// ReSharper disable once UnusedMember.Local private void Start() { try { Instance = this; // Initialize properties Logger.Info($"Setting up {nameof(KeyManager)}"); KeyManager = new KeyManager(this); Logger.Info($"Setting up {nameof(PlayerManager)}"); PlayerManager = new PlayerManager(this); Logger.Info($"Setting up {nameof(SphereAction)}"); SphereAction = new SphereAction(); Logger.Info($"Setting up {nameof(InstantBuilding)}"); InstantBuilding = new InstantBuild(this); Logger.Info($"Setting up {nameof(KillAllPlayers)}"); KillAllPlayers = new KillAllPlayers(this); Logger.Info($"Setting up {nameof(DestroyBuildings)}"); DestroyBuildings = new DestroyBuildings(this); Logger.Info($"Setting up {nameof(DestroyTrees)}"); DestroyTrees = new DestroyTrees(this); Logger.Info($"Setting up {nameof(Aura)}"); Aura = new Aura(this); Logger.Info($"Setting up {nameof(ChatManager)}"); ChatManager = new ChatManager(this); Logger.Info($"Setting up {nameof(VoiceManager)}"); VoiceManager = new VoiceManager(this); Logger.Info("Initialization completed!"); } catch (Exception e) { Logger.Exception("Error initializing properites", e); } }
// ReSharper disable once UnusedMember.Local private void Start() { try { // Initialize properties Logger.Info("Setting up KeyManager"); KeyManager = new KeyManager(this); Logger.Info("Setting up SphereAction"); SphereAction = new SphereAction(); Logger.Info("Setting up InstantBuilding"); InstantBuilding = new InstantBuild(this); Logger.Info("Setting up KillAllPlayers"); KillAllPlayers = new KillAllPlayers(this); Logger.Info("Setting up DestroyBuildings"); DestroyBuildings = new DestroyBuildings(this); Logger.Info("Setting up DestroyTrees"); DestroyTrees = new DestroyTrees(this); Logger.Info("Setting up Aura"); Aura = new Aura(this); Logger.Info("Initialization completed!"); } catch (Exception e) { Logger.Exception("Error initializing properites", e); } }