/// <summary> /// Occurs when any of the following network conditions occur: /// 1. Unable to connect to target host for any reason /// 2. Write request fails /// 3. Read request fails /// </summary> /// <param name="response">The <see cref="Response"/> that contains information about the failure</param> /// <param name="state">An optional state object that will be passed into the response events associated with this request</param> protected override void OnCommunicationFailure(Response response, object state) { SubscriptionResponse sr = SubscriptionResponse.FromResponse(response, null); ResetTimerBasedOnResponse(sr); this.OnErrorResponse(sr); }
/// <summary> /// Parses the response and raises the appropriate event /// </summary> /// <param name="responseText">The raw GNTP response</param> /// <param name="state">An optional state object that will be passed into the response events associated with this request</param> protected override void OnResponseReceived(string responseText, object state) { CallbackData cd; HeaderCollection headers; MessageParser mp = new MessageParser(); Response response = mp.Parse(responseText, out cd, out headers); SubscriptionResponse sr = SubscriptionResponse.FromResponse(response, headers); ResetTimerBasedOnResponse(sr); if (sr.IsOK) { this.OnOKResponse(sr); } else { this.OnErrorResponse(sr); } }