public void InitGame()
    {
        // 決定順序
        playersGameStatus = new PlayersGameStatus();
        for (int i = 0; i < Constants.maxPlayer; i++)
        {
            Guest.Player player = serverController.playerList.players[i];
            playersGameStatus.AddPlayer(new Player(player.nick, player.clientSocket, i));
        }

        for (int i = 0; i < Constants.maxPlayer; i++)
        {
            serverController.SendToClient(true, new Packet(Command.M2C_START_GAME, new int[1] {
                i
            }), playersGameStatus.players[i].clientSocket);
        }
    }
示例#2
0
 void C2M_CHANGE_NICK(Packet packet, string endPoint)
 {
     Guest.Player player = serverController.playerList.FindPlayer(endPoint);
     player.nick = packet.s_datas[0];
     serverController.SendHubList();
 }