/// <summary> /// Handles the Click event of the solveMazeBtn control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param> private void SolveMazeBtn_Click(object sender, RoutedEventArgs e) { string name = menuVm.VM_MazeName; string algoType = Properties.Settings.Default.SearchAlgorithm.ToString(); menuVm.SolveMaze(name, algoType); menuVm.MovePlayerInSol(); EndGame win = new EndGame(); win.ShowDialog(); this.Close(); }
/// <summary> /// Handles the KeyDown event of the Window control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="KeyEventArgs"/> instance containing the event data.</param> private void Window_KeyDown(object sender, KeyEventArgs e) { string direction = "other"; switch (e.Key) { case Key.Up: { direction = "up"; break; } case Key.Down: { direction = "down"; break; } case Key.Left: { direction = "left"; break; } case Key.Right: { direction = "right"; break; } default: break; } menuVm.MovePlayer(direction); //if we reached to goal pos if (mazeBoard.CurrentPos == mazeBoard.GoalPos) { EndGame win = new EndGame(); win.ShowDialog(); this.Close(); } }