示例#1
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            private int CalculateLifelossScore(EvaluationParameters p)
            {
                var attackerParameters = GetAttackerParamers(p.Attacker, p.Blockers);

                return(ScoreCalculator.CalculateLifelossScore(p.DefendersLife,
                                                              QuickCombat.CalculateDefendingPlayerLifeloss(attackerParameters)));
            }
示例#2
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            private void AssignInitialBlockers(Card attacker, IEnumerable <Card> blockers, int defendersLife)
            {
                _canAllInitialBlockersBeKilled = true;
                var attackerAbilities = attacker.GetCombatAbilities();

                var attackerEvaluationParameters = new AttackerEvaluationParameters(attacker,
                                                                                    attackerAbilities.PowerIncrease, attackerAbilities.ToughnessIncrease);

                foreach (var blocker in blockers)
                {
                    var blockerAbilities = blocker.GetCombatAbilities();

                    _blockers.Add(blocker);

                    attackerEvaluationParameters.AddBlocker(blocker, blockerAbilities.PowerIncrease,
                                                            blockerAbilities.ToughnessIncrease);

                    var canBlockerBeDealtLeathalCombatDamage =
                        QuickCombat.CanBlockerBeDealtLeathalCombatDamage(new BlockerEvaluationParameters
                    {
                        Attacker                  = attacker,
                        Blocker                   = blocker,
                        BlockerPowerIncrease      = blockerAbilities.PowerIncrease,
                        BlockerToughnessIncrease  = blockerAbilities.ToughnessIncrease,
                        AttackerPowerIncrease     = attackerAbilities.PowerIncrease,
                        AttackerToughnessIncrease = attackerAbilities.ToughnessIncrease
                    });

                    var blockerScore = canBlockerBeDealtLeathalCombatDamage && !blockerAbilities.CanRegenerate
            ? blocker.Score
            : 0;

                    var lifelossScore = ScoreCalculator.CalculateLifelossScore(
                        defendersLife,
                        attacker.CalculateCombatDamageAmount(singleDamageStep: false));

                    var trampleScore = ScoreCalculator.CalculateLifelossScore(
                        defendersLife, QuickCombat.CalculateTrampleDamage(Attacker, blocker));

                    Gain = lifelossScore - blockerScore - trampleScore;
                    _canAllInitialBlockersBeKilled = _canAllInitialBlockersBeKilled && canBlockerBeDealtLeathalCombatDamage;
                }

                IsAttackerKilled = QuickCombat.CanAttackerBeDealtLeathalDamage(attackerEvaluationParameters);

                var attackerScore = IsAttackerKilled && !attackerAbilities.CanRegenerate
          ? attacker.Score
          : 0;

                Gain += attackerScore;
            }
示例#3
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        public Results Evaluate()
        {
            var results = new Results();

            if (!_p.Attacker.Is().Creature || !_p.Attacker.CanBeDestroyed)
            {
                return(results);
            }

            var blockers = _p.Blockers;

            if (_p.Attacker.HasFirstStrike)
            {
                blockers = GetOnlyBlockersThatWontBeKilledBeforeTheyDealDamage().ToList();
            }

            var  maxDamageDealtByAnyBlocker = 0;
            Card blockerThatDealsMaxDamage  = null;

            foreach (var blocker in blockers)
            {
                var amount = QuickCombat.GetAmountOfDamageCreature1WillDealToCreature2(
                    creature1: blocker.Card,
                    creature2: _p.Attacker,
                    powerIncrease: blocker.PowerIncrease);

                if (amount > 0 && blocker.Card.Has().Deathtouch)
                {
                    results.ReceivesLeathalDamage = true;
                    results.DeathTouchDamage     += amount;
                    results.LeathalBlocker        = blocker.Card;
                }

                results.TotalDamage += amount;

                if (amount > maxDamageDealtByAnyBlocker)
                {
                    blockerThatDealsMaxDamage  = blocker.Card;
                    maxDamageDealtByAnyBlocker = amount;
                }
            }

            results.ReceivesLeathalDamage = results.ReceivesLeathalDamage ||
                                            results.TotalDamage >= _p.Attacker.Life + _p.AttackerToughnessIncrease;

            results.LeathalBlocker = results.LeathalBlocker ?? blockerThatDealsMaxDamage;
            return(results);
        }
示例#4
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            private int CalculateAttackerScore(EvaluationParameters p)
            {
                if (p.Attacker.Card.Has().Deathtouch)
                {
                    return(0);
                }

                var attackerParamers = GetAttackerParamers(p.Attacker, p.Blockers);

                if (QuickCombat.CanAttackerBeDealtLeathalDamage(attackerParamers) && !p.Attacker.Abilities.CanRegenerate)
                {
                    return(p.Attacker.Card.Score);
                }

                return(0);
            }
示例#5
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        private IEnumerable <AttackerEvaluationParameters.Blocker> GetOnlyBlockersThatWontBeKilledBeforeTheyDealDamage()
        {
            return(_p.Blockers.Where(blocker =>
            {
                if (blocker.Card.HasFirstStrike || blocker.Card.Has().Indestructible)
                {
                    return true;
                }

                var attackersDamage = QuickCombat.GetAmountOfDamageCreature1WillDealToCreature2(
                    creature1: _p.Attacker,
                    creature2: blocker.Card,
                    powerIncrease: _p.AttackerPowerIncrease);

                return blocker.Card.Life + blocker.ToughnessIncrease > attackersDamage;
            }));
        }
示例#6
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            private bool IncreasesGain(Card additionalBlocker)
            {
                // attacker was not killed, but blocker was
                // check if additional blocker changes things

                if (_canAllInitialBlockersBeKilled == false)
                {
                    return(false);
                }

                if (additionalBlocker.Score > Attacker.Score)
                {
                    return(false);
                }

                return(QuickCombat.CanAttackerBeDealtLeathalDamage(
                           Attacker,
                           _blockers.Concat(additionalBlocker.ToEnumerable())));
            }
示例#7
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            private int CalculateBlockersScore(EvaluationParameters p)
            {
                if (p.Blockers.Count == 0)
                {
                    return(0);
                }

                var blockersRanks = p.Blockers.Select(blocker =>
                {
                    var blockerParameters  = GetBlockerParameters(p.Attacker, blocker);
                    var attackerParameters = GetAttackerParamers(p.Attacker, new[] { blocker });

                    return(new
                    {
                        Blocker = blocker,
                        CanBeKilled = QuickCombat.CanBlockerBeDealtLeathalCombatDamage(blockerParameters),
                        CanKill = QuickCombat.CanAttackerBeDealtLeathalDamage(attackerParameters)
                    });
                })
                                    .ToList();

                if (blockersRanks.Any(x => !x.CanBeKilled))
                {
                    return(0);
                }

                var leastValuedBlockerWhoCanKill = blockersRanks.Where(x => x.CanKill)
                                                   .OrderBy(x => x.Blocker.Card.Score)
                                                   .FirstOrDefault();

                if (leastValuedBlockerWhoCanKill != null)
                {
                    return(leastValuedBlockerWhoCanKill.Blocker.Card.Score);
                }

                return(blockersRanks.OrderBy(x => x.Blocker.Card.Score).First().Blocker.Card.Score);
            }
示例#8
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 private bool IsSafeBlock(Card additionalBlocker)
 {
     return(!QuickCombat.CanBlockerBeDealtLeathalCombatDamage(Attacker, additionalBlocker));
 }