1 = ActorMenu.instance.healthText.gameObject;
            Button     btn1    = health1.GetComponent <Button>();

            if (!btn1)
            {
                btn1 = health1.AddComponent <Button>();
            }
            var onclick1 = btn1.onClick;

            onclick1.RemoveAllListeners();
            onclick1.AddListener(delegate
            {
                ActorMenuInjuryPatch.AddHealth();
            });


            //GameObject health2 = ActorMenu.instance.peopleHealthText.gameObject;
            //Button btn2 = health2.GetComponent<Button>();
            //if (!btn2)
            //{
            //    btn2 = health2.AddComponent<Button>();
            //}
            //var onclick2 = btn2.onClick;
            //onclick2.RemoveAllListeners();
            //onclick2.AddListener(delegate
            //{
            //    ActorMenuInjuryPatch.AddHealth();
            //});


            GameObject health3 = ActorMenu.instance.itemActorHealth.gameObject;
            Button     btn3    = health3.GetComponent <Button>();

            if (!btn3)
            {
                btn3 = health3.AddComponent <Button>();
            }
            var onclick3 = btn3.onClick;

            onclick3.RemoveAllListeners();
            onclick3.AddListener(delegate
            {
                ActorMenuInjuryPatch.AddHealth();
            });

            string[] namelist = new string[] {
                "HpBarIcon,26",
                "SpBarIcon,27",
                "MianQiLevelText,758",
                "PoisonDrop",
                "PoisonIcon,0",
                "PoisonIcon,1",
                "PoisonIcon,2",
                "PoisonIcon,3",
                "PoisonIcon,4",
                "PoisonIcon,5",
            };
            Transform[] transforms = new Transform[namelist.Length];
            GuiBaseUI.Main.FindChild(ActorMenu.instance.actorMenu.transform, namelist, transforms);
            for (int i = 0; i < transforms.Length; i++)
            {
                GameObject go   = transforms[i].gameObject;
                Button     btn2 = go.GetComponent <Button>();
                if (!btn2)
                {
                    btn2 = go.AddComponent <Button>();
                }
                var onclick2 = btn2.onClick;
                onclick2.RemoveAllListeners();
                onclick2.AddListener(delegate
                {
                    switch (go.name)
                    {
                    case "HpBarIcon,26":
                        ActorMenuInjuryPatch.OnClickInjury(-1, 1);
                        break;

                    case "SpBarIcon,27":
                        ActorMenuInjuryPatch.OnClickInjury(-1, 2);
                        break;

                    case "MianQiLevelText,758":
                        ActorMenuInjuryPatch.AddMianQi();
                        break;

                    case "PoisonDrop":
                        ActorMenuInjuryPatch.AddPoison(-1);
                        break;

                    case "PoisonIcon,0":
                    case "PoisonIcon,1":
                    case "PoisonIcon,2":
                    case "PoisonIcon,3":
                    case "PoisonIcon,4":
                    case "PoisonIcon,5":
                        ActorMenuInjuryPatch.AddPoison(DateFile.instance.ParseInt(go.name.Split(',')[1]));
                        break;
                    }
                });
            }
            GameObject.FindObjectOfType <Canvas>();

            tf_RemoveALLItemDrop = GuiBaseUI.Main.FindChild(ActorMenu.instance.actorMenu.transform, "RemoveALLItemDrop");

            tf_RemoveAItemDrop = GuiBaseUI.Main.FindChild(ActorMenu.instance.actorMenu.transform, "RemoveAItemDrop");
        }