示例#1
0
        void OnCollisionEnter2D(Collision2D collision)
        {
            if (radius == 0)
            {
                GameObject go = TransformUtility.GetTopParent(collision.gameObject);

                Gridlike.Grid grid = go.GetComponent <Gridlike.Grid> ();
                if (grid != null)
                {
                    int x;
                    int y;

                    Gridlike.GridUtility.GetClosestNonEmptyTile(grid, transform.position, out x, out y);
                    if (grid != null)
                    {
                        GSGrid gsGrid = grid.GetComponent <GSGrid> ();

                        gsGrid.Damage(character, x, y, damage, transform.position);
                    }
                }
            }
            else
            {
                GridUtility.ExplodeInAllGrid(character, transform.position, radius, damage);
            }

            StartCoroutine(DestroyAnimation());
        }
示例#2
0
        void TryPickaxe(Vector2 position)
        {
            if (Time.time - lastPickaxe > cooldown && Vector2.Distance((Vector2)transform.position, position) < radius)
            {
                Gridlike.Grid grid;
                int           x;
                int           y;

                Gridlike.GridUtility.GetAnyNonEmptyTile(position, out grid, out x, out y);

                if (grid != null)
                {
                    lastPickaxe = Time.time;

                    GSGrid gsGrid = grid.GetComponent <GSGrid> ();

                    gsGrid.Damage(character, x, y, damage, position);
                }
            }
        }