//------------------------------------------------------------ public void Awake() { playerInventory = FindObjectOfType<Widget_Inventory>(); store = FindObjectOfType<StoreFront>(); _weaponManager = FindObjectOfType<WeaponManager>(); if (!playerInventory) Debug.Log("No link to player's inventory."); if (!_weaponManager) { Debug.Log("No link to players weapons."); } }
public void Start() { var widgetPlayer = GameObject.FindWithTag("Player"); _inventory = widgetPlayer.GetComponent<Widget_Inventory>(); // _laser = GameObject.FindGameObjectWithTag("Laser"); // _taser = GameObject.FindGameObjectWithTag("Taser"); _weaponManager = FindObjectOfType<WeaponManager>(); _weaponManager.HasTaser = true; }
public void BuyFrom(Widget_Inventory inventory) { inventory.UseItem(InventoryItem.BOSS_TRAY, bossitem); inventory.UseItem(InventoryItem.SCREW, screws); inventory.UseItem(InventoryItem.NUT, nuts); }
// Initialize Player Info------------------ public void Start() { playerInfo = FindObjectOfType<Widget_Status>(); customControls = FindObjectOfType<GUI_CustomControls>(); playerInvo = FindObjectOfType<Widget_Inventory>(); playerAttack = FindObjectOfType<Widget_AttackController>(); player = GameObject.FindWithTag("Player"); }