/// <summary>
        /// Reads an instance of <see cref="Gu.Units.AnglePerUnitless"/> from the <paramref name="reader"/>
        /// </summary>
        /// <param name="reader"></param>
        /// <returns>An instance of  <see cref="Gu.Units.AnglePerUnitless"/></returns>
        public static AnglePerUnitless ReadFrom(XmlReader reader)
        {
            var v = new AnglePerUnitless();

            v.ReadXml(reader);
            return(v);
        }
        /// <devdoc>
        /// <para>Converts the given object to a <see cref='Gu.Units.AnglePerUnitless'/>
        /// object.</para>
        /// </devdoc>
        public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
        {
            var text = value as string;

            if (text != null)
            {
                return(AnglePerUnitless.Parse(text, culture));
            }

            return(base.ConvertFrom(context, culture, value));
        }
        public void ReadXml(XmlReader reader)
        {
            reader.MoveToContent();
            var attribute = reader.GetAttribute("Value");

            if (attribute is null)
            {
                throw new XmlException($"Could not find attribute named: Value");
            }

            this = new AnglePerUnitless(XmlConvert.ToDouble(attribute), AnglePerUnitlessUnit.RadiansPerUnitless);
            reader.ReadStartElement();
        }
示例#4
0
 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="AnglePerUnitless"/> that is the result from the division.</returns>
 public static AnglePerUnitless operator /(Angle left, Unitless right)
 {
     return(AnglePerUnitless.FromRadiansPerUnitless(left.radians / right.scalar));
 }
 public bool Equals(AnglePerUnitless other, AnglePerUnitless tolerance)
 {
     Ensure.GreaterThan(tolerance.radiansPerUnitless, 0, nameof(tolerance));
     return(Math.Abs(this.radiansPerUnitless - other.radiansPerUnitless) < tolerance.radiansPerUnitless);
 }
 public bool Equals(AnglePerUnitless other)
 {
     return(this.radiansPerUnitless.Equals(other.radiansPerUnitless));
 }
 public int CompareTo(AnglePerUnitless quantity)
 {
     return(this.radiansPerUnitless.CompareTo(quantity.radiansPerUnitless));
 }
 public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out AnglePerUnitless result)
 {
     return(QuantityParser.TryParse <AnglePerUnitlessUnit, AnglePerUnitless>(text, From, styles, provider, out result));
 }
 public static bool TryParse(string text, NumberStyles styles, out AnglePerUnitless result)
 {
     return(QuantityParser.TryParse <AnglePerUnitlessUnit, AnglePerUnitless>(text, From, styles, CultureInfo.CurrentCulture, out result));
 }