Load() public method

Saving method. Parses the path to the item icon and all effects to xml
public Load ( XmlReader reader ) : void
reader System.Xml.XmlReader XmlReader.
return void
示例#1
0
        /// <summary>
        /// Load a map from a file
        /// </summary>
        /// <param name="filename">The filename to read from</param>
        /// <param name="player">The starting position on the loaded map</param>
        public void ReadXML(XmlReader xmlr, Backend.Coords targetCoords = null, bool resetPlayer = false)
        {
            List<Player> players = new List<Player>();

            // Move all players to the new map
            if (_actors.Count > 0)
            {
                for (int i = 0; i < _actors.Count; ++i)
                {
                    if (_actors[i].tile != null)
                        _actors[i].tile.enabled = false;
                    if (_actors[i] is Player)
                    {
                        players.Add(_actors[i] as Player);
                        players[players.Count - 1].tile = null;
                        break;
                    }
                }
            }
            ClearActors();

            _tiles.Clear();
            _updateTiles.Clear();
            xmlr.MoveToContent();//xml
            _width = int.Parse(xmlr.GetAttribute("width"));
            _height = int.Parse(xmlr.GetAttribute("height"));
            if (xmlr.GetAttribute("name") != null) _name = xmlr.GetAttribute("name");
            if (xmlr.GetAttribute("level") != null) _level = int.Parse(xmlr.GetAttribute("level"));
            if (xmlr.GetAttribute("dungeon") != null) _dungeonname = xmlr.GetAttribute("dungeon");
            if (xmlr.GetAttribute("floor") != null) _floorFile = xmlr.GetAttribute("floor");
            if (xmlr.GetAttribute("wall") != null) _wallFile = xmlr.GetAttribute("wall");
            if (xmlr.GetAttribute("id") != null) _id = Int32.Parse(xmlr.GetAttribute("id"));

            if (xmlr.GetAttribute("light") != null) _light = int.Parse(xmlr.GetAttribute("light"));
            if (xmlr.GetAttribute("music") != null) _music = xmlr.GetAttribute("music");

            xmlr.ReadStartElement("GameMap");//GameMap

            for (int row = 0; row < _height; ++row)
            {
                _tiles.Add(new List<FloorTile>());
                for (int col = 0; col < _width; ++col)
                {
                    _tiles[row].Add(new FloorTile(this, new Backend.Coords(col, row)));
                }
            }

            while ((xmlr.NodeType != XmlNodeType.EndElement) && (xmlr.NodeType != XmlNodeType.None))
            { // Add Tiles and overlay-Tiles
                switch (xmlr.Name)
                {
                    case "Tile":
                        FloorTile tile = _tiles[Int32.Parse(xmlr.GetAttribute("CoordY"))][Int32.Parse(xmlr.GetAttribute("CoordX"))];
                        if (xmlr.GetAttribute("visited") != null)
                        {
                            tile.visible = Boolean.Parse(xmlr.GetAttribute("visited"));
                        }
                        if (!xmlr.IsEmptyElement)
                        {
                            xmlr.Read();

                            while ((xmlr.NodeType != XmlNodeType.EndElement))
                            {
                                switch (xmlr.Name)
                                {
                                    case "WallTile":
                                        WallTile wall = new WallTile(this);
                                        if (xmlr.GetAttribute("Enabled") != null) wall.enabled = Boolean.Parse(xmlr.GetAttribute("Enabled"));
                                        if (xmlr.GetAttribute("Health") != null) wall.health = Int32.Parse(xmlr.GetAttribute("Health"));
                                        if (xmlr.GetAttribute("Type") != null) wall.type = (WallType)Enum.Parse(typeof(WallType), xmlr.GetAttribute("Type").ToString());

                                        if (xmlr.GetAttribute("Illusion") != null) wall.illusion = Boolean.Parse(xmlr.GetAttribute("Illusion"));
                                        if (xmlr.GetAttribute("Illusionvisible") != null) wall.illusionVisible = Boolean.Parse(xmlr.GetAttribute("Illusionvisible"));
                                        tile.Add(wall);
                                        break;
                                    case "ProjectileTile":
                                        {
                                            uint id = 0;
                                            if (xmlr.GetAttribute("id", _id.ToString()) != null) id = UInt32.Parse(xmlr.GetAttribute("id"));
                                            Direction dir = Direction.Up;
                                            if (xmlr.GetAttribute("direction", _id.ToString()) != null) dir = (Direction)Enum.Parse(typeof(Direction), xmlr.GetAttribute("direction").ToString());
                                            ProjectileTile projectile = new ProjectileTile(tile, dir, id);
                                        }
                                        break;
                                    case "ItemTile":
                                        Item item = new Item();
                                        xmlr.Read();
                                        item.Load(xmlr);
                                        ItemTile itemTile = new ItemTile(tile, item);
                                        item.tile = itemTile;
                                        tile.Add(itemTile);
                                        xmlr.Read(); // End Item
                                        break;

                                    case "TargetTile":
                                        tile.Add(new TargetTile(tile));
                                        break;

                                    case "TrapTile":
                                        TrapTile trap = new TrapTile(this, Int32.Parse(xmlr.GetAttribute("damage")));
                                        if (xmlr.GetAttribute("penetrate") != null) trap.penetrate = Int32.Parse(xmlr.GetAttribute("penetrate"));

                                        if (xmlr.GetAttribute("evade") != null) trap.evade = Int32.Parse(xmlr.GetAttribute("evade"));

                                        if (xmlr.GetAttribute("changing") != null)
                                        {
                                            trap.type = trap.type | TrapType.Changing;
                                        }
                                        if (xmlr.GetAttribute("hidden") != null)
                                        {
                                            trap.type = trap.type | TrapType.Hidden;
                                        }
                                        if (xmlr.GetAttribute("onlyonce") != null)
                                        {
                                            trap.type = trap.type | TrapType.OnlyOnce;
                                        }
                                        if (xmlr.GetAttribute("broken") != null)
                                        {
                                            trap.status = TrapState.Destroyed;
                                        }
                                        if (xmlr.GetAttribute("disabled") != null)
                                        {
                                            trap.status = TrapState.Disabled;
                                        }
                                        if (xmlr.GetAttribute("invisible") != null)
                                        {
                                            trap.status = TrapState.NoDisplay;
                                        }
                                        tile.Add(trap);
                                        _updateTiles.Add(tile.coords);
                                        break;
                                    case "ReservedTile":
                                        ReservedTile reserved = new ReservedTile(tile);

                                        if (xmlr.GetAttribute("Enabled") != null)
                                        { reserved.enabled = Boolean.Parse(xmlr.GetAttribute("Enabled")); }

                                        if (xmlr.GetAttribute("CanEnter") != null)
                                        { reserved.canEnter = Boolean.Parse(xmlr.GetAttribute("CanEnter")); }
                                        if (xmlr.GetAttribute("Filename") != null)
                                        { reserved.filename = xmlr.GetAttribute("Filename"); }
                                        if (xmlr.GetAttribute("Index") != null)
                                        { reserved.index = Int32.Parse(xmlr.GetAttribute("Index")); }

                                        tile.Add(reserved);

                                        break;

                                    case "DoorTile":
                                        DoorTile door = new DoorTile(tile);
                                        if (xmlr.GetAttribute("open") != null)
                                        { door.open = Boolean.Parse(xmlr.GetAttribute("open")); }

                                        if (xmlr.GetAttribute("key") != null)
                                        { door.key = int.Parse(xmlr.GetAttribute("key")); }
                                        tile.Add(door);
                                        break;

                                    case "TeleportTile":

                                        TeleportTile transporter = new TeleportTile(tile, xmlr.GetAttribute("nextRoom"), new Backend.Coords(Int32.Parse(xmlr.GetAttribute("nextX")), Int32.Parse(xmlr.GetAttribute("nextY"))));
                                        if (xmlr.GetAttribute("hidden") != null)
                                        { transporter.hidden = Boolean.Parse(xmlr.GetAttribute("hidden")); }
                                        if (xmlr.GetAttribute("enabled") != null)
                                        { transporter.enabled = Boolean.Parse(xmlr.GetAttribute("enabled")); }
                                        if (xmlr.GetAttribute("teleport") != null)
                                        { transporter.teleport = Boolean.Parse(xmlr.GetAttribute("teleport")); }
                                        if (xmlr.GetAttribute("down") != null)
                                        { transporter.down = Boolean.Parse(xmlr.GetAttribute("down")); }

                                        tile.Add(transporter);
                                        break;

                                    case "TriggerTile":
                                        Backend.Coords target = new Backend.Coords(-1, -1);
                                        if (xmlr.GetAttribute("affectX") != null) target.x = Int32.Parse(xmlr.GetAttribute("affectX"));

                                        if (xmlr.GetAttribute("affectY") != null) target.y = Int32.Parse(xmlr.GetAttribute("affectY"));

                                        TriggerTile trigger = new TriggerTile(tile, target);

                                        if (xmlr.GetAttribute("explanation") != null) { trigger.explanationEnabled = xmlr.GetAttribute("explanation"); };
                                        if (xmlr.GetAttribute("explanationdisabled") != null) { trigger.explanationDisabled = xmlr.GetAttribute("explanationdisabled"); };
                                        if (xmlr.GetAttribute("enabled") != null) { trigger.enabled = Boolean.Parse(xmlr.GetAttribute("enabled")); };
                                        if (xmlr.GetAttribute("repeat") != null) { trigger.repeat = Int32.Parse(xmlr.GetAttribute("repeat")); };

                                        if (xmlr.GetAttribute("alwaysShowDisabled") != null) { trigger.alwaysShowDisabled = Boolean.Parse(xmlr.GetAttribute("alwaysShowDisabled")); };
                                        if (xmlr.GetAttribute("alwaysShowEnabled") != null) { trigger.alwaysShowEnabled = Boolean.Parse(xmlr.GetAttribute("alwaysShowEnabled")); };

                                        if (xmlr.GetAttribute("tileimage") != null) { trigger.tileimage = xmlr.GetAttribute("tileimage"); };
                                        if (xmlr.GetAttribute("reactToEnemies") != null) { trigger.reactToEnemies = Boolean.Parse(xmlr.GetAttribute("reactToEnemies")); };
                                        if (xmlr.GetAttribute("reactToObjects") != null) { trigger.reactToObjects = Boolean.Parse(xmlr.GetAttribute("reactToObjects")); };
                                        if (xmlr.GetAttribute("reactToItem") != null)
                                        {
                                            trigger.reactToItem = Int32.Parse(xmlr.GetAttribute("reactToItem"));
                                        }
                                        tile.Add(trigger);
                                        break;
                                    case "CheckpointTile":
                                        int bonusLifes = 0;
                                        bool visited = false;

                                        if (xmlr.GetAttribute("bonuslife") != null)
                                            bonusLifes = Convert.ToInt32(xmlr.GetAttribute("bonuslife"));
                                        if (xmlr.GetAttribute("visited") != null)
                                            visited = Convert.ToBoolean(xmlr.GetAttribute("visited"));
                                        tile.Add(new CheckpointTile(tile, visited, bonusLifes));
                                        break;

                                    case "ActorTile":
                                        Actor actor;
                                        xmlr.Read();
                                        switch (xmlr.Name)
                                        {
                                            case "Enemy":
                                                actor = new Enemy();
                                                actor.Load(xmlr);
                                                break;
                                            case "Player":
                                                actor = new Player();
                                                actor.Load(xmlr);
                                                break;
                                            default:
                                                actor = new NPC();
                                                actor.Load(xmlr);
                                                break;
                                        }
                                        while (actor.id > _actors.Count - 1)
                                        {
                                            _actors.Add(new NPC());
                                            _actors[_actors.Count - 1].id = _actors.Count - 1;
                                        }

                                        if (!(actor is Player))
                                        {
                                            ActorTile tile2 = new ActorTile(tile, actor);
                                            tile2.enabled = (actor.health > 0);
                                            actor.tile = tile2;
                                            tile.Add(tile2);
                                            _actors[actor.id] = actor;
                                            _updateTiles.Add(tile.coords);
                                        }
                                        else
                                        {
                                            if (players.Count > 0)
                                            {
                                                bool found = false;
                                                for (int i = 0; i < players.Count; ++i)
                                                {
                                                    if (players[i].GUID == actor.GUID)
                                                    {
                                                        if (!resetPlayer)
                                                            actor.copyFrom(players[i]);
                                                        players.RemoveAt(i);
                                                        found = true;
                                                        break;
                                                    }
                                                }
                                            }
                                            if (targetCoords == null)
                                            {
                                                targetCoords = tile.coords;
                                            }
                                            if (!resetPlayer)
                                            {

                                                ActorTile actortile = new ActorTile(this[targetCoords], actor);
                                                actor.tile = actortile;
                                                actortile.enabled = (actor.health > 0);
                                                actortile.parent = this[targetCoords];
                                                this[targetCoords].Add(actortile);
                                                _actors[actor.id] = actor;
                                                _updateTiles.Add(targetCoords);
                                                Uncover(actors[actor.id].tile.coords, actors[actor.id].viewRange);
                                            }
                                            else
                                            {
                                                ActorTile actortile = new ActorTile(tile, actor);
                                                actor.tile = actortile;
                                                actortile.enabled = (actor.health > 0);
                                                actortile.parent = tile;
                                                tile.Add(actortile);
                                                _actors[actor.id] = actor;
                                                _updateTiles.Add(tile.coords);
                                                Uncover(actors[actor.id].tile.coords, actors[actor.id].viewRange);
                                            }

                                        }

                                        break;
                                }
                                xmlr.Read();
                            }
                            xmlr.ReadEndElement();
                        }
                        else
                        {
                            xmlr.Read();
                        }
                        break;
                }
            }

            if (targetCoords == null)
            {
                targetCoords = new Coords(1, 1);
            }

            while (players.Count > 0)
            {
                ActorTile actortile = new ActorTile(this[targetCoords], players[0]);
                actortile.enabled = (players[0].health > 0);
                actortile.parent = this[targetCoords];
                this[targetCoords].Add(actortile);
                players[0].tile = actortile;
                _updateTiles.Add(targetCoords);
                bool found = false;
                foreach (Actor a in _actors)
                {
                    if ((a.GUID == players[0].GUID) && (players[0].GUID != ""))
                    {
                        found = true;
                        a.copyFrom(players[0]);
                        a.tile = actortile;
                        break;
                    }
                }
                if (!found)
                {
                    foreach (Actor a in _actors)
                    {
                        if ((a is Player) && (a.GUID == ""))
                        {
                            found = true;
                            a.copyFrom(players[0]);
                            a.GUID = players[0].GUID;
                            a.tile = actortile;
                            break;
                        }
                    }
                }
                if (!found)
                {
                    players[0].id = _actors.Count;
                    _actors.Add(players[0]);
                }

                players.RemoveAt(0);
            }
            foreach (Actor a in _actors)
            {
                if (a.tile == null)
                {
                    ActorTile actortile = new ActorTile(this[targetCoords], a);
                    actortile.enabled = (a.health > 0);
                    actortile.parent = this[targetCoords];
                    this[targetCoords].Add(actortile);
                    a.tile = actortile;
                    a.online = false;
                    _updateTiles.Add(targetCoords);
                }
            }
        }
示例#2
0
        /// <summary>
        /// Method to read actor properties from a XML-file.
        /// </summary>
        /// <param name="reader">The used XMLReader for reading the actor.</param>
        public void Load(XmlReader reader)
        {
            //            System.Diagnostics.Debug.WriteLine(reader.Name);

            _newItems = 0;
            _inventory.Clear();
            if (reader.GetAttribute("name") != null) _name = reader.GetAttribute("name");
            if (reader.GetAttribute("maxhp") != null) _maxhealth = Convert.ToInt32(reader.GetAttribute("maxhp"));
            if (reader.GetAttribute("id") != null) _id = Convert.ToInt32(reader.GetAttribute("id"));
            if (reader.GetAttribute("maxMana") != null) _maxMana = Convert.ToInt32(reader.GetAttribute("maxMana"));
            if (reader.GetAttribute("file") != null) _animationFile = Convert.ToString(reader.GetAttribute("file"));
            if (reader.GetAttribute("viewRange") != null) _viewRange = Convert.ToInt32(reader.GetAttribute("viewRange"));
            if (reader.GetAttribute("online") != null) _online = Convert.ToBoolean(reader.GetAttribute("online"));
            if (reader.GetAttribute("hp") != null) _health = Convert.ToInt32(reader.GetAttribute("hp")); else _health = _maxhealth;
            if (reader.GetAttribute("level") != null) _level = Convert.ToInt32(reader.GetAttribute("level"));
            if (reader.GetAttribute("mana") != null) _mana = Convert.ToInt32(reader.GetAttribute("mana")); else _mana = maxMana;
            if (reader.GetAttribute("evade") != null) _evade = Convert.ToInt32(reader.GetAttribute("evade"));
            if (reader.GetAttribute("block") != null) _block = Convert.ToInt32(reader.GetAttribute("block"));
            if (reader.GetAttribute("penetrate") != null) _penetrate = Convert.ToInt32(reader.GetAttribute("penetrate"));
            if (reader.GetAttribute("healthReg") != null) _healthReg = Convert.ToInt32(reader.GetAttribute("healthReg"));
            if (reader.GetAttribute("skills") != null) _skills = Convert.ToInt32(reader.GetAttribute("skills"));
            if (reader.GetAttribute("abilityPoints") != null) _abilityPoints = Convert.ToInt32(reader.GetAttribute("abilityPoints"));
            if (reader.GetAttribute("armor") != null) _armor = Convert.ToInt32(reader.GetAttribute("armor"));
            if (reader.GetAttribute("stealHealth") != null) _stealHealth = Convert.ToInt32(reader.GetAttribute("stealHealth"));
            if (reader.GetAttribute("stealMana") != null) _stealMana = Convert.ToInt32(reader.GetAttribute("stealMana"));
            if (reader.GetAttribute("fireDamage") != null) _fireDamage = Convert.ToInt32(reader.GetAttribute("fireDamage"));
            if (reader.GetAttribute("iceDamage") != null) _iceDamage = Convert.ToInt32(reader.GetAttribute("iceDamage"));
            if (reader.GetAttribute("fireDefense") != null) _fireDefense = Convert.ToInt32(reader.GetAttribute("fireDefense"));
            if (reader.GetAttribute("iceDefense") != null) _iceDefense = Convert.ToInt32(reader.GetAttribute("iceDefense"));
            if (reader.GetAttribute("expNeeded") != null) _expNeeded = Convert.ToInt32(reader.GetAttribute("expNeeded"));
            if (reader.GetAttribute("exp") != null) _exp = Convert.ToInt32(reader.GetAttribute("exp"));
            if (reader.GetAttribute("resist") != null) _resist = Convert.ToInt32(reader.GetAttribute("resist"));
            if (reader.GetAttribute("damage") != null) _damage = Convert.ToInt32(reader.GetAttribute("damage"));
            if (reader.GetAttribute("level") != null) _level = Convert.ToInt32(reader.GetAttribute("level"));
            if (reader.GetAttribute("gold") != null) _gold = Convert.ToInt32(reader.GetAttribute("gold"));
            if (reader.GetAttribute("manaReg") != null) _manaReg = Convert.ToInt32(reader.GetAttribute("manaReg"));
            if (reader.GetAttribute("destroyWeapon") != null) _destroyWeapon = Convert.ToInt32(reader.GetAttribute("destroyWeapon"));
            if (reader.GetAttribute("destroyArmor") != null) _destroyArmor = Convert.ToInt32(reader.GetAttribute("destroyArmor"));

            if (reader.GetAttribute("direction") != null)
                _direction = (Direction)Enum.Parse(typeof(Direction), reader.GetAttribute("direction"));
            if (_direction == Direction.None) _direction = Direction.Up;
            if (!(this is Player))
            {
                if (reader.GetAttribute("crazy") != null) _crazy = Convert.ToBoolean(reader.GetAttribute("crazy"));
                if (reader.GetAttribute("ranged") != null) _ranged = Convert.ToBoolean(reader.GetAttribute("ranged"));
                if (reader.GetAttribute("aggro") != null) _aggro = Convert.ToBoolean(reader.GetAttribute("aggro"));
                if (reader.GetAttribute("friendly") != null) _friendly = Convert.ToBoolean(reader.GetAttribute("friendly"));
            }
            else
            {
                if (reader.GetAttribute("lives") != null) _lives = Convert.ToInt32(reader.GetAttribute("lives"));
                if (reader.GetAttribute("GUID") != null) _GUID = reader.GetAttribute("GUID");
                if (reader.GetAttribute("lastCheckpoint") != null)
                {
                    _lastCheckpoint = Convert.ToInt32(reader.GetAttribute("lastCheckpoint"));
                    _checkPointCoords = new Coords(Convert.ToInt32(reader.GetAttribute("cpX")), Convert.ToInt32(reader.GetAttribute("cpY")));
                }

            }
            if (reader.GetAttribute("stunned") != null)
                _stunned = Convert.ToInt32(reader.GetAttribute("stunned"));
            if (reader.GetAttribute("charmed") != null)
                _charmed = Convert.ToInt32(reader.GetAttribute("charmed"));
            if (reader.GetAttribute("scared") != null)
                _scared = Convert.ToInt32(reader.GetAttribute("scared"));
            bool hasQuests = false;
            switch (_actorType)
            {
                case ActorType.NPC:
                    NPC n = this as NPC;
                    if (n != null)
                    {
                        if (reader.GetAttribute("love") != null) n.love = Convert.ToInt32(reader.GetAttribute("love"));
                        if (reader.GetAttribute("hasShop") != null) n.hasShop = Convert.ToBoolean(reader.GetAttribute("hasShop"));
                        if (reader.GetAttribute("hasDialogue") != null) n.hasDialog = Convert.ToBoolean(reader.GetAttribute("hasDialogue"));
                        if (reader.GetAttribute("hasQuests") != null) hasQuests = true;
                        n.ClearQuests();

                    }
                    break;
                case ActorType.Player:
                    (this as Player).ClearQuests();

                    if (reader.GetAttribute("hasQuests") != null) hasQuests = true;
                    break;
            }
            reader.Read();

            if (reader.IsEmptyElement)
            {
                reader.Read();
            }
            else
            {
                reader.Read();
                while (reader.NodeType != XmlNodeType.EndElement)
                {
                    Item item = new Item();
                    item.Load(reader);
                    item.owner = this;
                    _inventory.Add(item);
                    if (item.isNew)
                        _newItems += 1;
                    reader.Read();
                }
                reader.ReadEndElement();
            }

            // System.Diagnostics.Debug.WriteLine(reader.Name);
            if (reader.Name == "Abilities")
            {
                // System.Diagnostics.Debug.WriteLine("Abilities");
                if (reader.IsEmptyElement)
                {
                    reader.Read();
                }
                else
                {
                    reader.Read();
                    while (reader.NodeType != XmlNodeType.EndElement)
                    {
                        Ability ability = new Ability();
                        ability.Load(reader);
                        _abilities.Add(ability);
                        reader.Read();
                    }
                    reader.ReadEndElement();

                }

                if (hasQuests)
                {
                    if (reader.IsEmptyElement)
                    {
                        reader.Read();
                    }
                    else
                    {
                        reader.Read();
                        while (reader.NodeType != XmlNodeType.EndElement)
                        {
                            /*  Quest.QuestType q1 = (Quest.QuestType)Enum.Parse(typeof(Quest.QuestType), reader.GetAttribute("type"));
                              string text = Convert.ToString(reader.GetAttribute("text"));
                              int xp = Convert.ToInt32(reader.GetAttribute("xp"));
                              List<Item> itemList = new List<Item>();
                              int goal = Convert.ToInt32(reader.GetAttribute("goal"));
                              reader.Read();
                              if (reader.IsEmptyElement)
                              {
                                  reader.Read();
                              }
                              else
                              {
                                  reader.Read();
                                  while (reader.NodeType != XmlNodeType.EndElement)
                                  {
                                      Item item = new Item();
                                      item.Load(reader);
                                      item.owner = null;
                                      item.tile = null;
                                      itemList.Add(item);
                                      reader.Read();
                                  }
                                  reader.ReadEndElement();
                              }

                              Quest q = new Quest(q1, text, xp, itemList, goal);
                              (this as Player).AddQuest(q);
                              reader.Read();*/
                        }
                        reader.ReadEndElement();

                    }
                }

                // Read Quickbar / Common attacks (ranked by frequency)
                if (reader.IsEmptyElement)
                {
                    reader.Read();
                }
                else
                {
                    // System.Diagnostics.Debug.WriteLine("Quickbar");

                    int id = 0;
                    reader.Read();
                    while (reader.NodeType != XmlNodeType.EndElement)
                    {
                        // System.Diagnostics.Debug.WriteLine(reader.Name);

                        if (reader.HasAttributes)
                        {
                            _quicklist[id] = Convert.ToInt32(reader.GetAttribute(0));
                            //     System.Diagnostics.Debug.WriteLine(reader.GetAttribute(0));
                            ++id;
                        }
                        reader.Read();
                    }
                    reader.ReadEndElement();
                }
                reader.ReadEndElement();
                // System.Diagnostics.Debug.WriteLine(reader.Name);
            }
            else return;
        }