/// <summary> /// Sends an event to clients telling them an action is ready /// to be executed. If they process the action, the textbox /// doesn't have to execute the action itself, /// so AskClientsToProcessAction returns true. /// If noone cares about the action, the textbox should /// execute the action itself, so the default value is false. /// </summary> /// <param name="action">An action which was just recorded and /// is about to be executed either by the clients /// or by the textbox itself.</param> /// <returns>true if the action has already been processed, /// false otherwise (the textbox needs to process the action itself)</returns> private bool AskClientsToProcessAction(TextBoxAction action) { if (TextBoxChangePending != null) { TextBoxChangeEventArgs e = new TextBoxChangeEventArgs(); e.Action = action; e.Handled = false; e.Textbox = this; TextBoxChangePending(this, e); return e.Handled; } return false; }
/// <summary> /// Sends an event to clients telling them an action is ready /// to be executed. If they process the action, the textbox /// doesn't have to execute the action itself, /// so AskClientsToProcessAction returns true. /// If noone cares about the action, the textbox should /// execute the action itself, so the default value is false. /// </summary> /// <param name="action">An action which was just recorded and /// is about to be executed either by the clients /// or by the textbox itself.</param> /// <returns>true if the action has already been processed, /// false otherwise (the textbox needs to process the action itself)</returns> private bool AskClientsToProcessAction(TextBoxAction action) { if (TextBoxChangePending != null) { TextBoxChangeEventArgs e = new TextBoxChangeEventArgs(); e.Action = action; e.Handled = false; e.Textbox = this; TextBoxChangePending(this, e); return(e.Handled); } return(false); }
private void mMyTextBox_TextBoxChangePending(TextBox sender, TextBoxChangeEventArgs e) { if (this.ActionManager != null && ShouldRecordActions) { IAction a = e.Action; e.Handled = true; this.ActionManager.RecordAction(a); } }